aco: implement GS copy shaders

v5: rebase on float_controls changes
v7: rebase after shader args MR and load/store vectorizer MR

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
This commit is contained in:
Rhys Perry
2019-11-15 11:31:03 +00:00
committed by Marge Bot
parent de4ce66f5c
commit f8f7712666
4 changed files with 327 additions and 148 deletions
@@ -85,6 +85,7 @@ struct isel_context {
uint64_t output_masks[MESA_SHADER_COMPUTE];
/* VS output information */
bool export_clip_dists;
unsigned num_clip_distances;
unsigned num_cull_distances;
@@ -661,6 +662,54 @@ mem_vectorize_callback(unsigned align, unsigned bit_size,
return false;
}
void
setup_vs_output_info(isel_context *ctx, nir_shader *nir,
bool export_prim_id, bool export_clip_dists,
radv_vs_output_info *outinfo)
{
memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
outinfo->param_exports = 0;
int pos_written = 0x1;
if (outinfo->writes_pointsize || outinfo->writes_viewport_index || outinfo->writes_layer)
pos_written |= 1 << 1;
uint64_t mask = ctx->output_masks[nir->info.stage];
while (mask) {
int idx = u_bit_scan64(&mask);
if (idx >= VARYING_SLOT_VAR0 || idx == VARYING_SLOT_LAYER || idx == VARYING_SLOT_PRIMITIVE_ID ||
((idx == VARYING_SLOT_CLIP_DIST0 || idx == VARYING_SLOT_CLIP_DIST1) && export_clip_dists)) {
if (outinfo->vs_output_param_offset[idx] == AC_EXP_PARAM_UNDEFINED)
outinfo->vs_output_param_offset[idx] = outinfo->param_exports++;
}
}
if (outinfo->writes_layer &&
outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] == AC_EXP_PARAM_UNDEFINED) {
/* when ctx->options->key.has_multiview_view_index = true, the layer
* variable isn't declared in NIR and it's isel's job to get the layer */
outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = outinfo->param_exports++;
}
if (export_prim_id) {
assert(outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] == AC_EXP_PARAM_UNDEFINED);
outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = outinfo->param_exports++;
}
ctx->export_clip_dists = export_clip_dists;
ctx->num_clip_distances = util_bitcount(outinfo->clip_dist_mask);
ctx->num_cull_distances = util_bitcount(outinfo->cull_dist_mask);
assert(ctx->num_clip_distances + ctx->num_cull_distances <= 8);
if (ctx->num_clip_distances + ctx->num_cull_distances > 0)
pos_written |= 1 << 2;
if (ctx->num_clip_distances + ctx->num_cull_distances > 4)
pos_written |= 1 << 3;
outinfo->pos_exports = util_bitcount(pos_written);
}
void
setup_vs_variables(isel_context *ctx, nir_shader *nir)
{
@@ -681,49 +730,8 @@ setup_vs_variables(isel_context *ctx, nir_shader *nir)
if (ctx->stage == vertex_vs) {
radv_vs_output_info *outinfo = &ctx->program->info->vs.outinfo;
memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
bool export_clip_dists = ctx->options->key.vs_common_out.export_clip_dists;
outinfo->param_exports = 0;
int pos_written = 0x1;
if (outinfo->writes_pointsize || outinfo->writes_viewport_index || outinfo->writes_layer)
pos_written |= 1 << 1;
uint64_t mask = ctx->output_masks[nir->info.stage];
while (mask) {
int idx = u_bit_scan64(&mask);
if (idx >= VARYING_SLOT_VAR0 || idx == VARYING_SLOT_LAYER || idx == VARYING_SLOT_PRIMITIVE_ID ||
((idx == VARYING_SLOT_CLIP_DIST0 || idx == VARYING_SLOT_CLIP_DIST1) && export_clip_dists)) {
if (outinfo->vs_output_param_offset[idx] == AC_EXP_PARAM_UNDEFINED)
outinfo->vs_output_param_offset[idx] = outinfo->param_exports++;
}
}
if (outinfo->writes_layer &&
outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] == AC_EXP_PARAM_UNDEFINED) {
/* when ctx->options->key.has_multiview_view_index = true, the layer
* variable isn't declared in NIR and it's isel's job to get the layer */
outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = outinfo->param_exports++;
}
if (outinfo->export_prim_id) {
assert(outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] == AC_EXP_PARAM_UNDEFINED);
outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = outinfo->param_exports++;
}
ctx->num_clip_distances = util_bitcount(outinfo->clip_dist_mask);
ctx->num_cull_distances = util_bitcount(outinfo->cull_dist_mask);
assert(ctx->num_clip_distances + ctx->num_cull_distances <= 8);
if (ctx->num_clip_distances + ctx->num_cull_distances > 0)
pos_written |= 1 << 2;
if (ctx->num_clip_distances + ctx->num_cull_distances > 4)
pos_written |= 1 << 3;
outinfo->pos_exports = util_bitcount(pos_written);
setup_vs_output_info(ctx, nir, outinfo->export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists, outinfo);
} else if (ctx->stage == vertex_geometry_gs || ctx->stage == vertex_es) {
/* TODO: radv_nir_shader_info_pass() already sets this but it's larger
* than it needs to be in order to set it better, we have to improve
@@ -824,12 +832,80 @@ get_io_masks(isel_context *ctx, unsigned shader_count, struct nir_shader *const
}
}
void
setup_nir(isel_context *ctx, nir_shader *nir)
{
Program *program = ctx->program;
/* align and copy constant data */
while (program->constant_data.size() % 4u)
program->constant_data.push_back(0);
ctx->constant_data_offset = program->constant_data.size();
program->constant_data.insert(program->constant_data.end(),
(uint8_t*)nir->constant_data,
(uint8_t*)nir->constant_data + nir->constant_data_size);
/* the variable setup has to be done before lower_io / CSE */
setup_variables(ctx, nir);
/* optimize and lower memory operations */
bool lower_to_scalar = false;
bool lower_pack = false;
if (nir_opt_load_store_vectorize(nir,
(nir_variable_mode)(nir_var_mem_ssbo | nir_var_mem_ubo |
nir_var_mem_push_const | nir_var_mem_shared),
mem_vectorize_callback)) {
lower_to_scalar = true;
lower_pack = true;
}
if (nir->info.stage != MESA_SHADER_COMPUTE)
nir_lower_io(nir, (nir_variable_mode)(nir_var_shader_in | nir_var_shader_out), type_size, (nir_lower_io_options)0);
nir_lower_explicit_io(nir, nir_var_mem_global, nir_address_format_64bit_global);
if (lower_to_scalar)
nir_lower_alu_to_scalar(nir, NULL, NULL);
if (lower_pack)
nir_lower_pack(nir);
/* lower ALU operations */
// TODO: implement logic64 in aco, it's more effective for sgprs
nir_lower_int64(nir, nir->options->lower_int64_options);
nir_opt_idiv_const(nir, 32);
nir_lower_idiv(nir, nir_lower_idiv_precise);
/* optimize the lowered ALU operations */
bool more_algebraic = true;
while (more_algebraic) {
more_algebraic = false;
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS(more_algebraic, nir, nir_opt_algebraic);
}
/* cleanup passes */
nir_lower_load_const_to_scalar(nir);
nir_opt_shrink_load(nir);
nir_move_options move_opts = (nir_move_options)(
nir_move_const_undef | nir_move_load_ubo | nir_move_load_input | nir_move_comparisons);
nir_opt_sink(nir, move_opts);
nir_opt_move(nir, move_opts);
nir_convert_to_lcssa(nir, true, false);
nir_lower_phis_to_scalar(nir);
nir_function_impl *func = nir_shader_get_entrypoint(nir);
nir_index_ssa_defs(func);
nir_metadata_require(func, nir_metadata_block_index);
}
isel_context
setup_isel_context(Program* program,
unsigned shader_count,
struct nir_shader *const *shaders,
ac_shader_config* config,
struct radv_shader_args *args)
struct radv_shader_args *args,
bool is_gs_copy_shader)
{
program->stage = 0;
for (unsigned i = 0; i < shader_count; i++) {
@@ -844,7 +920,7 @@ setup_isel_context(Program* program,
program->stage |= sw_tes;
break;
case MESA_SHADER_GEOMETRY:
program->stage |= sw_gs;
program->stage |= is_gs_copy_shader ? sw_gs_copy : sw_gs;
break;
case MESA_SHADER_FRAGMENT:
program->stage |= sw_fs;
@@ -868,6 +944,8 @@ setup_isel_context(Program* program,
program->stage |= hw_fs;
else if (program->stage == sw_cs)
program->stage |= hw_cs;
else if (program->stage == sw_gs_copy)
program->stage |= hw_vs;
else if (program->stage == (sw_vs | sw_gs) && gfx9_plus && !ngg)
program->stage |= hw_gs;
else
@@ -918,94 +996,25 @@ setup_isel_context(Program* program,
get_io_masks(&ctx, shader_count, shaders);
for (unsigned i = 0; i < shader_count; i++) {
nir_shader *nir = shaders[i];
unsigned scratch_size = 0;
if (program->stage == gs_copy_vs) {
assert(shader_count == 1);
setup_vs_output_info(&ctx, shaders[0], false, true, &args->shader_info->vs.outinfo);
} else {
for (unsigned i = 0; i < shader_count; i++) {
nir_shader *nir = shaders[i];
setup_nir(&ctx, nir);
/* align and copy constant data */
while (program->constant_data.size() % 4u)
program->constant_data.push_back(0);
ctx.constant_data_offset = program->constant_data.size();
program->constant_data.insert(program->constant_data.end(),
(uint8_t*)nir->constant_data,
(uint8_t*)nir->constant_data + nir->constant_data_size);
/* the variable setup has to be done before lower_io / CSE */
setup_variables(&ctx, nir);
/* optimize and lower memory operations */
bool lower_to_scalar = false;
bool lower_pack = false;
if (nir_opt_load_store_vectorize(nir,
(nir_variable_mode)(nir_var_mem_ssbo | nir_var_mem_ubo |
nir_var_mem_push_const | nir_var_mem_shared),
mem_vectorize_callback)) {
lower_to_scalar = true;
lower_pack = true;
}
if (nir->info.stage != MESA_SHADER_COMPUTE)
nir_lower_io(nir, (nir_variable_mode)(nir_var_shader_in | nir_var_shader_out), type_size, (nir_lower_io_options)0);
nir_lower_explicit_io(nir, nir_var_mem_global, nir_address_format_64bit_global);
if (lower_to_scalar)
nir_lower_alu_to_scalar(nir, NULL, NULL);
if (lower_pack)
nir_lower_pack(nir);
/* lower ALU operations */
// TODO: implement logic64 in aco, it's more effective for sgprs
nir_lower_int64(nir, nir->options->lower_int64_options);
nir_opt_idiv_const(nir, 32);
nir_lower_idiv(nir, nir_lower_idiv_precise);
/* optimize the lowered ALU operations */
bool more_algebraic = true;
while (more_algebraic) {
more_algebraic = false;
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS(more_algebraic, nir, nir_opt_algebraic);
if (args->options->dump_preoptir) {
fprintf(stderr, "NIR shader before instruction selection:\n");
nir_print_shader(nir, stderr);
}
}
/* Do late algebraic optimization to turn add(a, neg(b)) back into
* subs, then the mandatory cleanup after algebraic. Note that it may
* produce fnegs, and if so then we need to keep running to squash
* fneg(fneg(a)).
*/
bool more_late_algebraic = true;
while (more_late_algebraic) {
more_late_algebraic = false;
NIR_PASS(more_late_algebraic, nir, nir_opt_algebraic_late);
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_opt_cse);
}
/* cleanup passes */
nir_lower_load_const_to_scalar(nir);
nir_opt_shrink_load(nir);
nir_move_options move_opts = (nir_move_options)(
nir_move_const_undef | nir_move_load_ubo | nir_move_load_input | nir_move_comparisons);
nir_opt_sink(nir, move_opts);
nir_opt_move(nir, move_opts);
nir_convert_to_lcssa(nir, true, false);
nir_lower_phis_to_scalar(nir);
nir_function_impl *func = nir_shader_get_entrypoint(nir);
nir_index_ssa_defs(func);
nir_metadata_require(func, nir_metadata_block_index);
if (args->options->dump_preoptir) {
fprintf(stderr, "NIR shader before instruction selection:\n");
nir_print_shader(nir, stderr);
}
for (unsigned i = 0; i < shader_count; i++)
scratch_size = std::max(scratch_size, shaders[i]->scratch_size);
}
unsigned scratch_size = 0;
for (unsigned i = 0; i < shader_count; i++)
scratch_size = std::max(scratch_size, shaders[i]->scratch_size);
ctx.program->config->scratch_bytes_per_wave = align(scratch_size * ctx.program->wave_size, 1024);
ctx.block = ctx.program->create_and_insert_block();