gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes: - PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS - PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS in favor of the that new per-shader cap. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -418,7 +418,6 @@ enum pipe_transfer_usage {
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* pipe_screen::get_param() and pipe_screen::get_paramf().
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*/
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enum pipe_cap {
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PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
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PIPE_CAP_NPOT_TEXTURES = 1,
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PIPE_CAP_TWO_SIDED_STENCIL = 2,
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PIPE_CAP_GLSL = 3, /* XXX need something better */
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@@ -444,7 +443,6 @@ enum pipe_cap {
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PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
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PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
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PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
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PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
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PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
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PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
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PIPE_CAP_STREAM_OUTPUT = 30,
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@@ -496,7 +494,8 @@ enum pipe_shader_cap
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PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
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PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
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PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
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PIPE_SHADER_CAP_INTEGERS = 17
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PIPE_SHADER_CAP_INTEGERS = 17,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
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};
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