map/unmap surfaces before/after rendering
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@@ -32,12 +32,40 @@
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#include "main/imports.h"
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#include "main/macros.h"
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#include "pipe/draw/draw_context.h"
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#include "pipe/p_defines.h"
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#include "sp_context.h"
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#include "sp_clear.h"
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#include "sp_state.h"
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#include "sp_surface.h"
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#include "sp_prim_setup.h"
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static void map_surfaces(struct softpipe_context *sp)
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{
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GLuint i;
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for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
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struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
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struct pipe_buffer *buf = &sps->surface.buffer;
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buf->map(buf, PIPE_MAP_READ_WRITE);
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}
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/* XXX depth & stencil bufs */
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}
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static void unmap_surfaces(struct softpipe_context *sp)
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{
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GLuint i;
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for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
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struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
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struct pipe_buffer *buf = &sps->surface.buffer;
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buf->unmap(buf);
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}
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/* XXX depth & stencil bufs */
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}
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static void softpipe_destroy( struct pipe_context *pipe )
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{
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struct softpipe_context *softpipe = softpipe_context( pipe );
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@@ -56,7 +84,10 @@ static void softpipe_draw_vb( struct pipe_context *pipe,
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if (softpipe->dirty)
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softpipe_update_derived( softpipe );
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/* XXX move mapping/unmapping to higher/coarser level? */
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map_surfaces(softpipe);
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draw_vb( softpipe->draw, VB );
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unmap_surfaces(softpipe);
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}
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