nir: support indirect indexing samplers in struct arrays

As a bonus we get indirect support for arrays of arrays for free.

V5: couple of small clean-ups suggested by Jason.

V4: fix struct member location caclulation, use nir_ssa_def rather than
nir_src for the indirect as suggested by Jason

V3: Use nir_instr_rewrite_src() with empty src rather then clearing
the use_link list directly for the old indirects as suggested by Jason

V2: Fixed validation error in debug build

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Timothy Arceri
2015-08-26 22:18:36 +10:00
parent 0ad44ce373
commit ef8eebc6ad
+86 -74
View File
@@ -24,6 +24,7 @@
*/
#include "nir.h"
#include "nir_builder.h"
#include "../program.h"
#include "program/hash_table.h"
#include "ir_uniform.h"
@@ -35,105 +36,116 @@ extern "C" {
#include "program/program.h"
}
static unsigned
get_sampler_index(const struct gl_shader_program *shader_program,
gl_shader_stage stage, const char *name)
/* Calculate the sampler index based on array indicies and also
* calculate the base uniform location for struct members.
*/
static void
calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
unsigned *array_elements, nir_ssa_def **indirect,
nir_builder *b, unsigned *location)
{
unsigned location;
if (!shader_program->UniformHash->get(location, name)) {
assert(!"failed to find sampler");
return 0;
if (tail->child == NULL)
return;
switch (tail->child->deref_type) {
case nir_deref_type_array: {
nir_deref_array *deref_array = nir_deref_as_array(tail->child);
assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
calc_sampler_offsets(tail->child, instr, array_elements,
indirect, b, location);
instr->sampler_index += deref_array->base_offset * *array_elements;
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_ssa_def *mul =
nir_imul(b, nir_imm_int(b, *array_elements),
nir_ssa_for_src(b, deref_array->indirect, 1));
nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
NIR_SRC_INIT);
if (*indirect) {
*indirect = nir_iadd(b, *indirect, mul);
} else {
*indirect = mul;
}
}
*array_elements *= glsl_get_length(tail->type);
break;
}
if (!shader_program->UniformStorage[location].sampler[stage].active) {
assert(!"cannot return a sampler");
return 0;
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
*location += tail->type->record_location_offset(deref_struct->index);
calc_sampler_offsets(tail->child, instr, array_elements,
indirect, b, location);
break;
}
return shader_program->UniformStorage[location].sampler[stage].index;
default:
unreachable("Invalid deref type");
break;
}
}
static void
lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
gl_shader_stage stage, void *mem_ctx)
gl_shader_stage stage, nir_builder *builder)
{
if (instr->sampler == NULL)
return;
/* Get the name and the offset */
instr->sampler_index = 0;
char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
unsigned location = instr->sampler->var->data.location;
unsigned array_elements = 1;
nir_ssa_def *indirect = NULL;
for (nir_deref *deref = &instr->sampler->deref;
deref->child; deref = deref->child) {
switch (deref->child->deref_type) {
case nir_deref_type_array: {
nir_deref_array *deref_array = nir_deref_as_array(deref->child);
builder->cursor = nir_before_instr(&instr->instr);
calc_sampler_offsets(&instr->sampler->deref, instr, &array_elements,
&indirect, builder, &location);
assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
if (indirect) {
/* First, we have to resize the array of texture sources */
nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
instr->num_srcs + 1);
if (deref_array->deref.child) {
ralloc_asprintf_append(&name, "[%u]",
deref_array->deref_array_type == nir_deref_array_type_direct ?
deref_array->base_offset : 0);
} else {
assert(deref->child->type->base_type == GLSL_TYPE_SAMPLER);
instr->sampler_index = deref_array->base_offset;
}
/* XXX: We're assuming here that the indirect is the last array
* thing we have. This should be ok for now as we don't support
* arrays_of_arrays yet.
*/
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
/* First, we have to resize the array of texture sources */
nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
instr->num_srcs + 1);
for (unsigned i = 0; i < instr->num_srcs; i++) {
new_srcs[i].src_type = instr->src[i].src_type;
nir_instr_move_src(&instr->instr, &new_srcs[i].src,
&instr->src[i].src);
}
ralloc_free(instr->src);
instr->src = new_srcs;
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_move_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
&deref_array->indirect);
instr->sampler_array_size = glsl_get_length(deref->type);
}
break;
for (unsigned i = 0; i < instr->num_srcs; i++) {
new_srcs[i].src_type = instr->src[i].src_type;
nir_instr_move_src(&instr->instr, &new_srcs[i].src,
&instr->src[i].src);
}
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
const char *field = glsl_get_struct_elem_name(deref->type,
deref_struct->index);
ralloc_asprintf_append(&name, ".%s", field);
break;
}
ralloc_free(instr->src);
instr->src = new_srcs;
default:
unreachable("Invalid deref type");
break;
}
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
nir_src_for_ssa(indirect));
instr->sampler_array_size = array_elements;
}
instr->sampler_index += get_sampler_index(shader_program, stage, name);
if (location > shader_program->NumUniformStorage - 1 ||
!shader_program->UniformStorage[location].sampler[stage].active) {
assert(!"cannot return a sampler");
return;
}
instr->sampler_index +=
shader_program->UniformStorage[location].sampler[stage].index;
instr->sampler = NULL;
}
typedef struct {
void *mem_ctx;
nir_builder builder;
const struct gl_shader_program *shader_program;
gl_shader_stage stage;
} lower_state;
@@ -147,7 +159,7 @@ lower_block_cb(nir_block *block, void *_state)
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
lower_sampler(tex_instr, state->shader_program, state->stage,
state->mem_ctx);
&state->builder);
}
}
@@ -160,7 +172,7 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr
{
lower_state state;
state.mem_ctx = ralloc_parent(impl);
nir_builder_init(&state.builder, impl);
state.shader_program = shader_program;
state.stage = stage;