llvmpipe: add support for tessellation shaders
This adds the hooks between llvmpipe and draw to enable tessellation shaders. It also updates the CI results and docs. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3841> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3841>
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@@ -130,7 +130,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
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GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe, swr)
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GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50)
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GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
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GL_ARB_tessellation_shader DONE (i965/gen7+, swr)
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GL_ARB_tessellation_shader DONE (i965/gen7+, llvmpipe, swr)
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GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
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GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
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GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
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