anv,iris: Move the SHADER_RELOC enums to brw_compiler.h
They're common between the two drivers and we want to add a couple more that get emitted from code in src/intel/compiler. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
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@@ -145,11 +145,11 @@ iris_upload_shader(struct iris_screen *screen,
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struct brw_shader_reloc_value reloc_values[] = {
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{
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.id = IRIS_SHADER_RELOC_CONST_DATA_ADDR_LOW,
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
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.value = shader_data_addr,
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},
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{
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.id = IRIS_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
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.value = shader_data_addr >> 32,
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},
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};
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