progs/glsl: change uniform_info::type field to use GLSL vector types
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@@ -33,7 +33,7 @@ static const char *VertShaderText =
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"} \n";
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static struct uniform_info Uniforms[] = {
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{ "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
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{ "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
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END_OF_UNIFORMS
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};
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