nir: support indirect indexing samplers in struct arrays
As a bonus we get indirect support for arrays of arrays for free. V5: couple of small clean-ups suggested by Jason. V4: fix struct member location caclulation, use nir_ssa_def rather than nir_src for the indirect as suggested by Jason V3: Use nir_instr_rewrite_src() with empty src rather then clearing the use_link list directly for the old indirects as suggested by Jason V2: Fixed validation error in debug build Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
@@ -24,6 +24,7 @@
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "../program.h"
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#include "program/hash_table.h"
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#include "ir_uniform.h"
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@@ -35,105 +36,116 @@ extern "C" {
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#include "program/program.h"
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}
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static unsigned
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get_sampler_index(const struct gl_shader_program *shader_program,
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gl_shader_stage stage, const char *name)
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/* Calculate the sampler index based on array indicies and also
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* calculate the base uniform location for struct members.
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*/
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static void
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calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
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unsigned *array_elements, nir_ssa_def **indirect,
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nir_builder *b, unsigned *location)
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{
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unsigned location;
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if (!shader_program->UniformHash->get(location, name)) {
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assert(!"failed to find sampler");
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return 0;
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if (tail->child == NULL)
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return;
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switch (tail->child->deref_type) {
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case nir_deref_type_array: {
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nir_deref_array *deref_array = nir_deref_as_array(tail->child);
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assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
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calc_sampler_offsets(tail->child, instr, array_elements,
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indirect, b, location);
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instr->sampler_index += deref_array->base_offset * *array_elements;
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if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
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nir_ssa_def *mul =
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nir_imul(b, nir_imm_int(b, *array_elements),
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nir_ssa_for_src(b, deref_array->indirect, 1));
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nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
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NIR_SRC_INIT);
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if (*indirect) {
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*indirect = nir_iadd(b, *indirect, mul);
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} else {
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*indirect = mul;
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}
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}
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*array_elements *= glsl_get_length(tail->type);
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break;
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}
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if (!shader_program->UniformStorage[location].sampler[stage].active) {
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assert(!"cannot return a sampler");
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return 0;
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case nir_deref_type_struct: {
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nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
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*location += tail->type->record_location_offset(deref_struct->index);
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calc_sampler_offsets(tail->child, instr, array_elements,
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indirect, b, location);
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break;
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}
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return shader_program->UniformStorage[location].sampler[stage].index;
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default:
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unreachable("Invalid deref type");
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break;
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}
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}
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static void
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lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
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gl_shader_stage stage, void *mem_ctx)
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gl_shader_stage stage, nir_builder *builder)
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{
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if (instr->sampler == NULL)
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return;
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/* Get the name and the offset */
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instr->sampler_index = 0;
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char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
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unsigned location = instr->sampler->var->data.location;
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unsigned array_elements = 1;
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nir_ssa_def *indirect = NULL;
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for (nir_deref *deref = &instr->sampler->deref;
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deref->child; deref = deref->child) {
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switch (deref->child->deref_type) {
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case nir_deref_type_array: {
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nir_deref_array *deref_array = nir_deref_as_array(deref->child);
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builder->cursor = nir_before_instr(&instr->instr);
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calc_sampler_offsets(&instr->sampler->deref, instr, &array_elements,
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&indirect, builder, &location);
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assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
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if (indirect) {
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/* First, we have to resize the array of texture sources */
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nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
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instr->num_srcs + 1);
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if (deref_array->deref.child) {
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ralloc_asprintf_append(&name, "[%u]",
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deref_array->deref_array_type == nir_deref_array_type_direct ?
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deref_array->base_offset : 0);
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} else {
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assert(deref->child->type->base_type == GLSL_TYPE_SAMPLER);
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instr->sampler_index = deref_array->base_offset;
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}
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/* XXX: We're assuming here that the indirect is the last array
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* thing we have. This should be ok for now as we don't support
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* arrays_of_arrays yet.
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*/
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if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
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/* First, we have to resize the array of texture sources */
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nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
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instr->num_srcs + 1);
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for (unsigned i = 0; i < instr->num_srcs; i++) {
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new_srcs[i].src_type = instr->src[i].src_type;
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nir_instr_move_src(&instr->instr, &new_srcs[i].src,
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&instr->src[i].src);
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}
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ralloc_free(instr->src);
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instr->src = new_srcs;
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/* Now we can go ahead and move the source over to being a
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* first-class texture source.
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*/
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instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
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instr->num_srcs++;
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nir_instr_move_src(&instr->instr,
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&instr->src[instr->num_srcs - 1].src,
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&deref_array->indirect);
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instr->sampler_array_size = glsl_get_length(deref->type);
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}
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break;
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for (unsigned i = 0; i < instr->num_srcs; i++) {
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new_srcs[i].src_type = instr->src[i].src_type;
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nir_instr_move_src(&instr->instr, &new_srcs[i].src,
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&instr->src[i].src);
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}
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case nir_deref_type_struct: {
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nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
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const char *field = glsl_get_struct_elem_name(deref->type,
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deref_struct->index);
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ralloc_asprintf_append(&name, ".%s", field);
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break;
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}
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ralloc_free(instr->src);
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instr->src = new_srcs;
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default:
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unreachable("Invalid deref type");
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break;
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}
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/* Now we can go ahead and move the source over to being a
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* first-class texture source.
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*/
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instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
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instr->num_srcs++;
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nir_instr_rewrite_src(&instr->instr,
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&instr->src[instr->num_srcs - 1].src,
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nir_src_for_ssa(indirect));
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instr->sampler_array_size = array_elements;
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}
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instr->sampler_index += get_sampler_index(shader_program, stage, name);
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if (location > shader_program->NumUniformStorage - 1 ||
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!shader_program->UniformStorage[location].sampler[stage].active) {
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assert(!"cannot return a sampler");
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return;
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}
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instr->sampler_index +=
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shader_program->UniformStorage[location].sampler[stage].index;
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instr->sampler = NULL;
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}
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typedef struct {
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void *mem_ctx;
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nir_builder builder;
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const struct gl_shader_program *shader_program;
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gl_shader_stage stage;
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} lower_state;
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@@ -147,7 +159,7 @@ lower_block_cb(nir_block *block, void *_state)
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if (instr->type == nir_instr_type_tex) {
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nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
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lower_sampler(tex_instr, state->shader_program, state->stage,
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state->mem_ctx);
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&state->builder);
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}
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}
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@@ -160,7 +172,7 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr
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{
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lower_state state;
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state.mem_ctx = ralloc_parent(impl);
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nir_builder_init(&state.builder, impl);
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state.shader_program = shader_program;
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state.stage = stage;
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