glapi: Remove all offset tags from the XML

Changes generated by:

    cd src/mapi/glapi/gen
    for i in *.xml; do
        cat $i |\
        sed 's/[[:space:]]*offset="[^"]*">/>/' |\
        sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\
        sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x
        mv x $i
    done

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
Ian Romanick
2015-05-12 19:15:09 -07:00
parent 2b419e0db9
commit f507d33d4f
60 changed files with 1289 additions and 1289 deletions
+20 -20
View File
@@ -140,33 +140,33 @@
<function name="IsRenderbuffer" es2="2.0" offset="assign">
<function name="IsRenderbuffer" es2="2.0">
<param name="renderbuffer" type="GLuint"/>
<return type="GLboolean"/>
<glx vendorpriv="1422"/>
</function>
<function name="BindRenderbuffer" es2="2.0" offset="assign">
<function name="BindRenderbuffer" es2="2.0">
<param name="target" type="GLenum"/>
<param name="renderbuffer" type="GLuint"/>
<glx rop="235"/>
</function>
<function name="DeleteRenderbuffers"
es2="2.0" offset="assign">
es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="renderbuffers" type="const GLuint *" count="n"/>
<glx rop="4317"/>
</function>
<function name="GenRenderbuffers" es2="2.0" offset="assign">
<function name="GenRenderbuffers" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="renderbuffers" type="GLuint *" count="n" output="true"/>
<glx vendorpriv="1423" always_array="true"/>
</function>
<function name="RenderbufferStorage"
es2="2.0" offset="assign">
es2="2.0">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
@@ -174,7 +174,7 @@
<glx rop="4318"/>
</function>
<function name="RenderbufferStorageMultisample" offset="assign" es2="3.0">
<function name="RenderbufferStorageMultisample" es2="3.0">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
@@ -183,46 +183,46 @@
<glx rop="4331"/>
</function>
<function name="GetRenderbufferParameteriv" es2="2.0" offset="assign">
<function name="GetRenderbufferParameteriv" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx vendorpriv="1424"/>
</function>
<function name="IsFramebuffer" es2="2.0" offset="assign">
<function name="IsFramebuffer" es2="2.0">
<param name="framebuffer" type="GLuint"/>
<return type="GLboolean"/>
<glx vendorpriv="1425"/>
</function>
<function name="BindFramebuffer" es2="2.0" offset="assign">
<function name="BindFramebuffer" es2="2.0">
<param name="target" type="GLenum"/>
<param name="framebuffer" type="GLuint"/>
<glx rop="236"/>
</function>
<function name="DeleteFramebuffers"
es2="2.0" offset="assign">
es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="framebuffers" type="const GLuint *" count="n"/>
<glx rop="4320"/>
</function>
<function name="GenFramebuffers" es2="2.0" offset="assign">
<function name="GenFramebuffers" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="framebuffers" type="GLuint *" count="n" output="true"/>
<glx vendorpriv="1426" always_array="true"/>
</function>
<function name="CheckFramebufferStatus"
es2="2.0" offset="assign">
es2="2.0">
<param name="target" type="GLenum"/>
<return type="GLenum"/>
<glx vendorpriv="1427"/>
</function>
<function name="FramebufferTexture1D" offset="assign">
<function name="FramebufferTexture1D">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
@@ -232,7 +232,7 @@
</function>
<function name="FramebufferTexture2D"
es2="2.0" offset="assign">
es2="2.0">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
@@ -241,7 +241,7 @@
<glx rop="4322"/>
</function>
<function name="FramebufferTexture3D" offset="assign">
<function name="FramebufferTexture3D">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
@@ -251,7 +251,7 @@
<glx rop="4323"/>
</function>
<function name="FramebufferTextureLayer" es2="3.0" offset="assign">
<function name="FramebufferTextureLayer" es2="3.0">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
@@ -261,7 +261,7 @@
</function>
<function name="FramebufferRenderbuffer"
es2="2.0" offset="assign">
es2="2.0">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="renderbuffertarget" type="GLenum"/>
@@ -269,7 +269,7 @@
<glx rop="4324"/>
</function>
<function name="GetFramebufferAttachmentParameteriv" es2="2.0" offset="assign">
<function name="GetFramebufferAttachmentParameteriv" es2="2.0">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="pname" type="GLenum"/>
@@ -277,7 +277,7 @@
<glx vendorpriv="1428"/>
</function>
<function name="BlitFramebuffer" es2="3.0" offset="assign">
<function name="BlitFramebuffer" es2="3.0">
<param name="srcX0" type="GLint"/>
<param name="srcY0" type="GLint"/>
<param name="srcX1" type="GLint"/>
@@ -291,7 +291,7 @@
<glx rop="4330"/>
</function>
<function name="GenerateMipmap" es2="2.0" offset="assign">
<function name="GenerateMipmap" es2="2.0">
<param name="target" type="GLenum"/>
<glx rop="4325"/>
</function>