diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 65f5e9fbf1e..56effbf00b8 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -3625,7 +3625,6 @@ fs_visitor::emit_repclear_shader() bld.exec_all().group(1, 0).MOV(component(header, 2), brw_imm_ud(i)); write = bld.emit(FS_OPCODE_REP_FB_WRITE); - write->saturate = key->clamp_fragment_color; write->target = i; /* We can use a headerless message for the first render target */ write->header_size = i == 0 ? 0 : 2;