i915: Remove all the MSAA support code.
This hardware doesn't have MSAA support, so this code is all a waste for it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
committed by
Kenneth Graunke
parent
0f31e06a2e
commit
f26104eb5b
@@ -205,12 +205,6 @@ intel_miptree_blit(struct intel_context *intel,
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return false;
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}
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/* The blitter has no idea about fast color clears, so we need to resolve
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* the miptrees before we do anything.
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*/
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intel_miptree_resolve_color(intel, src_mt);
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intel_miptree_resolve_color(intel, dst_mt);
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if (src_flip)
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src_y = src_mt->level[src_level].height - src_y - height;
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@@ -94,39 +94,6 @@ intelGetString(struct gl_context * ctx, GLenum name)
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}
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}
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void
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intel_resolve_for_dri2_flush(struct intel_context *intel,
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__DRIdrawable *drawable)
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{
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if (intel->gen < 6) {
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/* MSAA and fast color clear are not supported, so don't waste time
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* checking whether a resolve is needed.
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*/
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return;
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}
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struct gl_framebuffer *fb = drawable->driverPrivate;
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struct intel_renderbuffer *rb;
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/* Usually, only the back buffer will need to be downsampled. However,
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* the front buffer will also need it if the user has rendered into it.
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*/
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static const gl_buffer_index buffers[2] = {
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BUFFER_BACK_LEFT,
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BUFFER_FRONT_LEFT,
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};
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for (int i = 0; i < 2; ++i) {
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rb = intel_get_renderbuffer(fb, buffers[i]);
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if (rb == NULL || rb->mt == NULL)
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continue;
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if (rb->mt->num_samples <= 1)
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intel_miptree_resolve_color(intel, rb->mt);
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else
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intel_miptree_downsample(intel, rb->mt);
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}
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}
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static void
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intel_flush_front(struct gl_context *ctx)
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{
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@@ -139,16 +106,6 @@ intel_flush_front(struct gl_context *ctx)
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if (screen->dri2.loader->flushFrontBuffer != NULL &&
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driDrawable &&
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driDrawable->loaderPrivate) {
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/* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
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*
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* This potentially resolves both front and back buffer. It
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* is unnecessary to resolve the back, but harms nothing except
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* performance. And no one cares about front-buffer render
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* performance.
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*/
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intel_resolve_for_dri2_flush(intel, driDrawable);
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screen->dri2.loader->flushFrontBuffer(driDrawable,
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driDrawable->loaderPrivate);
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@@ -956,24 +913,14 @@ intel_process_dri2_buffer(struct intel_context *intel,
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if (!rb)
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return;
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unsigned num_samples = rb->Base.Base.NumSamples;
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/* We try to avoid closing and reopening the same BO name, because the first
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* use of a mapping of the buffer involves a bunch of page faulting which is
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* moderately expensive.
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*/
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if (num_samples == 0) {
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if (rb->mt &&
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rb->mt->region &&
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rb->mt->region->name == buffer->name)
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return;
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} else {
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if (rb->mt &&
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rb->mt->singlesample_mt &&
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rb->mt->singlesample_mt->region &&
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rb->mt->singlesample_mt->region->name == buffer->name)
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return;
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}
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if (rb->mt &&
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rb->mt->region &&
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rb->mt->region->name == buffer->name)
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return;
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if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
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fprintf(stderr,
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@@ -996,7 +943,6 @@ intel_process_dri2_buffer(struct intel_context *intel,
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rb->mt = intel_miptree_create_for_dri2_buffer(intel,
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buffer->attachment,
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intel_rb_format(rb),
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num_samples,
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region);
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intel_region_release(®ion);
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}
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@@ -592,10 +592,6 @@ void intel_update_renderbuffers(__DRIcontext *context,
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__DRIdrawable *drawable);
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void intel_prepare_render(struct intel_context *intel);
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void
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intel_resolve_for_dri2_flush(struct intel_context *intel,
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__DRIdrawable *drawable);
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void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
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uint32_t buffer_id);
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void intel_init_texture_formats(struct gl_context *ctx);
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@@ -171,36 +171,6 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
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intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
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}
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/**
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* Round up the requested multisample count to the next supported sample size.
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*/
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unsigned
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intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
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{
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switch (intel->gen) {
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case 6:
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/* Gen6 supports only 4x multisampling. */
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if (num_samples > 0)
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return 4;
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else
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return 0;
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case 7:
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/* Gen7 supports 4x and 8x multisampling. */
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if (num_samples > 4)
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return 8;
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else if (num_samples > 0)
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return 4;
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else
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return 0;
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return 0;
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default:
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/* MSAA unsupported. */
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return 0;
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}
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}
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/**
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* Called via glRenderbufferStorageEXT() to set the format and allocate
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* storage for a user-created renderbuffer.
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@@ -211,9 +181,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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GLuint width, GLuint height)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_screen *screen = intel->intelScreen;
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
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switch (internalFormat) {
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default:
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@@ -255,8 +223,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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return true;
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irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
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width, height,
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rb->NumSamples);
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width, height);
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if (!irb->mt)
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return false;
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@@ -345,11 +312,9 @@ intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
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/**
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* Create a new intel_renderbuffer which corresponds to an on-screen window,
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* not a user-created renderbuffer.
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*
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* \param num_samples must be quantized.
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*/
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struct intel_renderbuffer *
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intel_create_renderbuffer(gl_format format, unsigned num_samples)
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intel_create_renderbuffer(gl_format format)
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{
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struct intel_renderbuffer *irb;
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struct gl_renderbuffer *rb;
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@@ -369,7 +334,6 @@ intel_create_renderbuffer(gl_format format, unsigned num_samples)
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rb->_BaseFormat = _mesa_get_format_base_format(format);
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rb->Format = format;
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rb->InternalFormat = rb->_BaseFormat;
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rb->NumSamples = num_samples;
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/* intel-specific methods */
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rb->Delete = intel_delete_renderbuffer;
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@@ -383,15 +347,13 @@ intel_create_renderbuffer(gl_format format, unsigned num_samples)
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* server created with intel_create_renderbuffer()) are most similar in their
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* handling to user-created renderbuffers, but they have a resize handler that
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* may be called at intel_update_renderbuffers() time.
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*
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* \param num_samples must be quantized.
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*/
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struct intel_renderbuffer *
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intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
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intel_create_private_renderbuffer(gl_format format)
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{
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struct intel_renderbuffer *irb;
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irb = intel_create_renderbuffer(format, num_samples);
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irb = intel_create_renderbuffer(format);
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irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
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return irb;
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@@ -475,16 +437,7 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
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intel_miptree_check_level_layer(mt, level, layer);
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irb->mt_level = level;
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switch (mt->msaa_layout) {
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case INTEL_MSAA_LAYOUT_UMS:
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case INTEL_MSAA_LAYOUT_CMS:
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irb->mt_layer = layer * mt->num_samples;
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break;
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default:
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irb->mt_layer = layer;
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}
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irb->mt_layer = layer;
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intel_miptree_reference(&irb->mt, mt);
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@@ -813,16 +766,6 @@ intel_blit_framebuffer(struct gl_context *ctx,
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mask, filter);
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}
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/**
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* This is a no-op except on multisample buffers shared with DRI2.
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*/
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void
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intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
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{
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if (irb->mt && irb->mt->singlesample_mt)
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irb->mt->need_downsample = true;
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}
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void
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intel_renderbuffer_move_to_temp(struct intel_context *intel,
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struct intel_renderbuffer *irb,
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@@ -841,7 +784,6 @@ intel_renderbuffer_move_to_temp(struct intel_context *intel,
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intel_image->base.Base.Level,
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width, height, depth,
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true,
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irb->mt->num_samples,
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INTEL_MIPTREE_TILING_ANY);
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intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
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@@ -129,10 +129,10 @@ intel_rb_format(const struct intel_renderbuffer *rb)
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}
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extern struct intel_renderbuffer *
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intel_create_renderbuffer(gl_format format, unsigned num_samples);
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intel_create_renderbuffer(gl_format format);
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struct intel_renderbuffer *
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intel_create_private_renderbuffer(gl_format format, unsigned num_samples);
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intel_create_private_renderbuffer(gl_format format);
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struct gl_renderbuffer*
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intel_create_wrapped_renderbuffer(struct gl_context * ctx,
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@@ -161,16 +161,10 @@ intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
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struct intel_region*
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intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex);
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void
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intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb);
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void intel_renderbuffer_move_to_temp(struct intel_context *intel,
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struct intel_renderbuffer *irb,
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bool invalidate);
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unsigned
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intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
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#ifdef __cplusplus
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}
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#endif
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@@ -65,182 +65,6 @@ target_to_target(GLenum target)
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}
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}
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/**
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* Determine which MSAA layout should be used by the MSAA surface being
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* created, based on the chip generation and the surface type.
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*/
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static enum intel_msaa_layout
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compute_msaa_layout(struct intel_context *intel, gl_format format, GLenum target)
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{
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/* Prior to Gen7, all MSAA surfaces used IMS layout. */
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if (intel->gen < 7)
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return INTEL_MSAA_LAYOUT_IMS;
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/* In Gen7, IMS layout is only used for depth and stencil buffers. */
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switch (_mesa_get_format_base_format(format)) {
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case GL_DEPTH_COMPONENT:
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case GL_STENCIL_INDEX:
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case GL_DEPTH_STENCIL:
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return INTEL_MSAA_LAYOUT_IMS;
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default:
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/* From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
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*
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* This field must be set to 0 for all SINT MSRTs when all RT channels
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* are not written
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*
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* In practice this means that we have to disable MCS for all signed
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* integer MSAA buffers. The alternative, to disable MCS only when one
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* of the render target channels is disabled, is impractical because it
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* would require converting between CMS and UMS MSAA layouts on the fly,
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* which is expensive.
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*/
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if (_mesa_get_format_datatype(format) == GL_INT) {
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/* TODO: is this workaround needed for future chipsets? */
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assert(intel->gen == 7);
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return INTEL_MSAA_LAYOUT_UMS;
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} else {
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/* For now, if we're going to be texturing from this surface,
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* force UMS, so that the shader doesn't have to do different things
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* based on whether there's a multisample control surface needing sampled first.
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* We can't just blindly read the MCS surface in all cases because:
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*
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* From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
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*
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* If this field is disabled and the sampling engine <ld_mcs> message
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* is issued on this surface, the MCS surface may be accessed. Software
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* must ensure that the surface is defined to avoid GTT errors.
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*/
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if (target == GL_TEXTURE_2D_MULTISAMPLE ||
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target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
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return INTEL_MSAA_LAYOUT_UMS;
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} else {
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return INTEL_MSAA_LAYOUT_CMS;
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}
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}
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}
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}
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/**
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* For single-sampled render targets ("non-MSRT"), the MCS buffer is a
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* scaled-down bitfield representation of the color buffer which is capable of
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* recording when blocks of the color buffer are equal to the clear value.
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* This function returns the block size that will be used by the MCS buffer
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* corresponding to a certain color miptree.
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*
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* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
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* beneath the "Fast Color Clear" bullet (p327):
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*
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* The following table describes the RT alignment
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*
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* Pixels Lines
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* TiledY RT CL
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* bpp
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* 32 8 4
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* 64 4 4
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* 128 2 4
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* TiledX RT CL
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* bpp
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* 32 16 2
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* 64 8 2
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* 128 4 2
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*
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* This alignment has the following uses:
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*
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* - For figuring out the size of the MCS buffer. Each 4k tile in the MCS
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* buffer contains 128 blocks horizontally and 256 blocks vertically.
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*
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* - For figuring out alignment restrictions for a fast clear operation. Fast
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* clear operations must always clear aligned multiples of 16 blocks
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* horizontally and 32 blocks vertically.
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*
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* - For scaling down the coordinates sent through the render pipeline during
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* a fast clear. X coordinates must be scaled down by 8 times the block
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* width, and Y coordinates by 16 times the block height.
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*
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* - For scaling down the coordinates sent through the render pipeline during
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* a "Render Target Resolve" operation. X coordinates must be scaled down
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* by half the block width, and Y coordinates by half the block height.
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*/
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void
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intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
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struct intel_mipmap_tree *mt,
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unsigned *width_px, unsigned *height)
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{
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switch (mt->region->tiling) {
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default:
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assert(!"Non-MSRT MCS requires X or Y tiling");
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/* In release builds, fall through */
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case I915_TILING_Y:
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*width_px = 32 / mt->cpp;
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*height = 4;
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break;
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case I915_TILING_X:
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*width_px = 64 / mt->cpp;
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*height = 2;
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}
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}
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/**
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* For a single-sampled render target ("non-MSRT"), determine if an MCS buffer
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* can be used.
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*
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* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
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* beneath the "Fast Color Clear" bullet (p326):
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*
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* - Support is limited to tiled render targets.
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* - Support is for non-mip-mapped and non-array surface types only.
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*
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* And then later, on p327:
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*
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* - MCS buffer for non-MSRT is supported only for RT formats 32bpp,
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* 64bpp, and 128bpp.
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*/
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bool
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intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
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struct intel_mipmap_tree *mt)
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{
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#ifdef I915
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/* MCS is not supported on the i915 (pre-Gen4) driver */
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return false;
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#else
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struct brw_context *brw = brw_context(&intel->ctx);
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/* MCS support does not exist prior to Gen7 */
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if (intel->gen < 7)
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return false;
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/* MCS is only supported for color buffers */
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switch (_mesa_get_format_base_format(mt->format)) {
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_STENCIL:
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case GL_STENCIL_INDEX:
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return false;
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}
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if (mt->region->tiling != I915_TILING_X &&
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mt->region->tiling != I915_TILING_Y)
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return false;
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if (mt->cpp != 4 && mt->cpp != 8 && mt->cpp != 16)
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return false;
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if (mt->first_level != 0 || mt->last_level != 0)
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return false;
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if (mt->physical_depth0 != 1)
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return false;
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/* There's no point in using an MCS buffer if the surface isn't in a
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* renderable format.
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*/
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if (!brw->format_supported_as_render_target[mt->format])
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return false;
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return true;
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#endif
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}
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/**
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* @param for_bo Indicates that the caller is
|
||||
* intel_miptree_create_for_bo(). If true, then do not create
|
||||
@@ -255,8 +79,7 @@ intel_miptree_create_layout(struct intel_context *intel,
|
||||
GLuint width0,
|
||||
GLuint height0,
|
||||
GLuint depth0,
|
||||
bool for_bo,
|
||||
GLuint num_samples)
|
||||
bool for_bo)
|
||||
{
|
||||
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
|
||||
if (!mt)
|
||||
@@ -274,9 +97,6 @@ intel_miptree_create_layout(struct intel_context *intel,
|
||||
mt->logical_width0 = width0;
|
||||
mt->logical_height0 = height0;
|
||||
mt->logical_depth0 = depth0;
|
||||
#ifndef I915
|
||||
mt->mcs_state = INTEL_MCS_STATE_NONE;
|
||||
#endif
|
||||
|
||||
/* The cpp is bytes per (1, blockheight)-sized block for compressed
|
||||
* textures. This is why you'll see divides by blockheight all over
|
||||
@@ -286,84 +106,9 @@ intel_miptree_create_layout(struct intel_context *intel,
|
||||
assert(_mesa_get_format_bytes(mt->format) % bw == 0);
|
||||
mt->cpp = _mesa_get_format_bytes(mt->format) / bw;
|
||||
|
||||
mt->num_samples = num_samples;
|
||||
mt->compressed = _mesa_is_format_compressed(format);
|
||||
mt->msaa_layout = INTEL_MSAA_LAYOUT_NONE;
|
||||
mt->refcount = 1;
|
||||
|
||||
if (num_samples > 1) {
|
||||
/* Adjust width/height/depth for MSAA */
|
||||
mt->msaa_layout = compute_msaa_layout(intel, format, mt->target);
|
||||
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
|
||||
/* In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
|
||||
*
|
||||
* "Any of the other messages (sample*, LOD, load4) used with a
|
||||
* (4x) multisampled surface will in-effect sample a surface with
|
||||
* double the height and width as that indicated in the surface
|
||||
* state. Each pixel position on the original-sized surface is
|
||||
* replaced with a 2x2 of samples with the following arrangement:
|
||||
*
|
||||
* sample 0 sample 2
|
||||
* sample 1 sample 3"
|
||||
*
|
||||
* Thus, when sampling from a multisampled texture, it behaves as
|
||||
* though the layout in memory for (x,y,sample) is:
|
||||
*
|
||||
* (0,0,0) (0,0,2) (1,0,0) (1,0,2)
|
||||
* (0,0,1) (0,0,3) (1,0,1) (1,0,3)
|
||||
*
|
||||
* (0,1,0) (0,1,2) (1,1,0) (1,1,2)
|
||||
* (0,1,1) (0,1,3) (1,1,1) (1,1,3)
|
||||
*
|
||||
* However, the actual layout of multisampled data in memory is:
|
||||
*
|
||||
* (0,0,0) (1,0,0) (0,0,1) (1,0,1)
|
||||
* (0,1,0) (1,1,0) (0,1,1) (1,1,1)
|
||||
*
|
||||
* (0,0,2) (1,0,2) (0,0,3) (1,0,3)
|
||||
* (0,1,2) (1,1,2) (0,1,3) (1,1,3)
|
||||
*
|
||||
* This pattern repeats for each 2x2 pixel block.
|
||||
*
|
||||
* As a result, when calculating the size of our 4-sample buffer for
|
||||
* an odd width or height, we have to align before scaling up because
|
||||
* sample 3 is in that bottom right 2x2 block.
|
||||
*/
|
||||
switch (num_samples) {
|
||||
case 4:
|
||||
width0 = ALIGN(width0, 2) * 2;
|
||||
height0 = ALIGN(height0, 2) * 2;
|
||||
break;
|
||||
case 8:
|
||||
width0 = ALIGN(width0, 2) * 4;
|
||||
height0 = ALIGN(height0, 2) * 2;
|
||||
break;
|
||||
default:
|
||||
/* num_samples should already have been quantized to 0, 1, 4, or
|
||||
* 8.
|
||||
*/
|
||||
assert(false);
|
||||
}
|
||||
} else {
|
||||
/* Non-interleaved */
|
||||
depth0 *= num_samples;
|
||||
}
|
||||
}
|
||||
|
||||
/* array_spacing_lod0 is only used for non-IMS MSAA surfaces. TODO: can we
|
||||
* use it elsewhere?
|
||||
*/
|
||||
switch (mt->msaa_layout) {
|
||||
case INTEL_MSAA_LAYOUT_NONE:
|
||||
case INTEL_MSAA_LAYOUT_IMS:
|
||||
mt->array_spacing_lod0 = false;
|
||||
break;
|
||||
case INTEL_MSAA_LAYOUT_UMS:
|
||||
case INTEL_MSAA_LAYOUT_CMS:
|
||||
mt->array_spacing_lod0 = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (target == GL_TEXTURE_CUBE_MAP) {
|
||||
assert(depth0 == 1);
|
||||
depth0 = 6;
|
||||
@@ -385,7 +130,6 @@ intel_miptree_create_layout(struct intel_context *intel,
|
||||
mt->logical_height0,
|
||||
mt->logical_depth0,
|
||||
true,
|
||||
num_samples,
|
||||
INTEL_MIPTREE_TILING_ANY);
|
||||
if (!mt->stencil_mt) {
|
||||
intel_miptree_release(&mt);
|
||||
@@ -429,7 +173,6 @@ static uint32_t
|
||||
intel_miptree_choose_tiling(struct intel_context *intel,
|
||||
gl_format format,
|
||||
uint32_t width0,
|
||||
uint32_t num_samples,
|
||||
enum intel_miptree_tiling_mode requested,
|
||||
struct intel_mipmap_tree *mt)
|
||||
{
|
||||
@@ -453,22 +196,6 @@ intel_miptree_choose_tiling(struct intel_context *intel,
|
||||
return I915_TILING_NONE;
|
||||
}
|
||||
|
||||
if (num_samples > 1) {
|
||||
/* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
|
||||
* Surface"):
|
||||
*
|
||||
* [DevSNB+]: For multi-sample render targets, this field must be
|
||||
* 1. MSRTs can only be tiled.
|
||||
*
|
||||
* Our usual reason for preferring X tiling (fast blits using the
|
||||
* blitting engine) doesn't apply to MSAA, since we'll generally be
|
||||
* downsampling or upsampling when blitting between the MSAA buffer
|
||||
* and another buffer, and the blitting engine doesn't support that.
|
||||
* So use Y tiling, since it makes better use of the cache.
|
||||
*/
|
||||
return I915_TILING_Y;
|
||||
}
|
||||
|
||||
GLenum base_format = _mesa_get_format_base_format(format);
|
||||
if (intel->gen >= 4 &&
|
||||
(base_format == GL_DEPTH_COMPONENT ||
|
||||
@@ -504,7 +231,6 @@ intel_miptree_create(struct intel_context *intel,
|
||||
GLuint height0,
|
||||
GLuint depth0,
|
||||
bool expect_accelerated_upload,
|
||||
GLuint num_samples,
|
||||
enum intel_miptree_tiling_mode requested_tiling)
|
||||
{
|
||||
struct intel_mipmap_tree *mt;
|
||||
@@ -552,7 +278,7 @@ intel_miptree_create(struct intel_context *intel,
|
||||
mt = intel_miptree_create_layout(intel, target, format,
|
||||
first_level, last_level, width0,
|
||||
height0, depth0,
|
||||
false, num_samples);
|
||||
false);
|
||||
/*
|
||||
* pitch == 0 || height == 0 indicates the null texture
|
||||
*/
|
||||
@@ -571,7 +297,7 @@ intel_miptree_create(struct intel_context *intel,
|
||||
}
|
||||
|
||||
uint32_t tiling = intel_miptree_choose_tiling(intel, format, width0,
|
||||
num_samples, requested_tiling,
|
||||
requested_tiling,
|
||||
mt);
|
||||
bool y_or_x = tiling == (I915_TILING_Y | I915_TILING_X);
|
||||
|
||||
@@ -607,16 +333,6 @@ intel_miptree_create(struct intel_context *intel,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifndef I915
|
||||
/* If this miptree is capable of supporting fast color clears, set
|
||||
* mcs_state appropriately to ensure that fast clears will occur.
|
||||
* Allocation of the MCS miptree will be deferred until the first fast
|
||||
* clear actually occurs.
|
||||
*/
|
||||
if (intel_is_non_msrt_mcs_buffer_supported(intel, mt))
|
||||
mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
|
||||
#endif
|
||||
|
||||
return mt;
|
||||
}
|
||||
|
||||
@@ -650,7 +366,7 @@ intel_miptree_create_for_bo(struct intel_context *intel,
|
||||
mt = intel_miptree_create_layout(intel, GL_TEXTURE_2D, format,
|
||||
0, 0,
|
||||
width, height, 1,
|
||||
true, 0 /* num_samples */);
|
||||
true);
|
||||
if (!mt)
|
||||
return mt;
|
||||
|
||||
@@ -681,11 +397,9 @@ struct intel_mipmap_tree*
|
||||
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
|
||||
unsigned dri_attachment,
|
||||
gl_format format,
|
||||
uint32_t num_samples,
|
||||
struct intel_region *region)
|
||||
{
|
||||
struct intel_mipmap_tree *singlesample_mt = NULL;
|
||||
struct intel_mipmap_tree *multisample_mt = NULL;
|
||||
struct intel_mipmap_tree *mt = NULL;
|
||||
|
||||
/* Only the front and back buffers, which are color buffers, are shared
|
||||
* through DRI2.
|
||||
@@ -696,81 +410,32 @@ intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
|
||||
assert(_mesa_get_format_base_format(format) == GL_RGB ||
|
||||
_mesa_get_format_base_format(format) == GL_RGBA);
|
||||
|
||||
singlesample_mt = intel_miptree_create_for_bo(intel,
|
||||
region->bo,
|
||||
format,
|
||||
0,
|
||||
region->width,
|
||||
region->height,
|
||||
region->pitch,
|
||||
region->tiling);
|
||||
if (!singlesample_mt)
|
||||
mt = intel_miptree_create_for_bo(intel,
|
||||
region->bo,
|
||||
format,
|
||||
0,
|
||||
region->width,
|
||||
region->height,
|
||||
region->pitch,
|
||||
region->tiling);
|
||||
if (!mt)
|
||||
return NULL;
|
||||
singlesample_mt->region->name = region->name;
|
||||
mt->region->name = region->name;
|
||||
|
||||
#ifndef I915
|
||||
/* If this miptree is capable of supporting fast color clears, set
|
||||
* mcs_state appropriately to ensure that fast clears will occur.
|
||||
* Allocation of the MCS miptree will be deferred until the first fast
|
||||
* clear actually occurs.
|
||||
*/
|
||||
if (intel_is_non_msrt_mcs_buffer_supported(intel, singlesample_mt))
|
||||
singlesample_mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
|
||||
#endif
|
||||
|
||||
if (num_samples == 0)
|
||||
return singlesample_mt;
|
||||
|
||||
multisample_mt = intel_miptree_create_for_renderbuffer(intel,
|
||||
format,
|
||||
region->width,
|
||||
region->height,
|
||||
num_samples);
|
||||
if (!multisample_mt) {
|
||||
intel_miptree_release(&singlesample_mt);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
multisample_mt->singlesample_mt = singlesample_mt;
|
||||
multisample_mt->need_downsample = false;
|
||||
|
||||
if (intel->is_front_buffer_rendering &&
|
||||
(dri_attachment == __DRI_BUFFER_FRONT_LEFT ||
|
||||
dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)) {
|
||||
intel_miptree_upsample(intel, multisample_mt);
|
||||
}
|
||||
|
||||
return multisample_mt;
|
||||
return mt;
|
||||
}
|
||||
|
||||
struct intel_mipmap_tree*
|
||||
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
|
||||
gl_format format,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t num_samples)
|
||||
uint32_t height)
|
||||
{
|
||||
struct intel_mipmap_tree *mt;
|
||||
uint32_t depth = 1;
|
||||
bool ok;
|
||||
|
||||
mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
|
||||
width, height, depth, true, num_samples,
|
||||
INTEL_MIPTREE_TILING_ANY);
|
||||
if (!mt)
|
||||
goto fail;
|
||||
|
||||
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
|
||||
ok = intel_miptree_alloc_mcs(intel, mt, num_samples);
|
||||
if (!ok)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return mt;
|
||||
|
||||
fail:
|
||||
intel_miptree_release(&mt);
|
||||
return NULL;
|
||||
return intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
|
||||
width, height, depth, true,
|
||||
INTEL_MIPTREE_TILING_ANY);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -805,10 +470,6 @@ intel_miptree_release(struct intel_mipmap_tree **mt)
|
||||
|
||||
intel_region_release(&((*mt)->region));
|
||||
intel_miptree_release(&(*mt)->stencil_mt);
|
||||
#ifndef I915
|
||||
intel_miptree_release(&(*mt)->mcs_mt);
|
||||
#endif
|
||||
intel_miptree_release(&(*mt)->singlesample_mt);
|
||||
|
||||
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
|
||||
free((*mt)->level[i].slice);
|
||||
@@ -897,9 +558,6 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
|
||||
}
|
||||
}
|
||||
|
||||
if (image->NumSamples != mt->num_samples)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1142,179 +800,6 @@ intel_miptree_copy_teximage(struct intel_context *intel,
|
||||
intel_obj->needs_validate = true;
|
||||
}
|
||||
|
||||
bool
|
||||
intel_miptree_alloc_mcs(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
GLuint num_samples)
|
||||
{
|
||||
assert(intel->gen >= 7); /* MCS only used on Gen7+ */
|
||||
#ifdef I915
|
||||
return false;
|
||||
#else
|
||||
assert(mt->mcs_mt == NULL);
|
||||
|
||||
/* Choose the correct format for the MCS buffer. All that really matters
|
||||
* is that we allocate the right buffer size, since we'll always be
|
||||
* accessing this miptree using MCS-specific hardware mechanisms, which
|
||||
* infer the correct format based on num_samples.
|
||||
*/
|
||||
gl_format format;
|
||||
switch (num_samples) {
|
||||
case 4:
|
||||
/* 8 bits/pixel are required for MCS data when using 4x MSAA (2 bits for
|
||||
* each sample).
|
||||
*/
|
||||
format = MESA_FORMAT_R8;
|
||||
break;
|
||||
case 8:
|
||||
/* 32 bits/pixel are required for MCS data when using 8x MSAA (3 bits
|
||||
* for each sample, plus 8 padding bits).
|
||||
*/
|
||||
format = MESA_FORMAT_R_UINT32;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unrecognized sample count in intel_miptree_alloc_mcs");
|
||||
return false;
|
||||
};
|
||||
|
||||
/* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
|
||||
*
|
||||
* "The MCS surface must be stored as Tile Y."
|
||||
*/
|
||||
mt->mcs_state = INTEL_MCS_STATE_MSAA;
|
||||
mt->mcs_mt = intel_miptree_create(intel,
|
||||
mt->target,
|
||||
format,
|
||||
mt->first_level,
|
||||
mt->last_level,
|
||||
mt->logical_width0,
|
||||
mt->logical_height0,
|
||||
mt->logical_depth0,
|
||||
true,
|
||||
0 /* num_samples */,
|
||||
INTEL_MIPTREE_TILING_Y);
|
||||
|
||||
/* From the Ivy Bridge PRM, Vol 2 Part 1 p326:
|
||||
*
|
||||
* When MCS buffer is enabled and bound to MSRT, it is required that it
|
||||
* is cleared prior to any rendering.
|
||||
*
|
||||
* Since we don't use the MCS buffer for any purpose other than rendering,
|
||||
* it makes sense to just clear it immediately upon allocation.
|
||||
*
|
||||
* Note: the clear value for MCS buffers is all 1's, so we memset to 0xff.
|
||||
*/
|
||||
void *data = intel_miptree_map_raw(intel, mt->mcs_mt);
|
||||
memset(data, 0xff, mt->mcs_mt->region->bo->size);
|
||||
intel_miptree_unmap_raw(intel, mt->mcs_mt);
|
||||
|
||||
return mt->mcs_mt;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt)
|
||||
{
|
||||
#ifdef I915
|
||||
assert(!"MCS not supported on i915");
|
||||
return false;
|
||||
#else
|
||||
assert(mt->mcs_mt == NULL);
|
||||
|
||||
/* The format of the MCS buffer is opaque to the driver; all that matters
|
||||
* is that we get its size and pitch right. We'll pretend that the format
|
||||
* is R32. Since an MCS tile covers 128 blocks horizontally, and a Y-tiled
|
||||
* R32 buffer is 32 pixels across, we'll need to scale the width down by
|
||||
* the block width and then a further factor of 4. Since an MCS tile
|
||||
* covers 256 blocks vertically, and a Y-tiled R32 buffer is 32 rows high,
|
||||
* we'll need to scale the height down by the block height and then a
|
||||
* further factor of 8.
|
||||
*/
|
||||
const gl_format format = MESA_FORMAT_R_UINT32;
|
||||
unsigned block_width_px;
|
||||
unsigned block_height;
|
||||
intel_get_non_msrt_mcs_alignment(intel, mt, &block_width_px, &block_height);
|
||||
unsigned width_divisor = block_width_px * 4;
|
||||
unsigned height_divisor = block_height * 8;
|
||||
unsigned mcs_width =
|
||||
ALIGN(mt->logical_width0, width_divisor) / width_divisor;
|
||||
unsigned mcs_height =
|
||||
ALIGN(mt->logical_height0, height_divisor) / height_divisor;
|
||||
assert(mt->logical_depth0 == 1);
|
||||
mt->mcs_mt = intel_miptree_create(intel,
|
||||
mt->target,
|
||||
format,
|
||||
mt->first_level,
|
||||
mt->last_level,
|
||||
mcs_width,
|
||||
mcs_height,
|
||||
mt->logical_depth0,
|
||||
true,
|
||||
0 /* num_samples */,
|
||||
INTEL_MIPTREE_TILING_Y);
|
||||
|
||||
return mt->mcs_mt;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
intel_miptree_resolve_color(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt)
|
||||
{
|
||||
#ifdef I915
|
||||
/* Fast color clear is not supported on the i915 (pre-Gen4) driver */
|
||||
#else
|
||||
switch (mt->mcs_state) {
|
||||
case INTEL_MCS_STATE_NONE:
|
||||
case INTEL_MCS_STATE_MSAA:
|
||||
case INTEL_MCS_STATE_RESOLVED:
|
||||
/* No resolve needed */
|
||||
break;
|
||||
case INTEL_MCS_STATE_UNRESOLVED:
|
||||
case INTEL_MCS_STATE_CLEAR:
|
||||
brw_blorp_resolve_color(intel, mt);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Make it possible to share the region backing the given miptree with another
|
||||
* process or another miptree.
|
||||
*
|
||||
* Fast color clears are unsafe with shared buffers, so we need to resolve and
|
||||
* then discard the MCS buffer, if present. We also set the mcs_state to
|
||||
* INTEL_MCS_STATE_NONE to ensure that no MCS buffer gets allocated in the
|
||||
* future.
|
||||
*/
|
||||
void
|
||||
intel_miptree_make_shareable(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt)
|
||||
{
|
||||
#ifdef I915
|
||||
/* Nothing needs to be done for I915 */
|
||||
(void) intel;
|
||||
(void) mt;
|
||||
#else
|
||||
/* MCS buffers are also used for multisample buffers, but we can't resolve
|
||||
* away a multisample MCS buffer because it's an integral part of how the
|
||||
* pixel data is stored. Fortunately this code path should never be
|
||||
* reached for multisample buffers.
|
||||
*/
|
||||
assert(mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE);
|
||||
|
||||
if (mt->mcs_mt) {
|
||||
intel_miptree_resolve_color(intel, mt);
|
||||
intel_miptree_release(&mt->mcs_mt);
|
||||
mt->mcs_state = INTEL_MCS_STATE_NONE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Get pointer offset into stencil buffer.
|
||||
*
|
||||
@@ -1371,97 +856,9 @@ intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
|
||||
return u;
|
||||
}
|
||||
|
||||
static void
|
||||
intel_miptree_updownsample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *src,
|
||||
struct intel_mipmap_tree *dst,
|
||||
unsigned width,
|
||||
unsigned height)
|
||||
{
|
||||
#ifndef I915
|
||||
int src_x0 = 0;
|
||||
int src_y0 = 0;
|
||||
int dst_x0 = 0;
|
||||
int dst_y0 = 0;
|
||||
|
||||
brw_blorp_blit_miptrees(intel,
|
||||
src, 0 /* level */, 0 /* layer */,
|
||||
dst, 0 /* level */, 0 /* layer */,
|
||||
src_x0, src_y0,
|
||||
width, height,
|
||||
dst_x0, dst_y0,
|
||||
width, height,
|
||||
false, false /*mirror x, y*/);
|
||||
|
||||
if (src->stencil_mt) {
|
||||
brw_blorp_blit_miptrees(intel,
|
||||
src->stencil_mt, 0 /* level */, 0 /* layer */,
|
||||
dst->stencil_mt, 0 /* level */, 0 /* layer */,
|
||||
src_x0, src_y0,
|
||||
width, height,
|
||||
dst_x0, dst_y0,
|
||||
width, height,
|
||||
false, false /*mirror x, y*/);
|
||||
}
|
||||
#endif /* I915 */
|
||||
}
|
||||
|
||||
static void
|
||||
assert_is_flat(struct intel_mipmap_tree *mt)
|
||||
{
|
||||
assert(mt->target == GL_TEXTURE_2D);
|
||||
assert(mt->first_level == 0);
|
||||
assert(mt->last_level == 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Downsample from mt to mt->singlesample_mt.
|
||||
*
|
||||
* If the miptree needs no downsample, then skip.
|
||||
*/
|
||||
void
|
||||
intel_miptree_downsample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt)
|
||||
{
|
||||
/* Only flat, renderbuffer-like miptrees are supported. */
|
||||
assert_is_flat(mt);
|
||||
|
||||
if (!mt->need_downsample)
|
||||
return;
|
||||
intel_miptree_updownsample(intel,
|
||||
mt, mt->singlesample_mt,
|
||||
mt->logical_width0,
|
||||
mt->logical_height0);
|
||||
mt->need_downsample = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Upsample from mt->singlesample_mt to mt.
|
||||
*
|
||||
* The upsample is done unconditionally.
|
||||
*/
|
||||
void
|
||||
intel_miptree_upsample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt)
|
||||
{
|
||||
/* Only flat, renderbuffer-like miptrees are supported. */
|
||||
assert_is_flat(mt);
|
||||
assert(!mt->need_downsample);
|
||||
|
||||
intel_miptree_updownsample(intel,
|
||||
mt->singlesample_mt, mt,
|
||||
mt->logical_width0,
|
||||
mt->logical_height0);
|
||||
}
|
||||
|
||||
void *
|
||||
intel_miptree_map_raw(struct intel_context *intel, struct intel_mipmap_tree *mt)
|
||||
{
|
||||
/* CPU accesses to color buffers don't understand fast color clears, so
|
||||
* resolve any pending fast color clears before we map.
|
||||
*/
|
||||
intel_miptree_resolve_color(intel, mt);
|
||||
|
||||
drm_intel_bo *bo = mt->region->bo;
|
||||
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
|
||||
@@ -1548,7 +945,7 @@ intel_miptree_map_blit(struct intel_context *intel,
|
||||
map->mt = intel_miptree_create(intel, GL_TEXTURE_2D, mt->format,
|
||||
0, 0,
|
||||
map->w, map->h, 1,
|
||||
false, 0,
|
||||
false,
|
||||
INTEL_MIPTREE_TILING_NONE);
|
||||
if (!map->mt) {
|
||||
fprintf(stderr, "Failed to allocate blit temporary\n");
|
||||
@@ -1920,23 +1317,21 @@ intel_miptree_release_map(struct intel_mipmap_tree *mt,
|
||||
*map = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
intel_miptree_map_singlesample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice,
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
unsigned int w,
|
||||
unsigned int h,
|
||||
GLbitfield mode,
|
||||
void **out_ptr,
|
||||
int *out_stride)
|
||||
void
|
||||
intel_miptree_map(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice,
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
unsigned int w,
|
||||
unsigned int h,
|
||||
GLbitfield mode,
|
||||
void **out_ptr,
|
||||
int *out_stride)
|
||||
{
|
||||
struct intel_miptree_map *map;
|
||||
|
||||
assert(mt->num_samples <= 1);
|
||||
|
||||
map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
|
||||
if (!map){
|
||||
*out_ptr = NULL;
|
||||
@@ -1975,16 +1370,14 @@ intel_miptree_map_singlesample(struct intel_context *intel,
|
||||
intel_miptree_release_map(mt, level, slice);
|
||||
}
|
||||
|
||||
static void
|
||||
intel_miptree_unmap_singlesample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice)
|
||||
void
|
||||
intel_miptree_unmap(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice)
|
||||
{
|
||||
struct intel_miptree_map *map = mt->level[level].slice[slice].map;
|
||||
|
||||
assert(mt->num_samples <= 1);
|
||||
|
||||
if (!map)
|
||||
return;
|
||||
|
||||
@@ -2006,126 +1399,3 @@ intel_miptree_unmap_singlesample(struct intel_context *intel,
|
||||
|
||||
intel_miptree_release_map(mt, level, slice);
|
||||
}
|
||||
|
||||
static void
|
||||
intel_miptree_map_multisample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice,
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
unsigned int w,
|
||||
unsigned int h,
|
||||
GLbitfield mode,
|
||||
void **out_ptr,
|
||||
int *out_stride)
|
||||
{
|
||||
struct intel_miptree_map *map;
|
||||
|
||||
assert(mt->num_samples > 1);
|
||||
|
||||
/* Only flat, renderbuffer-like miptrees are supported. */
|
||||
if (mt->target != GL_TEXTURE_2D ||
|
||||
mt->first_level != 0 ||
|
||||
mt->last_level != 0) {
|
||||
_mesa_problem(&intel->ctx, "attempt to map a multisample miptree for "
|
||||
"which (target, first_level, last_level != "
|
||||
"(GL_TEXTURE_2D, 0, 0)");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
|
||||
if (!map)
|
||||
goto fail;
|
||||
|
||||
if (!mt->singlesample_mt) {
|
||||
mt->singlesample_mt =
|
||||
intel_miptree_create_for_renderbuffer(intel,
|
||||
mt->format,
|
||||
mt->logical_width0,
|
||||
mt->logical_height0,
|
||||
0 /*num_samples*/);
|
||||
if (!mt->singlesample_mt)
|
||||
goto fail;
|
||||
|
||||
map->singlesample_mt_is_tmp = true;
|
||||
mt->need_downsample = true;
|
||||
}
|
||||
|
||||
intel_miptree_downsample(intel, mt);
|
||||
intel_miptree_map_singlesample(intel, mt->singlesample_mt,
|
||||
level, slice,
|
||||
x, y, w, h,
|
||||
mode,
|
||||
out_ptr, out_stride);
|
||||
return;
|
||||
|
||||
fail:
|
||||
intel_miptree_release_map(mt, level, slice);
|
||||
*out_ptr = NULL;
|
||||
*out_stride = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
intel_miptree_unmap_multisample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice)
|
||||
{
|
||||
struct intel_miptree_map *map = mt->level[level].slice[slice].map;
|
||||
|
||||
assert(mt->num_samples > 1);
|
||||
|
||||
if (!map)
|
||||
return;
|
||||
|
||||
intel_miptree_unmap_singlesample(intel, mt->singlesample_mt, level, slice);
|
||||
|
||||
mt->need_downsample = false;
|
||||
if (map->mode & GL_MAP_WRITE_BIT)
|
||||
intel_miptree_upsample(intel, mt);
|
||||
|
||||
if (map->singlesample_mt_is_tmp)
|
||||
intel_miptree_release(&mt->singlesample_mt);
|
||||
|
||||
intel_miptree_release_map(mt, level, slice);
|
||||
}
|
||||
|
||||
void
|
||||
intel_miptree_map(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice,
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
unsigned int w,
|
||||
unsigned int h,
|
||||
GLbitfield mode,
|
||||
void **out_ptr,
|
||||
int *out_stride)
|
||||
{
|
||||
if (mt->num_samples <= 1)
|
||||
intel_miptree_map_singlesample(intel, mt,
|
||||
level, slice,
|
||||
x, y, w, h,
|
||||
mode,
|
||||
out_ptr, out_stride);
|
||||
else
|
||||
intel_miptree_map_multisample(intel, mt,
|
||||
level, slice,
|
||||
x, y, w, h,
|
||||
mode,
|
||||
out_ptr, out_stride);
|
||||
}
|
||||
|
||||
void
|
||||
intel_miptree_unmap(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned int level,
|
||||
unsigned int slice)
|
||||
{
|
||||
if (mt->num_samples <= 1)
|
||||
intel_miptree_unmap_singlesample(intel, mt, level, slice);
|
||||
else
|
||||
intel_miptree_unmap_multisample(intel, mt, level, slice);
|
||||
}
|
||||
|
||||
@@ -88,12 +88,6 @@ struct intel_miptree_map {
|
||||
void *ptr;
|
||||
/** Stride of the mapping. */
|
||||
int stride;
|
||||
|
||||
/**
|
||||
* intel_mipmap_tree::singlesample_mt is temporary storage that persists
|
||||
* only for the duration of the map.
|
||||
*/
|
||||
bool singlesample_mt_is_tmp;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -153,109 +147,6 @@ struct intel_mipmap_level
|
||||
} *slice;
|
||||
};
|
||||
|
||||
/**
|
||||
* Enum for keeping track of the different MSAA layouts supported by Gen7.
|
||||
*/
|
||||
enum intel_msaa_layout
|
||||
{
|
||||
/**
|
||||
* Ordinary surface with no MSAA.
|
||||
*/
|
||||
INTEL_MSAA_LAYOUT_NONE,
|
||||
|
||||
/**
|
||||
* Interleaved Multisample Surface. The additional samples are
|
||||
* accommodated by scaling up the width and the height of the surface so
|
||||
* that all the samples corresponding to a pixel are located at nearby
|
||||
* memory locations.
|
||||
*/
|
||||
INTEL_MSAA_LAYOUT_IMS,
|
||||
|
||||
/**
|
||||
* Uncompressed Multisample Surface. The surface is stored as a 2D array,
|
||||
* with array slice n containing all pixel data for sample n.
|
||||
*/
|
||||
INTEL_MSAA_LAYOUT_UMS,
|
||||
|
||||
/**
|
||||
* Compressed Multisample Surface. The surface is stored as in
|
||||
* INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
|
||||
* (Multisample Control Surface) buffer. Each pixel in the MCS buffer
|
||||
* indicates the mapping from sample number to array slice. This allows
|
||||
* the common case (where all samples constituting a pixel have the same
|
||||
* color value) to be stored efficiently by just using a single array
|
||||
* slice.
|
||||
*/
|
||||
INTEL_MSAA_LAYOUT_CMS,
|
||||
};
|
||||
|
||||
|
||||
#ifndef I915
|
||||
/**
|
||||
* Enum for keeping track of the state of an MCS buffer associated with a
|
||||
* miptree. This determines when fast clear related operations are needed.
|
||||
*
|
||||
* Fast clear works by deferring the memory writes that would be used to clear
|
||||
* the buffer, so that instead of performing them at the time of the clear
|
||||
* operation, the hardware automatically performs them at the time that the
|
||||
* buffer is later accessed for rendering. The MCS buffer keeps track of
|
||||
* which regions of the buffer still have pending clear writes.
|
||||
*
|
||||
* This enum keeps track of the driver's knowledge of the state of the MCS
|
||||
* buffer.
|
||||
*
|
||||
* MCS buffers only exist on Gen7+.
|
||||
*/
|
||||
enum intel_mcs_state
|
||||
{
|
||||
/**
|
||||
* There is no MCS buffer for this miptree, and one should never be
|
||||
* allocated.
|
||||
*/
|
||||
INTEL_MCS_STATE_NONE,
|
||||
|
||||
/**
|
||||
* An MCS buffer exists for this miptree, and it is used for MSAA purposes.
|
||||
*/
|
||||
INTEL_MCS_STATE_MSAA,
|
||||
|
||||
/**
|
||||
* No deferred clears are pending for this miptree, and the contents of the
|
||||
* color buffer are entirely correct. An MCS buffer may or may not exist
|
||||
* for this miptree. If it does exist, it is entirely in the "no deferred
|
||||
* clears pending" state. If it does not exist, it will be created the
|
||||
* first time a fast color clear is executed.
|
||||
*
|
||||
* In this state, the color buffer can be used for purposes other than
|
||||
* rendering without needing a render target resolve.
|
||||
*/
|
||||
INTEL_MCS_STATE_RESOLVED,
|
||||
|
||||
/**
|
||||
* An MCS buffer exists for this miptree, and deferred clears are pending
|
||||
* for some regions of the color buffer, as indicated by the MCS buffer.
|
||||
* The contents of the color buffer are only correct for the regions where
|
||||
* the MCS buffer doesn't indicate a deferred clear.
|
||||
*
|
||||
* In this state, a render target resolve must be performed before the
|
||||
* color buffer can be used for purposes other than rendering.
|
||||
*/
|
||||
INTEL_MCS_STATE_UNRESOLVED,
|
||||
|
||||
/**
|
||||
* An MCS buffer exists for this miptree, and deferred clears are pending
|
||||
* for the entire color buffer, and the contents of the MCS buffer reflect
|
||||
* this. The contents of the color buffer are undefined.
|
||||
*
|
||||
* In this state, a render target resolve must be performed before the
|
||||
* color buffer can be used for purposes other than rendering.
|
||||
*
|
||||
* If the client attempts to clear a buffer which is already in this state,
|
||||
* the clear can be safely skipped, since the buffer is already clear.
|
||||
*/
|
||||
INTEL_MCS_STATE_CLEAR,
|
||||
};
|
||||
#endif
|
||||
|
||||
struct intel_mipmap_tree
|
||||
{
|
||||
@@ -303,7 +194,6 @@ struct intel_mipmap_tree
|
||||
GLuint physical_width0, physical_height0, physical_depth0;
|
||||
|
||||
GLuint cpp;
|
||||
GLuint num_samples;
|
||||
bool compressed;
|
||||
|
||||
/**
|
||||
@@ -325,11 +215,6 @@ struct intel_mipmap_tree
|
||||
*/
|
||||
bool array_spacing_lod0;
|
||||
|
||||
/**
|
||||
* MSAA layout used by this buffer.
|
||||
*/
|
||||
enum intel_msaa_layout msaa_layout;
|
||||
|
||||
/* Derived from the above:
|
||||
*/
|
||||
GLuint total_width;
|
||||
@@ -347,50 +232,6 @@ struct intel_mipmap_tree
|
||||
*/
|
||||
uint32_t offset;
|
||||
|
||||
/**
|
||||
* \brief Singlesample miptree.
|
||||
*
|
||||
* This is used under two cases.
|
||||
*
|
||||
* --- Case 1: As persistent singlesample storage for multisample window
|
||||
* system front and back buffers ---
|
||||
*
|
||||
* Suppose that the window system FBO was created with a multisample
|
||||
* config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
|
||||
* buffer. Then `back_irb` contains two miptrees: a parent multisample
|
||||
* miptree (back_irb->mt) and a child singlesample miptree
|
||||
* (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
|
||||
* belongs to `back_irb->mt->singlesample_mt` and contains singlesample
|
||||
* data. The singlesample miptree is created at the same time as and
|
||||
* persists for the lifetime of its parent multisample miptree.
|
||||
*
|
||||
* When access to the singlesample data is needed, such as at
|
||||
* eglSwapBuffers and glReadPixels, an automatic downsample occurs from
|
||||
* `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
|
||||
*
|
||||
* This description of the back buffer applies analogously to the front
|
||||
* buffer.
|
||||
*
|
||||
*
|
||||
* --- Case 2: As temporary singlesample storage for mapping multisample
|
||||
* miptrees ---
|
||||
*
|
||||
* Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
|
||||
* for which case 1 does not apply (that is, `mt` does not belong to
|
||||
* a front or back buffer). Then `mt->singlesample_mt` is null at the
|
||||
* start of the call. intel_miptree_map will create a temporary
|
||||
* singlesample miptree, store it at `mt->singlesample_mt`, downsample from
|
||||
* `mt` to `mt->singlesample_mt` if necessary, then map
|
||||
* `mt->singlesample_mt`. The temporary miptree is later deleted during
|
||||
* intel_miptree_unmap.
|
||||
*/
|
||||
struct intel_mipmap_tree *singlesample_mt;
|
||||
|
||||
/**
|
||||
* \brief A downsample is needed from this miptree to singlesample_mt.
|
||||
*/
|
||||
bool need_downsample;
|
||||
|
||||
/**
|
||||
* \brief Stencil miptree for depthstencil textures.
|
||||
*
|
||||
@@ -403,33 +244,6 @@ struct intel_mipmap_tree
|
||||
*/
|
||||
struct intel_mipmap_tree *stencil_mt;
|
||||
|
||||
#ifndef I915
|
||||
/**
|
||||
* \brief MCS miptree.
|
||||
*
|
||||
* This miptree contains the "multisample control surface", which stores
|
||||
* the necessary information to implement compressed MSAA
|
||||
* (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
|
||||
*
|
||||
* NULL if no MCS miptree is in use for this surface.
|
||||
*/
|
||||
struct intel_mipmap_tree *mcs_mt;
|
||||
|
||||
/**
|
||||
* MCS state for this buffer.
|
||||
*/
|
||||
enum intel_mcs_state mcs_state;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The SURFACE_STATE bits associated with the last fast color clear to this
|
||||
* color mipmap tree, if any.
|
||||
*
|
||||
* This value will only ever contain ones in bits 28-31, so it is safe to
|
||||
* OR into dword 7 of SURFACE_STATE.
|
||||
*/
|
||||
uint32_t fast_clear_color_value;
|
||||
|
||||
/* These are also refcounted:
|
||||
*/
|
||||
GLuint refcount;
|
||||
@@ -441,19 +255,6 @@ enum intel_miptree_tiling_mode {
|
||||
INTEL_MIPTREE_TILING_NONE,
|
||||
};
|
||||
|
||||
bool
|
||||
intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
void
|
||||
intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned *width_px, unsigned *height);
|
||||
|
||||
bool
|
||||
intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
|
||||
GLenum target,
|
||||
gl_format format,
|
||||
@@ -463,7 +264,6 @@ struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
|
||||
GLuint height0,
|
||||
GLuint depth0,
|
||||
bool expect_accelerated_upload,
|
||||
GLuint num_samples,
|
||||
enum intel_miptree_tiling_mode);
|
||||
|
||||
struct intel_mipmap_tree *
|
||||
@@ -475,8 +275,7 @@ intel_miptree_create_layout(struct intel_context *intel,
|
||||
GLuint width0,
|
||||
GLuint height0,
|
||||
GLuint depth0,
|
||||
bool for_bo,
|
||||
GLuint num_samples);
|
||||
bool for_bo);
|
||||
|
||||
struct intel_mipmap_tree *
|
||||
intel_miptree_create_for_bo(struct intel_context *intel,
|
||||
@@ -492,7 +291,6 @@ struct intel_mipmap_tree*
|
||||
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
|
||||
unsigned dri_attachment,
|
||||
gl_format format,
|
||||
uint32_t num_samples,
|
||||
struct intel_region *region);
|
||||
|
||||
/**
|
||||
@@ -506,8 +304,7 @@ struct intel_mipmap_tree*
|
||||
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
|
||||
gl_format format,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t num_samples);
|
||||
uint32_t height);
|
||||
|
||||
/** \brief Assert that the level and layer are valid for the miptree. */
|
||||
static inline void
|
||||
@@ -588,50 +385,8 @@ intel_miptree_s8z24_gather(struct intel_context *intel,
|
||||
uint32_t level,
|
||||
uint32_t layer);
|
||||
|
||||
bool
|
||||
intel_miptree_alloc_mcs(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt,
|
||||
GLuint num_samples);
|
||||
|
||||
/**\}*/
|
||||
|
||||
/**
|
||||
* Update the fast clear state for a miptree to indicate that it has been used
|
||||
* for rendering.
|
||||
*/
|
||||
static inline void
|
||||
intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
|
||||
{
|
||||
#ifdef I915
|
||||
/* Nothing needs to be done for I915, since it doesn't support fast
|
||||
* clear.
|
||||
*/
|
||||
#else
|
||||
/* If the buffer was previously in fast clear state, change it to
|
||||
* unresolved state, since it won't be guaranteed to be clear after
|
||||
* rendering occurs.
|
||||
*/
|
||||
if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
|
||||
mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
intel_miptree_resolve_color(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
void
|
||||
intel_miptree_make_shareable(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
void
|
||||
intel_miptree_downsample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
void
|
||||
intel_miptree_upsample(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt);
|
||||
|
||||
/* i915_mipmap_tree.c:
|
||||
*/
|
||||
void i915_miptree_layout(struct intel_mipmap_tree *mt);
|
||||
|
||||
@@ -255,11 +255,6 @@ do_blit_bitmap( struct gl_context *ctx,
|
||||
#define DY 32
|
||||
#define DX 32
|
||||
|
||||
/* The blitter has no idea about fast color clears, so we need to resolve
|
||||
* the miptree before we do anything.
|
||||
*/
|
||||
intel_miptree_resolve_color(intel, irb->mt);
|
||||
|
||||
/* Chop it all into chunks that can be digested by hardware: */
|
||||
for (py = 0; py < height; py += DY) {
|
||||
for (px = 0; px < width; px += DX) {
|
||||
|
||||
@@ -166,7 +166,6 @@ intelDRI2Flush(__DRIdrawable *drawable)
|
||||
if (intel->gen < 4)
|
||||
INTEL_FIREVERTICES(intel);
|
||||
|
||||
intel_resolve_for_dri2_flush(intel, drawable);
|
||||
intel->need_throttle = true;
|
||||
|
||||
if (intel->batch.used)
|
||||
@@ -296,8 +295,6 @@ intel_setup_image_from_mipmap_tree(struct intel_context *intel, __DRIimage *imag
|
||||
unsigned int draw_x, draw_y;
|
||||
uint32_t mask_x, mask_y;
|
||||
|
||||
intel_miptree_make_shareable(intel, mt);
|
||||
|
||||
intel_miptree_check_level_layer(mt, level, zoffset);
|
||||
|
||||
intel_region_get_tile_masks(mt->region, &mask_x, &mask_y, false);
|
||||
@@ -394,7 +391,6 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
|
||||
}
|
||||
|
||||
irb = intel_renderbuffer(rb);
|
||||
intel_miptree_make_shareable(intel, irb->mt);
|
||||
image = calloc(1, sizeof *image);
|
||||
if (image == NULL)
|
||||
return NULL;
|
||||
@@ -813,7 +809,6 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
||||
struct intel_renderbuffer *rb;
|
||||
struct intel_screen *screen = (struct intel_screen*) driScrnPriv->driverPrivate;
|
||||
gl_format rgbFormat;
|
||||
unsigned num_samples = intel_quantize_num_samples(screen, mesaVis->samples);
|
||||
struct gl_framebuffer *fb;
|
||||
|
||||
if (isPixmap)
|
||||
@@ -842,11 +837,11 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
||||
}
|
||||
|
||||
/* setup the hardware-based renderbuffers */
|
||||
rb = intel_create_renderbuffer(rgbFormat, num_samples);
|
||||
rb = intel_create_renderbuffer(rgbFormat);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
|
||||
|
||||
if (mesaVis->doubleBufferMode) {
|
||||
rb = intel_create_renderbuffer(rgbFormat, num_samples);
|
||||
rb = intel_create_renderbuffer(rgbFormat);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
|
||||
}
|
||||
|
||||
@@ -859,27 +854,23 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
||||
assert(mesaVis->stencilBits == 8);
|
||||
|
||||
if (screen->hw_has_separate_stencil) {
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_X8_Z24,
|
||||
num_samples);
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_X8_Z24);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8,
|
||||
num_samples);
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
|
||||
} else {
|
||||
/*
|
||||
* Use combined depth/stencil. Note that the renderbuffer is
|
||||
* attached to two attachment points.
|
||||
*/
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8_Z24,
|
||||
num_samples);
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8_Z24);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
|
||||
}
|
||||
}
|
||||
else if (mesaVis->depthBits == 16) {
|
||||
assert(mesaVis->stencilBits == 0);
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_Z16,
|
||||
num_samples);
|
||||
rb = intel_create_private_renderbuffer(MESA_FORMAT_Z16);
|
||||
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
|
||||
}
|
||||
else {
|
||||
@@ -1068,7 +1059,6 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
|
||||
};
|
||||
|
||||
static const uint8_t singlesample_samples[1] = {0};
|
||||
static const uint8_t multisample_samples[2] = {4, 8};
|
||||
|
||||
struct intel_screen *screen = dri_screen->driverPrivate;
|
||||
uint8_t depth_bits[4], stencil_bits[4];
|
||||
@@ -1131,54 +1121,6 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
|
||||
configs = driConcatConfigs(configs, new_configs);
|
||||
}
|
||||
|
||||
/* Generate multisample configs.
|
||||
*
|
||||
* This loop breaks early, and hence is a no-op, on gen < 6.
|
||||
*
|
||||
* Multisample configs must follow the singlesample configs in order to
|
||||
* work around an X server bug present in 1.12. The X server chooses to
|
||||
* associate the first listed RGBA888-Z24S8 config, regardless of its
|
||||
* sample count, with the 32-bit depth visual used for compositing.
|
||||
*
|
||||
* Only doublebuffer configs with GLX_SWAP_UNDEFINED_OML behavior are
|
||||
* supported. Singlebuffer configs are not supported because no one wants
|
||||
* them.
|
||||
*/
|
||||
for (int i = 0; i < ARRAY_SIZE(formats); i++) {
|
||||
if (screen->gen < 6)
|
||||
break;
|
||||
|
||||
__DRIconfig **new_configs;
|
||||
const int num_depth_stencil_bits = 2;
|
||||
int num_msaa_modes = 0;
|
||||
|
||||
depth_bits[0] = 0;
|
||||
stencil_bits[0] = 0;
|
||||
|
||||
if (formats[i] == MESA_FORMAT_RGB565) {
|
||||
depth_bits[1] = 16;
|
||||
stencil_bits[1] = 0;
|
||||
} else {
|
||||
depth_bits[1] = 24;
|
||||
stencil_bits[1] = 8;
|
||||
}
|
||||
|
||||
if (screen->gen >= 7)
|
||||
num_msaa_modes = 2;
|
||||
else if (screen->gen == 6)
|
||||
num_msaa_modes = 1;
|
||||
|
||||
new_configs = driCreateConfigs(formats[i],
|
||||
depth_bits,
|
||||
stencil_bits,
|
||||
num_depth_stencil_bits,
|
||||
back_buffer_modes, 1,
|
||||
multisample_samples,
|
||||
num_msaa_modes,
|
||||
false);
|
||||
configs = driConcatConfigs(configs, new_configs);
|
||||
}
|
||||
|
||||
if (configs == NULL) {
|
||||
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
|
||||
__LINE__);
|
||||
|
||||
@@ -67,13 +67,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
|
||||
|
||||
assert(image->Border == 0);
|
||||
|
||||
/* Quantize sample count */
|
||||
if (image->NumSamples) {
|
||||
image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples);
|
||||
if (!image->NumSamples)
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Because the driver uses AllocTextureImageBuffer() internally, it may end
|
||||
* up mismatched with FreeTextureImageBuffer(), but that is safe to call
|
||||
* multiple times.
|
||||
|
||||
@@ -59,17 +59,6 @@ intel_copy_texsubimage(struct intel_context *intel,
|
||||
|
||||
intel_prepare_render(intel);
|
||||
|
||||
/* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
|
||||
* that renderbuffer is associated with the window system framebuffer),
|
||||
* however the hardware blitter can't handle this case, so fall back to
|
||||
* meta (which can, since it uses ReadPixels).
|
||||
*/
|
||||
if (irb->Base.Base.NumSamples != 0)
|
||||
return false;
|
||||
|
||||
/* glCopyTexSubImage() can't be called on a multisampled texture. */
|
||||
assert(intelImage->base.Base.NumSamples == 0);
|
||||
|
||||
if (!intelImage->mt || !irb || !irb->mt) {
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_PERF))
|
||||
fprintf(stderr, "%s fail %p %p (0x%08x)\n",
|
||||
|
||||
@@ -103,7 +103,6 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
|
||||
height,
|
||||
depth,
|
||||
expect_accelerated_upload,
|
||||
intelImage->base.Base.NumSamples,
|
||||
INTEL_MIPTREE_TILING_ANY);
|
||||
}
|
||||
|
||||
@@ -259,7 +258,7 @@ intel_set_texture_image_region(struct gl_context *ctx,
|
||||
intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
|
||||
0, 0,
|
||||
width, height, 1,
|
||||
true, 0 /* num_samples */);
|
||||
true);
|
||||
if (intel_image->mt == NULL)
|
||||
return;
|
||||
intel_region_reference(&intel_image->mt->region, region);
|
||||
@@ -342,7 +341,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
|
||||
|
||||
_mesa_lock_texture(&intel->ctx, texObj);
|
||||
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
||||
intel_miptree_make_shareable(intel, rb->mt);
|
||||
intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
|
||||
internalFormat, texFormat, 0,
|
||||
rb->mt->region->width,
|
||||
|
||||
@@ -91,7 +91,7 @@ intel_blit_texsubimage(struct gl_context * ctx,
|
||||
intel_miptree_create(intel, GL_TEXTURE_2D, texImage->TexFormat,
|
||||
0, 0,
|
||||
width, height, 1,
|
||||
false, 0, INTEL_MIPTREE_TILING_NONE);
|
||||
false, INTEL_MIPTREE_TILING_NONE);
|
||||
if (!temp_mt)
|
||||
goto err;
|
||||
|
||||
@@ -206,11 +206,6 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Since we are going to write raw data to the miptree, we need to resolve
|
||||
* any pending fast color clears before we start.
|
||||
*/
|
||||
intel_miptree_resolve_color(intel, image->mt);
|
||||
|
||||
bo = image->mt->region->bo;
|
||||
|
||||
if (drm_intel_bo_references(intel->batch.bo, bo)) {
|
||||
|
||||
@@ -105,7 +105,6 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
|
||||
height,
|
||||
depth,
|
||||
true,
|
||||
0 /* num_samples */,
|
||||
INTEL_MIPTREE_TILING_ANY);
|
||||
if (!intelObj->mt)
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user