mesa: add KHR_no_error support to glMinSampleShading()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -9,7 +9,7 @@
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<enum name="SAMPLE_SHADING" value="0x8C36"/>
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<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
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<function name="MinSampleShading" es2="3.2">
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<function name="MinSampleShading" es2="3.2" no_error="true">
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<param name="value" type="GLfloat"/>
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</function>
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