aco: try to better align 8+ dword SGPR vectors
This doesn't have much of an effect, but it helps avoid a pathological case for Assassin's Creed Valhalla and a RDR2 shader with a future change. fossil-db (Sienna): Totals from 55074 (39.51% of 139391) affected shaders: SGPRs: 3515076 -> 3567744 (+1.50%); split: -0.01%, +1.51% CodeSize: 206942120 -> 206941868 (-0.00%); split: -0.00%, +0.00% Instrs: 39625900 -> 39625837 (-0.00%); split: -0.00%, +0.00% Cycles: 1640088780 -> 1640088828 (+0.00%); split: -0.00%, +0.00% Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4070 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8416>
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@@ -632,16 +632,18 @@ std::pair<PhysReg, bool> get_reg_simple(ra_ctx& ctx,
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uint32_t stride = info.rc.is_subdword() ? DIV_ROUND_UP(info.stride, 4) : info.stride;
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RegClass rc = info.rc;
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DefInfo new_info = info;
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for (unsigned new_stride = 16; new_stride > stride; new_stride /= 2) {
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if (size % new_stride)
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continue;
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new_info.stride = new_stride;
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std::pair<PhysReg, bool> res = get_reg_simple(ctx, reg_file, new_info);
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if (res.second)
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return res;
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}
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if (stride == 1) {
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info.rc = RegClass(rc.type(), size);
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for (unsigned new_stride = 8; new_stride > 1; new_stride /= 2) {
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if (size % new_stride)
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continue;
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info.stride = new_stride;
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std::pair<PhysReg, bool> res = get_reg_simple(ctx, reg_file, info);
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if (res.second)
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return res;
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}
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/* best fit algorithm: find the smallest gap to fit in the variable */
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unsigned best_pos = 0xFFFF;
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