Revert "glsl: move uniform calculation to link_uniforms"

This reverts commit 4475d8f916.
This commit is contained in:
Tapani Pälli
2016-01-20 22:02:22 +02:00
parent 4475d8f916
commit f1152c3455
3 changed files with 24 additions and 85 deletions
+13 -6
View File
@@ -3146,6 +3146,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
return;
}
unsigned entries_total = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
@@ -3157,6 +3158,8 @@ check_explicit_uniform_locations(struct gl_context *ctx,
if (!var || var->data.mode != ir_var_uniform)
continue;
entries_total += var->type->uniform_locations();
if (var->data.explicit_location) {
bool ret;
if (var->type->without_array()->is_subroutine())
@@ -3170,6 +3173,15 @@ check_explicit_uniform_locations(struct gl_context *ctx,
}
}
}
/* Verify that total amount of entries for explicit and implicit locations
* is less than MAX_UNIFORM_LOCATIONS.
*/
if (entries_total >= ctx->Const.MaxUserAssignableUniformLocations) {
linker_error(prog, "count of uniform locations >= MAX_UNIFORM_LOCATIONS"
"(%u >= %u)", entries_total,
ctx->Const.MaxUserAssignableUniformLocations);
}
delete uniform_map;
}
@@ -4544,12 +4556,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
update_array_sizes(prog);
link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue,
ctx->Const.MaxUserAssignableUniformLocations);
if (!prog->LinkStatus)
goto done;
link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
link_assign_atomic_counter_resources(ctx, prog);
store_fragdepth_layout(prog);