Put static pointers to vec[234]_types along with the static float_type.

Otherwise you have to type a lot of get_instance.
This commit is contained in:
Eric Anholt
2010-04-22 09:47:27 -07:00
committed by Ian Romanick
parent 8d3e59f1f3
commit ec9e73870c
4 changed files with 24 additions and 39 deletions
+15 -30
View File
@@ -296,10 +296,6 @@ make_gentype_function(glsl_symbol_table *symtab, exec_list *instructions,
const glsl_type *type))
{
ir_function *const f = new ir_function(name);
const glsl_type *float_type = glsl_type::float_type;
const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
@@ -307,13 +303,13 @@ make_gentype_function(glsl_symbol_table *symtab, exec_list *instructions,
instructions->push_tail(f);
generate_function_instance(f, name, instructions, n_args, generate,
float_type, float_type);
glsl_type::float_type, glsl_type::float_type);
generate_function_instance(f, name, instructions, n_args, generate,
vec2_type, vec2_type);
glsl_type::vec2_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, n_args, generate,
vec3_type, vec3_type);
glsl_type::vec3_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, n_args, generate,
vec4_type, vec4_type);
glsl_type::vec4_type, glsl_type::vec4_type);
}
static void
@@ -409,9 +405,6 @@ generate_vec_compare_function(glsl_symbol_table *symtab,
bool do_bool)
{
ir_function *const f = new ir_function(name);
const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *ivec2_type = glsl_type::get_instance(GLSL_TYPE_INT, 2, 1);
const glsl_type *ivec3_type = glsl_type::get_instance(GLSL_TYPE_INT, 3, 1);
const glsl_type *ivec4_type = glsl_type::get_instance(GLSL_TYPE_INT, 4, 1);
@@ -428,11 +421,11 @@ generate_vec_compare_function(glsl_symbol_table *symtab,
instructions->push_tail(f);
generate_function_instance(f, name, instructions, 2, generate,
bvec2_type, vec2_type);
bvec2_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, 2, generate,
bvec3_type, vec3_type);
bvec3_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, 2, generate,
bvec4_type, vec4_type);
bvec4_type, glsl_type::vec4_type);
generate_function_instance(f, name, instructions, 2, generate,
bvec2_type, ivec2_type);
@@ -482,10 +475,6 @@ generate_length_functions(glsl_symbol_table *symtab, exec_list *instructions)
{
const char *name = "length";
ir_function *const f = new ir_function(name);
const glsl_type *float_type = glsl_type::float_type;
const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
@@ -493,13 +482,13 @@ generate_length_functions(glsl_symbol_table *symtab, exec_list *instructions)
instructions->push_tail(f);
generate_function_instance(f, name, instructions, 1, generate_length,
float_type, float_type);
glsl_type::float_type, glsl_type::float_type);
generate_function_instance(f, name, instructions, 1, generate_length,
float_type, vec2_type);
glsl_type::float_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, 1, generate_length,
float_type, vec3_type);
glsl_type::float_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, 1, generate_length,
float_type, vec4_type);
glsl_type::float_type, glsl_type::vec4_type);
}
static void
@@ -524,10 +513,6 @@ generate_dot_functions(glsl_symbol_table *symtab, exec_list *instructions)
{
const char *name = "dot";
ir_function *const f = new ir_function(name);
const glsl_type *float_type = glsl_type::float_type;
const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
@@ -535,13 +520,13 @@ generate_dot_functions(glsl_symbol_table *symtab, exec_list *instructions)
instructions->push_tail(f);
generate_function_instance(f, name, instructions, 2, generate_dot,
float_type, float_type);
glsl_type::float_type, glsl_type::float_type);
generate_function_instance(f, name, instructions, 2, generate_dot,
float_type, vec2_type);
glsl_type::float_type, glsl_type::vec2_type);
generate_function_instance(f, name, instructions, 2, generate_dot,
float_type, vec3_type);
glsl_type::float_type, glsl_type::vec3_type);
generate_function_instance(f, name, instructions, 2, generate_dot,
float_type, vec4_type);
glsl_type::float_type, glsl_type::vec4_type);
}
static void