gallium/util: add _LZ and TXF options to simple shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -273,7 +273,8 @@ static void init_prog(struct program *p)
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p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
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TGSI_INTERPOLATE_LINEAR,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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TGSI_RETURN_TYPE_FLOAT, false,
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false);
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}
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static void close_prog(struct program *p)
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