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@@ -50,10 +50,17 @@
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#endif
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/** bitmask for the first view-frustum clip planes */
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#define VIEWPLANE_MASK ((1 << 6) - 1)
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/** bitmask for the user-defined clip planes */
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#define USERPLANE_MASK (((1 << PIPE_MAX_CLIP_PLANES) - 1) << 6)
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struct clipper {
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struct draw_stage stage; /**< base class */
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unsigned active_user_planes;
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float (*plane)[4];
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};
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@@ -232,17 +239,10 @@ do_clip_tri( struct draw_stage *stage,
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inlist[1] = header->v[1];
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inlist[2] = header->v[2];
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/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
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* this once we correctly use 16bit masks for userclip planes.
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*/
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clipmask &= ~CLIP_CULL_BIT;
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if (clipmask & CLIP_USER_BIT) {
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clipmask &= ~CLIP_USER_BIT;
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clipmask |= clipper->active_user_planes;
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}
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while (clipmask && n >= 3) {
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unsigned plane_idx = ffs(clipmask)-1;
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const unsigned plane_idx = ffs(clipmask)-1;
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const float *plane = clipper->plane[plane_idx];
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struct vertex_header *vert_prev = inlist[0];
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float dp_prev = dot4( vert_prev->clip, plane );
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@@ -318,18 +318,11 @@ do_clip_line( struct draw_stage *stage,
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struct vertex_header *v1 = header->v[1];
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const float *pos0 = v0->clip;
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const float *pos1 = v1->clip;
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float t0 = 0;
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float t1 = 0;
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float t0 = 0.0F;
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float t1 = 0.0F;
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struct prim_header newprim;
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/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
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* this once we correctly use 16bit masks for userclip planes.
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*/
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clipmask &= ~CLIP_CULL_BIT;
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if (clipmask & CLIP_USER_BIT) {
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clipmask &= ~CLIP_USER_BIT;
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clipmask |= clipper->active_user_planes;
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}
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while (clipmask) {
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const unsigned plane_idx = ffs(clipmask)-1;
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@@ -337,17 +330,21 @@ do_clip_line( struct draw_stage *stage,
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const float dp0 = dot4( pos0, plane );
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const float dp1 = dot4( pos1, plane );
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if (dp1 < 0) {
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/* need this to handle user-clip planes properly */
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if (dp0 < 0.0F && dp1 < 0.0F)
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return;
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if (dp1 < 0.0F) {
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float t = dp1 / (dp1 - dp0);
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t1 = MAX2(t1, t);
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}
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if (dp0 < 0) {
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if (dp0 < 0.0F) {
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float t = dp0 / (dp0 - dp1);
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t0 = MAX2(t0, t);
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}
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if (t0 + t1 >= 1.0)
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if (t0 + t1 >= 1.0F)
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return; /* discard */
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clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
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@@ -375,18 +372,11 @@ do_clip_line( struct draw_stage *stage,
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static void clip_begin( struct draw_stage *stage )
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{
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struct clipper *clipper = clipper_stage(stage);
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unsigned nr = stage->draw->nr_planes;
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/* sanity checks. If these fail, review the clip/interp code! */
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assert(stage->draw->vertex_info.num_attribs >= 3);
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assert(stage->draw->vertex_info.slot_to_attrib[0] == TGSI_ATTRIB_VERTEX_HEADER);
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assert(stage->draw->vertex_info.slot_to_attrib[1] == TGSI_ATTRIB_CLIP_POS);
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/* Hacky bitmask to use when we hit CLIP_USER_BIT:
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*/
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clipper->active_user_planes = ((1<<nr)-1) & ~((1<<6)-1);
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stage->next->begin( stage->next );
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}
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@@ -395,8 +385,21 @@ static void
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clip_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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if (header->v[0]->clipmask == 0)
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if (header->v[0]->clipmask == 0) {
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stage->next->point( stage->next, header );
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}
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else if (header->v[0]->clipmask & USERPLANE_MASK) {
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/* test against user clip planes now */
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const struct clipper *clipper = clipper_stage( stage );
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uint i;
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for (i = 6; i < stage->draw->nr_planes; i++) {
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float dot = dot4(clipper->plane[i], header->v[0]->clip);
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if (dot < 0.0F)
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return; /* clipped! */
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}
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/* not clipped */
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stage->next->point( stage->next, header );
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}
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}
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@@ -405,16 +408,31 @@ clip_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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unsigned clipmask = (header->v[0]->clipmask |
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header->v[1]->clipmask);
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header->v[1]->clipmask);
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if (clipmask == 0) {
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/* no clipping needed */
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stage->next->line( stage->next, header );
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}
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else if ((header->v[0]->clipmask &
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header->v[1]->clipmask) == 0) {
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else if (((header->v[0]->clipmask &
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header->v[1]->clipmask &
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VIEWPLANE_MASK) == 0) ||
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(clipmask & USERPLANE_MASK)) {
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/* About the above predicate: the clipmask bits for the view volume
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* exactly indicate whether the coordinate is inside or outside each
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* frustum plane. However, the bits for user-defined planes are set
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* if the plane is enabled, and does not really indicate if the
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* coordinate is inside or outside the user-defined plane.
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*
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* To change this (so that the user-plane bits really indicate
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* inside/outside) we'd have to compute the dot products earlier
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* in the draw_prim.c code (see compute_clipmask()).
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* We will probably do that when we have support for user clip coord
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* in vertex shaders...
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*/
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do_clip_line(stage, header, clipmask);
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}
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/* else, totally clipped */
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}
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@@ -423,16 +441,18 @@ clip_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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unsigned clipmask = (header->v[0]->clipmask |
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header->v[1]->clipmask |
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header->v[2]->clipmask);
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header->v[1]->clipmask |
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header->v[2]->clipmask);
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if (clipmask == 0) {
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/* no clipping needed */
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stage->next->tri( stage->next, header );
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}
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else if ((header->v[0]->clipmask &
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header->v[1]->clipmask &
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header->v[2]->clipmask) == 0) {
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else if (((header->v[0]->clipmask &
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header->v[1]->clipmask &
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header->v[2]->clipmask &
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VIEWPLANE_MASK) == 0) ||
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(clipmask & USERPLANE_MASK)) {
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do_clip_tri(stage, header, clipmask);
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}
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}
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