util/idalloc: add exists and foreach helpers
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11493>
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@@ -25,6 +25,12 @@
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*
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**************************************************************************/
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/* Allocator of IDs (e.g. OpenGL object IDs), or simply an allocator of
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* numbers.
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*
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* The allocator uses a bit array to track allocated IDs.
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*/
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#ifndef U_IDALLOC_H
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#define U_IDALLOC_H
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@@ -58,6 +64,20 @@ util_idalloc_free(struct util_idalloc *buf, unsigned id);
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void
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util_idalloc_reserve(struct util_idalloc *buf, unsigned id);
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static inline bool
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util_idalloc_exists(struct util_idalloc *buf, unsigned id)
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{
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return id / 32 < buf->num_elements &&
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buf->data[id / 32] & BITFIELD_BIT(id % 32);
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}
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#define util_idalloc_foreach(buf, id) \
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for (uint32_t i = 0, mask = (buf)->num_elements ? (buf)->data[0] : 0, id, \
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count = (buf)->num_elements; \
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i < count; mask = ++i < count ? (buf)->data[i] : 0) \
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while (mask) \
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if ((id = i * 32 + u_bit_scan(&mask)), true)
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/* Thread-safe variant. */
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struct util_idalloc_mt {
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