mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't already support this as we were. Several vendors said they'd ship it, but there didn't seem to be enough interest to put in the effort to make it ARB or KHR. v2: Fix a couple typos and rename the spec file to EXT_shader_integer_mix.spec. Suggested by Roland. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
@@ -190,7 +190,7 @@ shader_bit_encoding(const _mesa_glsl_parse_state *state)
|
||||
static bool
|
||||
shader_integer_mix(const _mesa_glsl_parse_state *state)
|
||||
{
|
||||
return v130(state) && state->MESA_shader_integer_mix_enable;
|
||||
return v130(state) && state->EXT_shader_integer_mix_enable;
|
||||
}
|
||||
|
||||
static bool
|
||||
|
||||
Reference in New Issue
Block a user