diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 5b8e5b4c48f..e610fda002c 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -84,6 +84,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->forced_language_version = ctx->Const.ForceGLSLVersion; if (ctx->Const.GLSLZeroInit == 1) { this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out); + } else if (ctx->Const.GLSLZeroInit == 2) { + this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out); } else { this->zero_init = 0; } diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index c9fd56c547e..42a0c663b6e 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -924,7 +924,7 @@ brw_process_driconf_options(struct brw_context *brw) ctx->Const.ForceGLSLAbsSqrt = driQueryOptionb(options, "force_glsl_abs_sqrt"); - ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init"); + ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init") ? 1 : 0; brw->dual_color_blend_by_location = driQueryOptionb(options, "dual_color_blend_by_location"); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a46eb72da9a..7046e8adfa3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3868,9 +3868,9 @@ struct gl_constants GLboolean ForceGLSLAbsSqrt; /** - * Force uninitialized variables to default to zero. + * Types of variable to default initialized to zero. */ - GLboolean GLSLZeroInit; + GLuint GLSLZeroInit; /** * Treat integer textures using GL_LINEAR filters as GL_NEAREST. diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 6b102074bfb..2403bd60a8c 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1203,7 +1203,9 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_texture_integer = GL_FALSE; } - consts->GLSLZeroInit = options->glsl_zero_init; + if (options->glsl_zero_init) { + consts->GLSLZeroInit = 1; + } consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;