i915: Remove all the MSAA support code.

This hardware doesn't have MSAA support, so this code is all a waste for it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2013-06-20 11:25:58 -07:00
committed by Kenneth Graunke
parent 0f31e06a2e
commit f26104eb5b
14 changed files with 59 additions and 1251 deletions
-6
View File
@@ -205,12 +205,6 @@ intel_miptree_blit(struct intel_context *intel,
return false;
}
/* The blitter has no idea about fast color clears, so we need to resolve
* the miptrees before we do anything.
*/
intel_miptree_resolve_color(intel, src_mt);
intel_miptree_resolve_color(intel, dst_mt);
if (src_flip)
src_y = src_mt->level[src_level].height - src_y - height;
+4 -58
View File
@@ -94,39 +94,6 @@ intelGetString(struct gl_context * ctx, GLenum name)
}
}
void
intel_resolve_for_dri2_flush(struct intel_context *intel,
__DRIdrawable *drawable)
{
if (intel->gen < 6) {
/* MSAA and fast color clear are not supported, so don't waste time
* checking whether a resolve is needed.
*/
return;
}
struct gl_framebuffer *fb = drawable->driverPrivate;
struct intel_renderbuffer *rb;
/* Usually, only the back buffer will need to be downsampled. However,
* the front buffer will also need it if the user has rendered into it.
*/
static const gl_buffer_index buffers[2] = {
BUFFER_BACK_LEFT,
BUFFER_FRONT_LEFT,
};
for (int i = 0; i < 2; ++i) {
rb = intel_get_renderbuffer(fb, buffers[i]);
if (rb == NULL || rb->mt == NULL)
continue;
if (rb->mt->num_samples <= 1)
intel_miptree_resolve_color(intel, rb->mt);
else
intel_miptree_downsample(intel, rb->mt);
}
}
static void
intel_flush_front(struct gl_context *ctx)
{
@@ -139,16 +106,6 @@ intel_flush_front(struct gl_context *ctx)
if (screen->dri2.loader->flushFrontBuffer != NULL &&
driDrawable &&
driDrawable->loaderPrivate) {
/* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
*
* This potentially resolves both front and back buffer. It
* is unnecessary to resolve the back, but harms nothing except
* performance. And no one cares about front-buffer render
* performance.
*/
intel_resolve_for_dri2_flush(intel, driDrawable);
screen->dri2.loader->flushFrontBuffer(driDrawable,
driDrawable->loaderPrivate);
@@ -956,24 +913,14 @@ intel_process_dri2_buffer(struct intel_context *intel,
if (!rb)
return;
unsigned num_samples = rb->Base.Base.NumSamples;
/* We try to avoid closing and reopening the same BO name, because the first
* use of a mapping of the buffer involves a bunch of page faulting which is
* moderately expensive.
*/
if (num_samples == 0) {
if (rb->mt &&
rb->mt->region &&
rb->mt->region->name == buffer->name)
return;
} else {
if (rb->mt &&
rb->mt->singlesample_mt &&
rb->mt->singlesample_mt->region &&
rb->mt->singlesample_mt->region->name == buffer->name)
return;
}
if (rb->mt &&
rb->mt->region &&
rb->mt->region->name == buffer->name)
return;
if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
fprintf(stderr,
@@ -996,7 +943,6 @@ intel_process_dri2_buffer(struct intel_context *intel,
rb->mt = intel_miptree_create_for_dri2_buffer(intel,
buffer->attachment,
intel_rb_format(rb),
num_samples,
region);
intel_region_release(&region);
}
@@ -592,10 +592,6 @@ void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);
void intel_prepare_render(struct intel_context *intel);
void
intel_resolve_for_dri2_flush(struct intel_context *intel,
__DRIdrawable *drawable);
void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
uint32_t buffer_id);
void intel_init_texture_formats(struct gl_context *ctx);
+5 -63
View File
@@ -171,36 +171,6 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
}
/**
* Round up the requested multisample count to the next supported sample size.
*/
unsigned
intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
{
switch (intel->gen) {
case 6:
/* Gen6 supports only 4x multisampling. */
if (num_samples > 0)
return 4;
else
return 0;
case 7:
/* Gen7 supports 4x and 8x multisampling. */
if (num_samples > 4)
return 8;
else if (num_samples > 0)
return 4;
else
return 0;
return 0;
default:
/* MSAA unsupported. */
return 0;
}
}
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
@@ -211,9 +181,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
GLuint width, GLuint height)
{
struct intel_context *intel = intel_context(ctx);
struct intel_screen *screen = intel->intelScreen;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
switch (internalFormat) {
default:
@@ -255,8 +223,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
return true;
irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
width, height,
rb->NumSamples);
width, height);
if (!irb->mt)
return false;
@@ -345,11 +312,9 @@ intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
*
* \param num_samples must be quantized.
*/
struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format, unsigned num_samples)
intel_create_renderbuffer(gl_format format)
{
struct intel_renderbuffer *irb;
struct gl_renderbuffer *rb;
@@ -369,7 +334,6 @@ intel_create_renderbuffer(gl_format format, unsigned num_samples)
rb->_BaseFormat = _mesa_get_format_base_format(format);
rb->Format = format;
rb->InternalFormat = rb->_BaseFormat;
rb->NumSamples = num_samples;
/* intel-specific methods */
rb->Delete = intel_delete_renderbuffer;
@@ -383,15 +347,13 @@ intel_create_renderbuffer(gl_format format, unsigned num_samples)
* server created with intel_create_renderbuffer()) are most similar in their
* handling to user-created renderbuffers, but they have a resize handler that
* may be called at intel_update_renderbuffers() time.
*
* \param num_samples must be quantized.
*/
struct intel_renderbuffer *
intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
intel_create_private_renderbuffer(gl_format format)
{
struct intel_renderbuffer *irb;
irb = intel_create_renderbuffer(format, num_samples);
irb = intel_create_renderbuffer(format);
irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
return irb;
@@ -475,16 +437,7 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
intel_miptree_check_level_layer(mt, level, layer);
irb->mt_level = level;
switch (mt->msaa_layout) {
case INTEL_MSAA_LAYOUT_UMS:
case INTEL_MSAA_LAYOUT_CMS:
irb->mt_layer = layer * mt->num_samples;
break;
default:
irb->mt_layer = layer;
}
irb->mt_layer = layer;
intel_miptree_reference(&irb->mt, mt);
@@ -813,16 +766,6 @@ intel_blit_framebuffer(struct gl_context *ctx,
mask, filter);
}
/**
* This is a no-op except on multisample buffers shared with DRI2.
*/
void
intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
{
if (irb->mt && irb->mt->singlesample_mt)
irb->mt->need_downsample = true;
}
void
intel_renderbuffer_move_to_temp(struct intel_context *intel,
struct intel_renderbuffer *irb,
@@ -841,7 +784,6 @@ intel_renderbuffer_move_to_temp(struct intel_context *intel,
intel_image->base.Base.Level,
width, height, depth,
true,
irb->mt->num_samples,
INTEL_MIPTREE_TILING_ANY);
intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
+2 -8
View File
@@ -129,10 +129,10 @@ intel_rb_format(const struct intel_renderbuffer *rb)
}
extern struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format, unsigned num_samples);
intel_create_renderbuffer(gl_format format);
struct intel_renderbuffer *
intel_create_private_renderbuffer(gl_format format, unsigned num_samples);
intel_create_private_renderbuffer(gl_format format);
struct gl_renderbuffer*
intel_create_wrapped_renderbuffer(struct gl_context * ctx,
@@ -161,16 +161,10 @@ intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
struct intel_region*
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex);
void
intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb);
void intel_renderbuffer_move_to_temp(struct intel_context *intel,
struct intel_renderbuffer *irb,
bool invalidate);
unsigned
intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
#ifdef __cplusplus
}
#endif
+38 -768
View File
@@ -65,182 +65,6 @@ target_to_target(GLenum target)
}
}
/**
* Determine which MSAA layout should be used by the MSAA surface being
* created, based on the chip generation and the surface type.
*/
static enum intel_msaa_layout
compute_msaa_layout(struct intel_context *intel, gl_format format, GLenum target)
{
/* Prior to Gen7, all MSAA surfaces used IMS layout. */
if (intel->gen < 7)
return INTEL_MSAA_LAYOUT_IMS;
/* In Gen7, IMS layout is only used for depth and stencil buffers. */
switch (_mesa_get_format_base_format(format)) {
case GL_DEPTH_COMPONENT:
case GL_STENCIL_INDEX:
case GL_DEPTH_STENCIL:
return INTEL_MSAA_LAYOUT_IMS;
default:
/* From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
*
* This field must be set to 0 for all SINT MSRTs when all RT channels
* are not written
*
* In practice this means that we have to disable MCS for all signed
* integer MSAA buffers. The alternative, to disable MCS only when one
* of the render target channels is disabled, is impractical because it
* would require converting between CMS and UMS MSAA layouts on the fly,
* which is expensive.
*/
if (_mesa_get_format_datatype(format) == GL_INT) {
/* TODO: is this workaround needed for future chipsets? */
assert(intel->gen == 7);
return INTEL_MSAA_LAYOUT_UMS;
} else {
/* For now, if we're going to be texturing from this surface,
* force UMS, so that the shader doesn't have to do different things
* based on whether there's a multisample control surface needing sampled first.
* We can't just blindly read the MCS surface in all cases because:
*
* From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):
*
* If this field is disabled and the sampling engine <ld_mcs> message
* is issued on this surface, the MCS surface may be accessed. Software
* must ensure that the surface is defined to avoid GTT errors.
*/
if (target == GL_TEXTURE_2D_MULTISAMPLE ||
target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
return INTEL_MSAA_LAYOUT_UMS;
} else {
return INTEL_MSAA_LAYOUT_CMS;
}
}
}
}
/**
* For single-sampled render targets ("non-MSRT"), the MCS buffer is a
* scaled-down bitfield representation of the color buffer which is capable of
* recording when blocks of the color buffer are equal to the clear value.
* This function returns the block size that will be used by the MCS buffer
* corresponding to a certain color miptree.
*
* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
* beneath the "Fast Color Clear" bullet (p327):
*
* The following table describes the RT alignment
*
* Pixels Lines
* TiledY RT CL
* bpp
* 32 8 4
* 64 4 4
* 128 2 4
* TiledX RT CL
* bpp
* 32 16 2
* 64 8 2
* 128 4 2
*
* This alignment has the following uses:
*
* - For figuring out the size of the MCS buffer. Each 4k tile in the MCS
* buffer contains 128 blocks horizontally and 256 blocks vertically.
*
* - For figuring out alignment restrictions for a fast clear operation. Fast
* clear operations must always clear aligned multiples of 16 blocks
* horizontally and 32 blocks vertically.
*
* - For scaling down the coordinates sent through the render pipeline during
* a fast clear. X coordinates must be scaled down by 8 times the block
* width, and Y coordinates by 16 times the block height.
*
* - For scaling down the coordinates sent through the render pipeline during
* a "Render Target Resolve" operation. X coordinates must be scaled down
* by half the block width, and Y coordinates by half the block height.
*/
void
intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned *width_px, unsigned *height)
{
switch (mt->region->tiling) {
default:
assert(!"Non-MSRT MCS requires X or Y tiling");
/* In release builds, fall through */
case I915_TILING_Y:
*width_px = 32 / mt->cpp;
*height = 4;
break;
case I915_TILING_X:
*width_px = 64 / mt->cpp;
*height = 2;
}
}
/**
* For a single-sampled render target ("non-MSRT"), determine if an MCS buffer
* can be used.
*
* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render Target(s)",
* beneath the "Fast Color Clear" bullet (p326):
*
* - Support is limited to tiled render targets.
* - Support is for non-mip-mapped and non-array surface types only.
*
* And then later, on p327:
*
* - MCS buffer for non-MSRT is supported only for RT formats 32bpp,
* 64bpp, and 128bpp.
*/
bool
intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
#ifdef I915
/* MCS is not supported on the i915 (pre-Gen4) driver */
return false;
#else
struct brw_context *brw = brw_context(&intel->ctx);
/* MCS support does not exist prior to Gen7 */
if (intel->gen < 7)
return false;
/* MCS is only supported for color buffers */
switch (_mesa_get_format_base_format(mt->format)) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL:
case GL_STENCIL_INDEX:
return false;
}
if (mt->region->tiling != I915_TILING_X &&
mt->region->tiling != I915_TILING_Y)
return false;
if (mt->cpp != 4 && mt->cpp != 8 && mt->cpp != 16)
return false;
if (mt->first_level != 0 || mt->last_level != 0)
return false;
if (mt->physical_depth0 != 1)
return false;
/* There's no point in using an MCS buffer if the surface isn't in a
* renderable format.
*/
if (!brw->format_supported_as_render_target[mt->format])
return false;
return true;
#endif
}
/**
* @param for_bo Indicates that the caller is
* intel_miptree_create_for_bo(). If true, then do not create
@@ -255,8 +79,7 @@ intel_miptree_create_layout(struct intel_context *intel,
GLuint width0,
GLuint height0,
GLuint depth0,
bool for_bo,
GLuint num_samples)
bool for_bo)
{
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
if (!mt)
@@ -274,9 +97,6 @@ intel_miptree_create_layout(struct intel_context *intel,
mt->logical_width0 = width0;
mt->logical_height0 = height0;
mt->logical_depth0 = depth0;
#ifndef I915
mt->mcs_state = INTEL_MCS_STATE_NONE;
#endif
/* The cpp is bytes per (1, blockheight)-sized block for compressed
* textures. This is why you'll see divides by blockheight all over
@@ -286,84 +106,9 @@ intel_miptree_create_layout(struct intel_context *intel,
assert(_mesa_get_format_bytes(mt->format) % bw == 0);
mt->cpp = _mesa_get_format_bytes(mt->format) / bw;
mt->num_samples = num_samples;
mt->compressed = _mesa_is_format_compressed(format);
mt->msaa_layout = INTEL_MSAA_LAYOUT_NONE;
mt->refcount = 1;
if (num_samples > 1) {
/* Adjust width/height/depth for MSAA */
mt->msaa_layout = compute_msaa_layout(intel, format, mt->target);
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
/* In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
*
* "Any of the other messages (sample*, LOD, load4) used with a
* (4x) multisampled surface will in-effect sample a surface with
* double the height and width as that indicated in the surface
* state. Each pixel position on the original-sized surface is
* replaced with a 2x2 of samples with the following arrangement:
*
* sample 0 sample 2
* sample 1 sample 3"
*
* Thus, when sampling from a multisampled texture, it behaves as
* though the layout in memory for (x,y,sample) is:
*
* (0,0,0) (0,0,2) (1,0,0) (1,0,2)
* (0,0,1) (0,0,3) (1,0,1) (1,0,3)
*
* (0,1,0) (0,1,2) (1,1,0) (1,1,2)
* (0,1,1) (0,1,3) (1,1,1) (1,1,3)
*
* However, the actual layout of multisampled data in memory is:
*
* (0,0,0) (1,0,0) (0,0,1) (1,0,1)
* (0,1,0) (1,1,0) (0,1,1) (1,1,1)
*
* (0,0,2) (1,0,2) (0,0,3) (1,0,3)
* (0,1,2) (1,1,2) (0,1,3) (1,1,3)
*
* This pattern repeats for each 2x2 pixel block.
*
* As a result, when calculating the size of our 4-sample buffer for
* an odd width or height, we have to align before scaling up because
* sample 3 is in that bottom right 2x2 block.
*/
switch (num_samples) {
case 4:
width0 = ALIGN(width0, 2) * 2;
height0 = ALIGN(height0, 2) * 2;
break;
case 8:
width0 = ALIGN(width0, 2) * 4;
height0 = ALIGN(height0, 2) * 2;
break;
default:
/* num_samples should already have been quantized to 0, 1, 4, or
* 8.
*/
assert(false);
}
} else {
/* Non-interleaved */
depth0 *= num_samples;
}
}
/* array_spacing_lod0 is only used for non-IMS MSAA surfaces. TODO: can we
* use it elsewhere?
*/
switch (mt->msaa_layout) {
case INTEL_MSAA_LAYOUT_NONE:
case INTEL_MSAA_LAYOUT_IMS:
mt->array_spacing_lod0 = false;
break;
case INTEL_MSAA_LAYOUT_UMS:
case INTEL_MSAA_LAYOUT_CMS:
mt->array_spacing_lod0 = true;
break;
}
if (target == GL_TEXTURE_CUBE_MAP) {
assert(depth0 == 1);
depth0 = 6;
@@ -385,7 +130,6 @@ intel_miptree_create_layout(struct intel_context *intel,
mt->logical_height0,
mt->logical_depth0,
true,
num_samples,
INTEL_MIPTREE_TILING_ANY);
if (!mt->stencil_mt) {
intel_miptree_release(&mt);
@@ -429,7 +173,6 @@ static uint32_t
intel_miptree_choose_tiling(struct intel_context *intel,
gl_format format,
uint32_t width0,
uint32_t num_samples,
enum intel_miptree_tiling_mode requested,
struct intel_mipmap_tree *mt)
{
@@ -453,22 +196,6 @@ intel_miptree_choose_tiling(struct intel_context *intel,
return I915_TILING_NONE;
}
if (num_samples > 1) {
/* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
* Surface"):
*
* [DevSNB+]: For multi-sample render targets, this field must be
* 1. MSRTs can only be tiled.
*
* Our usual reason for preferring X tiling (fast blits using the
* blitting engine) doesn't apply to MSAA, since we'll generally be
* downsampling or upsampling when blitting between the MSAA buffer
* and another buffer, and the blitting engine doesn't support that.
* So use Y tiling, since it makes better use of the cache.
*/
return I915_TILING_Y;
}
GLenum base_format = _mesa_get_format_base_format(format);
if (intel->gen >= 4 &&
(base_format == GL_DEPTH_COMPONENT ||
@@ -504,7 +231,6 @@ intel_miptree_create(struct intel_context *intel,
GLuint height0,
GLuint depth0,
bool expect_accelerated_upload,
GLuint num_samples,
enum intel_miptree_tiling_mode requested_tiling)
{
struct intel_mipmap_tree *mt;
@@ -552,7 +278,7 @@ intel_miptree_create(struct intel_context *intel,
mt = intel_miptree_create_layout(intel, target, format,
first_level, last_level, width0,
height0, depth0,
false, num_samples);
false);
/*
* pitch == 0 || height == 0 indicates the null texture
*/
@@ -571,7 +297,7 @@ intel_miptree_create(struct intel_context *intel,
}
uint32_t tiling = intel_miptree_choose_tiling(intel, format, width0,
num_samples, requested_tiling,
requested_tiling,
mt);
bool y_or_x = tiling == (I915_TILING_Y | I915_TILING_X);
@@ -607,16 +333,6 @@ intel_miptree_create(struct intel_context *intel,
return NULL;
}
#ifndef I915
/* If this miptree is capable of supporting fast color clears, set
* mcs_state appropriately to ensure that fast clears will occur.
* Allocation of the MCS miptree will be deferred until the first fast
* clear actually occurs.
*/
if (intel_is_non_msrt_mcs_buffer_supported(intel, mt))
mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
#endif
return mt;
}
@@ -650,7 +366,7 @@ intel_miptree_create_for_bo(struct intel_context *intel,
mt = intel_miptree_create_layout(intel, GL_TEXTURE_2D, format,
0, 0,
width, height, 1,
true, 0 /* num_samples */);
true);
if (!mt)
return mt;
@@ -681,11 +397,9 @@ struct intel_mipmap_tree*
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
unsigned dri_attachment,
gl_format format,
uint32_t num_samples,
struct intel_region *region)
{
struct intel_mipmap_tree *singlesample_mt = NULL;
struct intel_mipmap_tree *multisample_mt = NULL;
struct intel_mipmap_tree *mt = NULL;
/* Only the front and back buffers, which are color buffers, are shared
* through DRI2.
@@ -696,81 +410,32 @@ intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
assert(_mesa_get_format_base_format(format) == GL_RGB ||
_mesa_get_format_base_format(format) == GL_RGBA);
singlesample_mt = intel_miptree_create_for_bo(intel,
region->bo,
format,
0,
region->width,
region->height,
region->pitch,
region->tiling);
if (!singlesample_mt)
mt = intel_miptree_create_for_bo(intel,
region->bo,
format,
0,
region->width,
region->height,
region->pitch,
region->tiling);
if (!mt)
return NULL;
singlesample_mt->region->name = region->name;
mt->region->name = region->name;
#ifndef I915
/* If this miptree is capable of supporting fast color clears, set
* mcs_state appropriately to ensure that fast clears will occur.
* Allocation of the MCS miptree will be deferred until the first fast
* clear actually occurs.
*/
if (intel_is_non_msrt_mcs_buffer_supported(intel, singlesample_mt))
singlesample_mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
#endif
if (num_samples == 0)
return singlesample_mt;
multisample_mt = intel_miptree_create_for_renderbuffer(intel,
format,
region->width,
region->height,
num_samples);
if (!multisample_mt) {
intel_miptree_release(&singlesample_mt);
return NULL;
}
multisample_mt->singlesample_mt = singlesample_mt;
multisample_mt->need_downsample = false;
if (intel->is_front_buffer_rendering &&
(dri_attachment == __DRI_BUFFER_FRONT_LEFT ||
dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)) {
intel_miptree_upsample(intel, multisample_mt);
}
return multisample_mt;
return mt;
}
struct intel_mipmap_tree*
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
gl_format format,
uint32_t width,
uint32_t height,
uint32_t num_samples)
uint32_t height)
{
struct intel_mipmap_tree *mt;
uint32_t depth = 1;
bool ok;
mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
width, height, depth, true, num_samples,
INTEL_MIPTREE_TILING_ANY);
if (!mt)
goto fail;
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
ok = intel_miptree_alloc_mcs(intel, mt, num_samples);
if (!ok)
goto fail;
}
return mt;
fail:
intel_miptree_release(&mt);
return NULL;
return intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
width, height, depth, true,
INTEL_MIPTREE_TILING_ANY);
}
void
@@ -805,10 +470,6 @@ intel_miptree_release(struct intel_mipmap_tree **mt)
intel_region_release(&((*mt)->region));
intel_miptree_release(&(*mt)->stencil_mt);
#ifndef I915
intel_miptree_release(&(*mt)->mcs_mt);
#endif
intel_miptree_release(&(*mt)->singlesample_mt);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
free((*mt)->level[i].slice);
@@ -897,9 +558,6 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
}
}
if (image->NumSamples != mt->num_samples)
return false;
return true;
}
@@ -1142,179 +800,6 @@ intel_miptree_copy_teximage(struct intel_context *intel,
intel_obj->needs_validate = true;
}
bool
intel_miptree_alloc_mcs(struct intel_context *intel,
struct intel_mipmap_tree *mt,
GLuint num_samples)
{
assert(intel->gen >= 7); /* MCS only used on Gen7+ */
#ifdef I915
return false;
#else
assert(mt->mcs_mt == NULL);
/* Choose the correct format for the MCS buffer. All that really matters
* is that we allocate the right buffer size, since we'll always be
* accessing this miptree using MCS-specific hardware mechanisms, which
* infer the correct format based on num_samples.
*/
gl_format format;
switch (num_samples) {
case 4:
/* 8 bits/pixel are required for MCS data when using 4x MSAA (2 bits for
* each sample).
*/
format = MESA_FORMAT_R8;
break;
case 8:
/* 32 bits/pixel are required for MCS data when using 8x MSAA (3 bits
* for each sample, plus 8 padding bits).
*/
format = MESA_FORMAT_R_UINT32;
break;
default:
assert(!"Unrecognized sample count in intel_miptree_alloc_mcs");
return false;
};
/* From the Ivy Bridge PRM, Vol4 Part1 p76, "MCS Base Address":
*
* "The MCS surface must be stored as Tile Y."
*/
mt->mcs_state = INTEL_MCS_STATE_MSAA;
mt->mcs_mt = intel_miptree_create(intel,
mt->target,
format,
mt->first_level,
mt->last_level,
mt->logical_width0,
mt->logical_height0,
mt->logical_depth0,
true,
0 /* num_samples */,
INTEL_MIPTREE_TILING_Y);
/* From the Ivy Bridge PRM, Vol 2 Part 1 p326:
*
* When MCS buffer is enabled and bound to MSRT, it is required that it
* is cleared prior to any rendering.
*
* Since we don't use the MCS buffer for any purpose other than rendering,
* it makes sense to just clear it immediately upon allocation.
*
* Note: the clear value for MCS buffers is all 1's, so we memset to 0xff.
*/
void *data = intel_miptree_map_raw(intel, mt->mcs_mt);
memset(data, 0xff, mt->mcs_mt->region->bo->size);
intel_miptree_unmap_raw(intel, mt->mcs_mt);
return mt->mcs_mt;
#endif
}
bool
intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
#ifdef I915
assert(!"MCS not supported on i915");
return false;
#else
assert(mt->mcs_mt == NULL);
/* The format of the MCS buffer is opaque to the driver; all that matters
* is that we get its size and pitch right. We'll pretend that the format
* is R32. Since an MCS tile covers 128 blocks horizontally, and a Y-tiled
* R32 buffer is 32 pixels across, we'll need to scale the width down by
* the block width and then a further factor of 4. Since an MCS tile
* covers 256 blocks vertically, and a Y-tiled R32 buffer is 32 rows high,
* we'll need to scale the height down by the block height and then a
* further factor of 8.
*/
const gl_format format = MESA_FORMAT_R_UINT32;
unsigned block_width_px;
unsigned block_height;
intel_get_non_msrt_mcs_alignment(intel, mt, &block_width_px, &block_height);
unsigned width_divisor = block_width_px * 4;
unsigned height_divisor = block_height * 8;
unsigned mcs_width =
ALIGN(mt->logical_width0, width_divisor) / width_divisor;
unsigned mcs_height =
ALIGN(mt->logical_height0, height_divisor) / height_divisor;
assert(mt->logical_depth0 == 1);
mt->mcs_mt = intel_miptree_create(intel,
mt->target,
format,
mt->first_level,
mt->last_level,
mcs_width,
mcs_height,
mt->logical_depth0,
true,
0 /* num_samples */,
INTEL_MIPTREE_TILING_Y);
return mt->mcs_mt;
#endif
}
void
intel_miptree_resolve_color(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
#ifdef I915
/* Fast color clear is not supported on the i915 (pre-Gen4) driver */
#else
switch (mt->mcs_state) {
case INTEL_MCS_STATE_NONE:
case INTEL_MCS_STATE_MSAA:
case INTEL_MCS_STATE_RESOLVED:
/* No resolve needed */
break;
case INTEL_MCS_STATE_UNRESOLVED:
case INTEL_MCS_STATE_CLEAR:
brw_blorp_resolve_color(intel, mt);
break;
}
#endif
}
/**
* Make it possible to share the region backing the given miptree with another
* process or another miptree.
*
* Fast color clears are unsafe with shared buffers, so we need to resolve and
* then discard the MCS buffer, if present. We also set the mcs_state to
* INTEL_MCS_STATE_NONE to ensure that no MCS buffer gets allocated in the
* future.
*/
void
intel_miptree_make_shareable(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
#ifdef I915
/* Nothing needs to be done for I915 */
(void) intel;
(void) mt;
#else
/* MCS buffers are also used for multisample buffers, but we can't resolve
* away a multisample MCS buffer because it's an integral part of how the
* pixel data is stored. Fortunately this code path should never be
* reached for multisample buffers.
*/
assert(mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE);
if (mt->mcs_mt) {
intel_miptree_resolve_color(intel, mt);
intel_miptree_release(&mt->mcs_mt);
mt->mcs_state = INTEL_MCS_STATE_NONE;
}
#endif
}
/**
* \brief Get pointer offset into stencil buffer.
*
@@ -1371,97 +856,9 @@ intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
return u;
}
static void
intel_miptree_updownsample(struct intel_context *intel,
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst,
unsigned width,
unsigned height)
{
#ifndef I915
int src_x0 = 0;
int src_y0 = 0;
int dst_x0 = 0;
int dst_y0 = 0;
brw_blorp_blit_miptrees(intel,
src, 0 /* level */, 0 /* layer */,
dst, 0 /* level */, 0 /* layer */,
src_x0, src_y0,
width, height,
dst_x0, dst_y0,
width, height,
false, false /*mirror x, y*/);
if (src->stencil_mt) {
brw_blorp_blit_miptrees(intel,
src->stencil_mt, 0 /* level */, 0 /* layer */,
dst->stencil_mt, 0 /* level */, 0 /* layer */,
src_x0, src_y0,
width, height,
dst_x0, dst_y0,
width, height,
false, false /*mirror x, y*/);
}
#endif /* I915 */
}
static void
assert_is_flat(struct intel_mipmap_tree *mt)
{
assert(mt->target == GL_TEXTURE_2D);
assert(mt->first_level == 0);
assert(mt->last_level == 0);
}
/**
* \brief Downsample from mt to mt->singlesample_mt.
*
* If the miptree needs no downsample, then skip.
*/
void
intel_miptree_downsample(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
/* Only flat, renderbuffer-like miptrees are supported. */
assert_is_flat(mt);
if (!mt->need_downsample)
return;
intel_miptree_updownsample(intel,
mt, mt->singlesample_mt,
mt->logical_width0,
mt->logical_height0);
mt->need_downsample = false;
}
/**
* \brief Upsample from mt->singlesample_mt to mt.
*
* The upsample is done unconditionally.
*/
void
intel_miptree_upsample(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
/* Only flat, renderbuffer-like miptrees are supported. */
assert_is_flat(mt);
assert(!mt->need_downsample);
intel_miptree_updownsample(intel,
mt->singlesample_mt, mt,
mt->logical_width0,
mt->logical_height0);
}
void *
intel_miptree_map_raw(struct intel_context *intel, struct intel_mipmap_tree *mt)
{
/* CPU accesses to color buffers don't understand fast color clears, so
* resolve any pending fast color clears before we map.
*/
intel_miptree_resolve_color(intel, mt);
drm_intel_bo *bo = mt->region->bo;
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
@@ -1548,7 +945,7 @@ intel_miptree_map_blit(struct intel_context *intel,
map->mt = intel_miptree_create(intel, GL_TEXTURE_2D, mt->format,
0, 0,
map->w, map->h, 1,
false, 0,
false,
INTEL_MIPTREE_TILING_NONE);
if (!map->mt) {
fprintf(stderr, "Failed to allocate blit temporary\n");
@@ -1920,23 +1317,21 @@ intel_miptree_release_map(struct intel_mipmap_tree *mt,
*map = NULL;
}
static void
intel_miptree_map_singlesample(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice,
unsigned int x,
unsigned int y,
unsigned int w,
unsigned int h,
GLbitfield mode,
void **out_ptr,
int *out_stride)
void
intel_miptree_map(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice,
unsigned int x,
unsigned int y,
unsigned int w,
unsigned int h,
GLbitfield mode,
void **out_ptr,
int *out_stride)
{
struct intel_miptree_map *map;
assert(mt->num_samples <= 1);
map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
if (!map){
*out_ptr = NULL;
@@ -1975,16 +1370,14 @@ intel_miptree_map_singlesample(struct intel_context *intel,
intel_miptree_release_map(mt, level, slice);
}
static void
intel_miptree_unmap_singlesample(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice)
void
intel_miptree_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice)
{
struct intel_miptree_map *map = mt->level[level].slice[slice].map;
assert(mt->num_samples <= 1);
if (!map)
return;
@@ -2006,126 +1399,3 @@ intel_miptree_unmap_singlesample(struct intel_context *intel,
intel_miptree_release_map(mt, level, slice);
}
static void
intel_miptree_map_multisample(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice,
unsigned int x,
unsigned int y,
unsigned int w,
unsigned int h,
GLbitfield mode,
void **out_ptr,
int *out_stride)
{
struct intel_miptree_map *map;
assert(mt->num_samples > 1);
/* Only flat, renderbuffer-like miptrees are supported. */
if (mt->target != GL_TEXTURE_2D ||
mt->first_level != 0 ||
mt->last_level != 0) {
_mesa_problem(&intel->ctx, "attempt to map a multisample miptree for "
"which (target, first_level, last_level != "
"(GL_TEXTURE_2D, 0, 0)");
goto fail;
}
map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
if (!map)
goto fail;
if (!mt->singlesample_mt) {
mt->singlesample_mt =
intel_miptree_create_for_renderbuffer(intel,
mt->format,
mt->logical_width0,
mt->logical_height0,
0 /*num_samples*/);
if (!mt->singlesample_mt)
goto fail;
map->singlesample_mt_is_tmp = true;
mt->need_downsample = true;
}
intel_miptree_downsample(intel, mt);
intel_miptree_map_singlesample(intel, mt->singlesample_mt,
level, slice,
x, y, w, h,
mode,
out_ptr, out_stride);
return;
fail:
intel_miptree_release_map(mt, level, slice);
*out_ptr = NULL;
*out_stride = 0;
}
static void
intel_miptree_unmap_multisample(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice)
{
struct intel_miptree_map *map = mt->level[level].slice[slice].map;
assert(mt->num_samples > 1);
if (!map)
return;
intel_miptree_unmap_singlesample(intel, mt->singlesample_mt, level, slice);
mt->need_downsample = false;
if (map->mode & GL_MAP_WRITE_BIT)
intel_miptree_upsample(intel, mt);
if (map->singlesample_mt_is_tmp)
intel_miptree_release(&mt->singlesample_mt);
intel_miptree_release_map(mt, level, slice);
}
void
intel_miptree_map(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice,
unsigned int x,
unsigned int y,
unsigned int w,
unsigned int h,
GLbitfield mode,
void **out_ptr,
int *out_stride)
{
if (mt->num_samples <= 1)
intel_miptree_map_singlesample(intel, mt,
level, slice,
x, y, w, h,
mode,
out_ptr, out_stride);
else
intel_miptree_map_multisample(intel, mt,
level, slice,
x, y, w, h,
mode,
out_ptr, out_stride);
}
void
intel_miptree_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice)
{
if (mt->num_samples <= 1)
intel_miptree_unmap_singlesample(intel, mt, level, slice);
else
intel_miptree_unmap_multisample(intel, mt, level, slice);
}
+2 -247
View File
@@ -88,12 +88,6 @@ struct intel_miptree_map {
void *ptr;
/** Stride of the mapping. */
int stride;
/**
* intel_mipmap_tree::singlesample_mt is temporary storage that persists
* only for the duration of the map.
*/
bool singlesample_mt_is_tmp;
};
/**
@@ -153,109 +147,6 @@ struct intel_mipmap_level
} *slice;
};
/**
* Enum for keeping track of the different MSAA layouts supported by Gen7.
*/
enum intel_msaa_layout
{
/**
* Ordinary surface with no MSAA.
*/
INTEL_MSAA_LAYOUT_NONE,
/**
* Interleaved Multisample Surface. The additional samples are
* accommodated by scaling up the width and the height of the surface so
* that all the samples corresponding to a pixel are located at nearby
* memory locations.
*/
INTEL_MSAA_LAYOUT_IMS,
/**
* Uncompressed Multisample Surface. The surface is stored as a 2D array,
* with array slice n containing all pixel data for sample n.
*/
INTEL_MSAA_LAYOUT_UMS,
/**
* Compressed Multisample Surface. The surface is stored as in
* INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
* (Multisample Control Surface) buffer. Each pixel in the MCS buffer
* indicates the mapping from sample number to array slice. This allows
* the common case (where all samples constituting a pixel have the same
* color value) to be stored efficiently by just using a single array
* slice.
*/
INTEL_MSAA_LAYOUT_CMS,
};
#ifndef I915
/**
* Enum for keeping track of the state of an MCS buffer associated with a
* miptree. This determines when fast clear related operations are needed.
*
* Fast clear works by deferring the memory writes that would be used to clear
* the buffer, so that instead of performing them at the time of the clear
* operation, the hardware automatically performs them at the time that the
* buffer is later accessed for rendering. The MCS buffer keeps track of
* which regions of the buffer still have pending clear writes.
*
* This enum keeps track of the driver's knowledge of the state of the MCS
* buffer.
*
* MCS buffers only exist on Gen7+.
*/
enum intel_mcs_state
{
/**
* There is no MCS buffer for this miptree, and one should never be
* allocated.
*/
INTEL_MCS_STATE_NONE,
/**
* An MCS buffer exists for this miptree, and it is used for MSAA purposes.
*/
INTEL_MCS_STATE_MSAA,
/**
* No deferred clears are pending for this miptree, and the contents of the
* color buffer are entirely correct. An MCS buffer may or may not exist
* for this miptree. If it does exist, it is entirely in the "no deferred
* clears pending" state. If it does not exist, it will be created the
* first time a fast color clear is executed.
*
* In this state, the color buffer can be used for purposes other than
* rendering without needing a render target resolve.
*/
INTEL_MCS_STATE_RESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for some regions of the color buffer, as indicated by the MCS buffer.
* The contents of the color buffer are only correct for the regions where
* the MCS buffer doesn't indicate a deferred clear.
*
* In this state, a render target resolve must be performed before the
* color buffer can be used for purposes other than rendering.
*/
INTEL_MCS_STATE_UNRESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for the entire color buffer, and the contents of the MCS buffer reflect
* this. The contents of the color buffer are undefined.
*
* In this state, a render target resolve must be performed before the
* color buffer can be used for purposes other than rendering.
*
* If the client attempts to clear a buffer which is already in this state,
* the clear can be safely skipped, since the buffer is already clear.
*/
INTEL_MCS_STATE_CLEAR,
};
#endif
struct intel_mipmap_tree
{
@@ -303,7 +194,6 @@ struct intel_mipmap_tree
GLuint physical_width0, physical_height0, physical_depth0;
GLuint cpp;
GLuint num_samples;
bool compressed;
/**
@@ -325,11 +215,6 @@ struct intel_mipmap_tree
*/
bool array_spacing_lod0;
/**
* MSAA layout used by this buffer.
*/
enum intel_msaa_layout msaa_layout;
/* Derived from the above:
*/
GLuint total_width;
@@ -347,50 +232,6 @@ struct intel_mipmap_tree
*/
uint32_t offset;
/**
* \brief Singlesample miptree.
*
* This is used under two cases.
*
* --- Case 1: As persistent singlesample storage for multisample window
* system front and back buffers ---
*
* Suppose that the window system FBO was created with a multisample
* config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
* buffer. Then `back_irb` contains two miptrees: a parent multisample
* miptree (back_irb->mt) and a child singlesample miptree
* (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
* belongs to `back_irb->mt->singlesample_mt` and contains singlesample
* data. The singlesample miptree is created at the same time as and
* persists for the lifetime of its parent multisample miptree.
*
* When access to the singlesample data is needed, such as at
* eglSwapBuffers and glReadPixels, an automatic downsample occurs from
* `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
*
* This description of the back buffer applies analogously to the front
* buffer.
*
*
* --- Case 2: As temporary singlesample storage for mapping multisample
* miptrees ---
*
* Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
* for which case 1 does not apply (that is, `mt` does not belong to
* a front or back buffer). Then `mt->singlesample_mt` is null at the
* start of the call. intel_miptree_map will create a temporary
* singlesample miptree, store it at `mt->singlesample_mt`, downsample from
* `mt` to `mt->singlesample_mt` if necessary, then map
* `mt->singlesample_mt`. The temporary miptree is later deleted during
* intel_miptree_unmap.
*/
struct intel_mipmap_tree *singlesample_mt;
/**
* \brief A downsample is needed from this miptree to singlesample_mt.
*/
bool need_downsample;
/**
* \brief Stencil miptree for depthstencil textures.
*
@@ -403,33 +244,6 @@ struct intel_mipmap_tree
*/
struct intel_mipmap_tree *stencil_mt;
#ifndef I915
/**
* \brief MCS miptree.
*
* This miptree contains the "multisample control surface", which stores
* the necessary information to implement compressed MSAA
* (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
*
* NULL if no MCS miptree is in use for this surface.
*/
struct intel_mipmap_tree *mcs_mt;
/**
* MCS state for this buffer.
*/
enum intel_mcs_state mcs_state;
#endif
/**
* The SURFACE_STATE bits associated with the last fast color clear to this
* color mipmap tree, if any.
*
* This value will only ever contain ones in bits 28-31, so it is safe to
* OR into dword 7 of SURFACE_STATE.
*/
uint32_t fast_clear_color_value;
/* These are also refcounted:
*/
GLuint refcount;
@@ -441,19 +255,6 @@ enum intel_miptree_tiling_mode {
INTEL_MIPTREE_TILING_NONE,
};
bool
intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned *width_px, unsigned *height);
bool
intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel,
struct intel_mipmap_tree *mt);
struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLenum target,
gl_format format,
@@ -463,7 +264,6 @@ struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLuint height0,
GLuint depth0,
bool expect_accelerated_upload,
GLuint num_samples,
enum intel_miptree_tiling_mode);
struct intel_mipmap_tree *
@@ -475,8 +275,7 @@ intel_miptree_create_layout(struct intel_context *intel,
GLuint width0,
GLuint height0,
GLuint depth0,
bool for_bo,
GLuint num_samples);
bool for_bo);
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct intel_context *intel,
@@ -492,7 +291,6 @@ struct intel_mipmap_tree*
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
unsigned dri_attachment,
gl_format format,
uint32_t num_samples,
struct intel_region *region);
/**
@@ -506,8 +304,7 @@ struct intel_mipmap_tree*
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
gl_format format,
uint32_t width,
uint32_t height,
uint32_t num_samples);
uint32_t height);
/** \brief Assert that the level and layer are valid for the miptree. */
static inline void
@@ -588,50 +385,8 @@ intel_miptree_s8z24_gather(struct intel_context *intel,
uint32_t level,
uint32_t layer);
bool
intel_miptree_alloc_mcs(struct intel_context *intel,
struct intel_mipmap_tree *mt,
GLuint num_samples);
/**\}*/
/**
* Update the fast clear state for a miptree to indicate that it has been used
* for rendering.
*/
static inline void
intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
{
#ifdef I915
/* Nothing needs to be done for I915, since it doesn't support fast
* clear.
*/
#else
/* If the buffer was previously in fast clear state, change it to
* unresolved state, since it won't be guaranteed to be clear after
* rendering occurs.
*/
if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
#endif
}
void
intel_miptree_resolve_color(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_miptree_make_shareable(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_miptree_downsample(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_miptree_upsample(struct intel_context *intel,
struct intel_mipmap_tree *mt);
/* i915_mipmap_tree.c:
*/
void i915_miptree_layout(struct intel_mipmap_tree *mt);
@@ -255,11 +255,6 @@ do_blit_bitmap( struct gl_context *ctx,
#define DY 32
#define DX 32
/* The blitter has no idea about fast color clears, so we need to resolve
* the miptree before we do anything.
*/
intel_miptree_resolve_color(intel, irb->mt);
/* Chop it all into chunks that can be digested by hardware: */
for (py = 0; py < height; py += DY) {
for (px = 0; px < width; px += DX) {
+6 -64
View File
@@ -166,7 +166,6 @@ intelDRI2Flush(__DRIdrawable *drawable)
if (intel->gen < 4)
INTEL_FIREVERTICES(intel);
intel_resolve_for_dri2_flush(intel, drawable);
intel->need_throttle = true;
if (intel->batch.used)
@@ -296,8 +295,6 @@ intel_setup_image_from_mipmap_tree(struct intel_context *intel, __DRIimage *imag
unsigned int draw_x, draw_y;
uint32_t mask_x, mask_y;
intel_miptree_make_shareable(intel, mt);
intel_miptree_check_level_layer(mt, level, zoffset);
intel_region_get_tile_masks(mt->region, &mask_x, &mask_y, false);
@@ -394,7 +391,6 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
}
irb = intel_renderbuffer(rb);
intel_miptree_make_shareable(intel, irb->mt);
image = calloc(1, sizeof *image);
if (image == NULL)
return NULL;
@@ -813,7 +809,6 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
struct intel_renderbuffer *rb;
struct intel_screen *screen = (struct intel_screen*) driScrnPriv->driverPrivate;
gl_format rgbFormat;
unsigned num_samples = intel_quantize_num_samples(screen, mesaVis->samples);
struct gl_framebuffer *fb;
if (isPixmap)
@@ -842,11 +837,11 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
}
/* setup the hardware-based renderbuffers */
rb = intel_create_renderbuffer(rgbFormat, num_samples);
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
if (mesaVis->doubleBufferMode) {
rb = intel_create_renderbuffer(rgbFormat, num_samples);
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
}
@@ -859,27 +854,23 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
assert(mesaVis->stencilBits == 8);
if (screen->hw_has_separate_stencil) {
rb = intel_create_private_renderbuffer(MESA_FORMAT_X8_Z24,
num_samples);
rb = intel_create_private_renderbuffer(MESA_FORMAT_X8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8,
num_samples);
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
} else {
/*
* Use combined depth/stencil. Note that the renderbuffer is
* attached to two attachment points.
*/
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8_Z24,
num_samples);
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
}
}
else if (mesaVis->depthBits == 16) {
assert(mesaVis->stencilBits == 0);
rb = intel_create_private_renderbuffer(MESA_FORMAT_Z16,
num_samples);
rb = intel_create_private_renderbuffer(MESA_FORMAT_Z16);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
}
else {
@@ -1068,7 +1059,6 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
};
static const uint8_t singlesample_samples[1] = {0};
static const uint8_t multisample_samples[2] = {4, 8};
struct intel_screen *screen = dri_screen->driverPrivate;
uint8_t depth_bits[4], stencil_bits[4];
@@ -1131,54 +1121,6 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
configs = driConcatConfigs(configs, new_configs);
}
/* Generate multisample configs.
*
* This loop breaks early, and hence is a no-op, on gen < 6.
*
* Multisample configs must follow the singlesample configs in order to
* work around an X server bug present in 1.12. The X server chooses to
* associate the first listed RGBA888-Z24S8 config, regardless of its
* sample count, with the 32-bit depth visual used for compositing.
*
* Only doublebuffer configs with GLX_SWAP_UNDEFINED_OML behavior are
* supported. Singlebuffer configs are not supported because no one wants
* them.
*/
for (int i = 0; i < ARRAY_SIZE(formats); i++) {
if (screen->gen < 6)
break;
__DRIconfig **new_configs;
const int num_depth_stencil_bits = 2;
int num_msaa_modes = 0;
depth_bits[0] = 0;
stencil_bits[0] = 0;
if (formats[i] == MESA_FORMAT_RGB565) {
depth_bits[1] = 16;
stencil_bits[1] = 0;
} else {
depth_bits[1] = 24;
stencil_bits[1] = 8;
}
if (screen->gen >= 7)
num_msaa_modes = 2;
else if (screen->gen == 6)
num_msaa_modes = 1;
new_configs = driCreateConfigs(formats[i],
depth_bits,
stencil_bits,
num_depth_stencil_bits,
back_buffer_modes, 1,
multisample_samples,
num_msaa_modes,
false);
configs = driConcatConfigs(configs, new_configs);
}
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
-7
View File
@@ -67,13 +67,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
assert(image->Border == 0);
/* Quantize sample count */
if (image->NumSamples) {
image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples);
if (!image->NumSamples)
return false;
}
/* Because the driver uses AllocTextureImageBuffer() internally, it may end
* up mismatched with FreeTextureImageBuffer(), but that is safe to call
* multiple times.
@@ -59,17 +59,6 @@ intel_copy_texsubimage(struct intel_context *intel,
intel_prepare_render(intel);
/* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
* that renderbuffer is associated with the window system framebuffer),
* however the hardware blitter can't handle this case, so fall back to
* meta (which can, since it uses ReadPixels).
*/
if (irb->Base.Base.NumSamples != 0)
return false;
/* glCopyTexSubImage() can't be called on a multisampled texture. */
assert(intelImage->base.Base.NumSamples == 0);
if (!intelImage->mt || !irb || !irb->mt) {
if (unlikely(INTEL_DEBUG & DEBUG_PERF))
fprintf(stderr, "%s fail %p %p (0x%08x)\n",
+1 -3
View File
@@ -103,7 +103,6 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
height,
depth,
expect_accelerated_upload,
intelImage->base.Base.NumSamples,
INTEL_MIPTREE_TILING_ANY);
}
@@ -259,7 +258,7 @@ intel_set_texture_image_region(struct gl_context *ctx,
intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
0, 0,
width, height, 1,
true, 0 /* num_samples */);
true);
if (intel_image->mt == NULL)
return;
intel_region_reference(&intel_image->mt->region, region);
@@ -342,7 +341,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
_mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_miptree_make_shareable(intel, rb->mt);
intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
internalFormat, texFormat, 0,
rb->mt->region->width,
@@ -91,7 +91,7 @@ intel_blit_texsubimage(struct gl_context * ctx,
intel_miptree_create(intel, GL_TEXTURE_2D, texImage->TexFormat,
0, 0,
width, height, 1,
false, 0, INTEL_MIPTREE_TILING_NONE);
false, INTEL_MIPTREE_TILING_NONE);
if (!temp_mt)
goto err;
@@ -206,11 +206,6 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
return false;
}
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
intel_miptree_resolve_color(intel, image->mt);
bo = image->mt->region->bo;
if (drm_intel_bo_references(intel->batch.bo, bo)) {
@@ -105,7 +105,6 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
height,
depth,
true,
0 /* num_samples */,
INTEL_MIPTREE_TILING_ANY);
if (!intelObj->mt)
return false;