mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects

I don't know of any applications that actually use it.  Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.

The entrypoints for the extension remain in the XML.  This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.

Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick
2014-03-26 11:25:16 -07:00
parent e608449d3e
commit fb615feafb
9 changed files with 11 additions and 209 deletions
@@ -8,16 +8,16 @@
<!-- Alias of CURRENT_PROGRAM -->
<enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign">
<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
<param name="program" type="GLuint"/>
</function>
<function name="ActiveProgramEXT" deprecated="3.1" offset="assign">
<function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="program" type="GLuint"/>
</function>
<function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign">
<function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
<param name="string" type="const GLchar *"/>
<return type="GLuint"/>