microsoft/compiler: Improve linking helpers
* Take masks instead of shaders * Be more aggressive at removing sysvals * Handle loading from outputs Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28535>
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@@ -414,6 +414,7 @@ dzn_pipeline_compile_shader(struct dzn_device *device,
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struct blob dxil_blob;
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VkResult result = VK_SUCCESS;
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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if (instance->debug_flags & DZN_DEBUG_NIR)
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nir_print_shader(nir, stderr);
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