From fa8731b8596e5cbd538b43b5f6b07bf8a11c108b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alejandro=20Pi=C3=B1eiro?= Date: Tue, 29 Jul 2025 17:16:08 +0200 Subject: [PATCH] broadcom/compiler: update compact arrays comment PIPE_CAP_NIR_COMPACT_ARRAYS is gone since commit 2e5d49b3ddbd2119aee527102792d78a2a130799 v3d properly uses the compact_arrays option from nir_shader_compiler_options since commit d694c1b0949ea3dd7b7595974b717e3c9a4ae03f Reviewed-by: Juan A. Suarez Part-of: --- src/broadcom/compiler/vir.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 12b185cc046..6d328b848d2 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -1138,7 +1138,7 @@ v3d_nir_lower_fs_late(struct v3d_compile *c) * * The SPIR-V compiler will declare VARING_SLOT_CLIP_DIST0 as compact * array variable, so we have GL's clip lowering follow suit - * (PIPE_CAP_NIR_COMPACT_ARRAYS). + * (compact_arrays option at nir_shader_compiler_options) */ if (c->fs_key->ucp_enables) NIR_PASS(_, c->s, nir_lower_clip_fs, c->fs_key->ucp_enables, true, false);