mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -8,16 +8,16 @@
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<!-- Alias of CURRENT_PROGRAM -->
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<enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
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<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign">
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<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
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<param name="type" type="GLenum"/>
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<param name="program" type="GLuint"/>
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</function>
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<function name="ActiveProgramEXT" deprecated="3.1" offset="assign">
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<function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip">
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<param name="program" type="GLuint"/>
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</function>
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<function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign">
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<function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
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<param name="type" type="GLenum"/>
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<param name="string" type="const GLchar *"/>
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<return type="GLuint"/>
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