nir/builder: Add a name format arg to nir_builder_init_simple_shader().
This cleans up a bunch of gross sprintfs and keeps the caller from needing to remember to ralloc_strdup. I added a couple of '"%s", name ? name : ""' to radv where I didn't fully trace through whether a non-null name was being passed in. I also took the liberty of adding a basic name to a few shaders (pan_blit, unit tests) Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
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@@ -29,10 +29,8 @@ blorp_nir_init_shader(nir_builder *b,
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gl_shader_stage stage,
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const char *name)
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{
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*b = nir_builder_init_simple_shader(stage, NULL);
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*b = nir_builder_init_simple_shader(stage, NULL, "%s", name ? name : "");
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ralloc_adopt(mem_ctx, b->shader);
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if (name != NULL)
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b->shader->info.name = ralloc_strdup(b->shader, name);
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if (stage == MESA_SHADER_FRAGMENT)
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b->shader->info.fs.origin_upper_left = true;
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}
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