glthread: track GL_READ_FRAMEBUFFER bindings too

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17976>
This commit is contained in:
Marek Olšák
2022-08-09 19:45:08 -04:00
committed by Marge Bot
parent 28e351673e
commit f9b0dc9377
4 changed files with 26 additions and 5 deletions
@@ -203,7 +203,7 @@
</function>
<function name="BindFramebuffer" es2="2.0"
marshal_call_after="if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ctx->GLThread.CurrentDrawFramebuffer = framebuffer;">
marshal_call_after="_mesa_glthread_BindFramebuffer(ctx, target, framebuffer);">
<param name="target" type="GLenum"/>
<param name="framebuffer" type="GLuint"/>
<glx rop="236"/>