glthread: track GL_READ_FRAMEBUFFER bindings too
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17976>
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@@ -203,7 +203,7 @@
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</function>
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<function name="BindFramebuffer" es2="2.0"
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marshal_call_after="if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ctx->GLThread.CurrentDrawFramebuffer = framebuffer;">
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marshal_call_after="_mesa_glthread_BindFramebuffer(ctx, target, framebuffer);">
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<param name="target" type="GLenum"/>
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<param name="framebuffer" type="GLuint"/>
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<glx rop="236"/>
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