From f8ab9c0e9306dfe8e3596189b86c25fe54b8b160 Mon Sep 17 00:00:00 2001 From: Karol Herbst Date: Sat, 15 Jun 2024 12:55:25 +0200 Subject: [PATCH] broadcom/compiler: handle up to vec16 load_uniforms Reviewed-by: Iago Toral Quiroga Part-of: --- src/broadcom/compiler/v3d_nir_lower_load_store_bitsize.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/compiler/v3d_nir_lower_load_store_bitsize.c b/src/broadcom/compiler/v3d_nir_lower_load_store_bitsize.c index b014a7a309c..f2e677ced05 100644 --- a/src/broadcom/compiler/v3d_nir_lower_load_store_bitsize.c +++ b/src/broadcom/compiler/v3d_nir_lower_load_store_bitsize.c @@ -79,7 +79,7 @@ lower_load_bitsize(nir_builder *b, nir_def *offset = intr->src[offset_idx].ssa; /* Split vector store to multiple scalar loads */ - nir_def *dest_components[4] = { NULL }; + nir_def *dest_components[16] = { NULL }; const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic]; for (int component = 0; component < num_comp; component++) { nir_def *scalar_offset;