progs/glsl: change uniform_info::type field to use GLSL vector types

This commit is contained in:
Brian Paul
2009-08-12 17:25:49 -06:00
parent af3d7f6889
commit fdfb0d4b0e
11 changed files with 53 additions and 130 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ static const char *VertShaderText =
"} \n";
static struct uniform_info Uniforms[] = {
{ "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
{ "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};