diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index feff5865a59..0db6b459278 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1922,7 +1922,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, * with an array of size N, all elements of the array from binding * through binding + N - 1 must be within this range." */ - unsigned limit; + unsigned limit = 0; switch (state->target) { case vertex_shader: limit = ctx->Const.VertexProgram.MaxTextureImageUnits;