radv: only enable VK_AMD_gpu_shader_{half_float,int16} on GFX9+
These two extensions are supported on GFX8 but the throughput of 16-bit floats/integers is same as 32-bit. Also, shaderInt16 is only enabled on GFX9+ for the same reason, be more consistent. This fixes a crash with Wolfenstein II because it expects shaderInt16 to be enabled when VK_AMD_gpu_shader_half_float is exposed. Note that AMDVLK only enables these extensions on GFX9+. Cc: 19.1 <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -133,8 +133,8 @@ EXTENSIONS = [
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Extension('VK_AMD_buffer_marker', 1, True),
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Extension('VK_AMD_draw_indirect_count', 1, True),
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Extension('VK_AMD_gcn_shader', 1, True),
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Extension('VK_AMD_gpu_shader_half_float', 1, 'device->rad_info.chip_class >= GFX8 && HAVE_LLVM >= 0x0800'),
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Extension('VK_AMD_gpu_shader_int16', 1, 'device->rad_info.chip_class >= GFX8'),
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Extension('VK_AMD_gpu_shader_half_float', 1, 'device->rad_info.chip_class >= GFX9 && HAVE_LLVM >= 0x0800'),
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Extension('VK_AMD_gpu_shader_int16', 1, 'device->rad_info.chip_class >= GFX9'),
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Extension('VK_AMD_rasterization_order', 1, 'device->has_out_of_order_rast'),
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Extension('VK_AMD_shader_ballot', 1, 'device->use_shader_ballot'),
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Extension('VK_AMD_shader_core_properties', 1, True),
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