diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 0fc736f19c8..9ffc95e8a87 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1996,7 +1996,6 @@ set_shader_inout_layout(struct gl_shader *shader, } break; case MESA_SHADER_TESS_EVAL: - shader->OES_tessellation_point_size_enable = state->OES_tessellation_point_size_enable || state->EXT_tessellation_point_size_enable; shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_UNSPECIFIED; if (state->in_qualifier->flags.q.prim_type) { switch (state->in_qualifier->prim_type) { @@ -2025,7 +2024,6 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.TessEval.PointMode = state->in_qualifier->point_mode; break; case MESA_SHADER_GEOMETRY: - shader->OES_geometry_point_size_enable = state->OES_geometry_point_size_enable || state->EXT_geometry_point_size_enable; shader->info.Geom.VerticesOut = -1; if (state->out_qualifier->flags.q.max_vertices) { unsigned qual_max_vertices; diff --git a/src/mesa/main/shader_types.h b/src/mesa/main/shader_types.h index 34e3151f3ba..709206c6eaf 100644 --- a/src/mesa/main/shader_types.h +++ b/src/mesa/main/shader_types.h @@ -188,8 +188,6 @@ struct gl_shader bool EarlyFragmentTests; bool ARB_fragment_coord_conventions_enable; - bool OES_geometry_point_size_enable; - bool OES_tessellation_point_size_enable; bool redeclares_gl_fragcoord; bool uses_gl_fragcoord;