Drop GLcontext typedef and use struct gl_context instead
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+2
-2
@@ -719,7 +719,7 @@ get_main_function_signature(gl_shader *sh)
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* shader is returned.
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*/
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static struct gl_shader *
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link_intrastage_shaders(GLcontext *ctx,
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link_intrastage_shaders(struct gl_context *ctx,
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struct gl_shader_program *prog,
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struct gl_shader **shader_list,
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unsigned num_shaders)
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@@ -1386,7 +1386,7 @@ assign_varying_locations(struct gl_shader_program *prog,
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void
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link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
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link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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{
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prog->LinkStatus = false;
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prog->Validated = false;
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