nir: Add a nir_foreach_uniform_variable helper
This one's a bit more complex because it filters off only those variables with mode == nir_var_uniform. As such, it's not exactly a drop-in replacement for nir_foreach_variable(var, &nir->uniforms). Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
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@@ -570,7 +570,7 @@ v3d_lower_nir(struct v3d_compile *c)
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/* CS textures may not have return_size reflecting the shadow state. */
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nir_foreach_variable(var, &c->s->uniforms) {
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nir_foreach_uniform_variable(var, c->s) {
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const struct glsl_type *type = glsl_without_array(var->type);
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unsigned array_len = MAX2(glsl_get_length(var->type), 1);
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