Drop GLcontext typedef and use struct gl_context instead

This commit is contained in:
Kristian Høgsberg
2010-10-12 12:26:10 -04:00
parent 31aca27c08
commit f9995b3075
789 changed files with 5694 additions and 5697 deletions
+2 -2
View File
@@ -719,7 +719,7 @@ get_main_function_signature(gl_shader *sh)
* shader is returned.
*/
static struct gl_shader *
link_intrastage_shaders(GLcontext *ctx,
link_intrastage_shaders(struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
@@ -1386,7 +1386,7 @@ assign_varying_locations(struct gl_shader_program *prog,
void
link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
prog->LinkStatus = false;
prog->Validated = false;