gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS

This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2011-09-27 22:22:06 +02:00
parent 557c3febdf
commit f5bfe54a34
15 changed files with 64 additions and 56 deletions
+2 -3
View File
@@ -418,7 +418,6 @@ enum pipe_transfer_usage {
* pipe_screen::get_param() and pipe_screen::get_paramf().
*/
enum pipe_cap {
PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
PIPE_CAP_NPOT_TEXTURES = 1,
PIPE_CAP_TWO_SIDED_STENCIL = 2,
PIPE_CAP_GLSL = 3, /* XXX need something better */
@@ -444,7 +443,6 @@ enum pipe_cap {
PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
PIPE_CAP_STREAM_OUTPUT = 30,
@@ -496,7 +494,8 @@ enum pipe_shader_cap
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS = 17
PIPE_SHADER_CAP_INTEGERS = 17,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
};