i965: Make sure the VS URB size is big enough to fit a VF VUE.
This fix is just from code and docs inspection, but it may fix hangs on some applications.
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@@ -68,6 +68,7 @@ static void release_tmps( struct brw_vs_compile *c )
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static void brw_vs_alloc_regs( struct brw_vs_compile *c )
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{
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GLuint i, reg = 0, mrf;
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int attributes_in_vue;
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/* Determine whether to use a real constant buffer or use a block
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* of GRF registers for constants. The later is faster but only
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@@ -221,10 +222,15 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
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*/
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c->prog_data.urb_read_length = (c->nr_inputs + 1) / 2;
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/* The VS VUEs are shared by VF (outputting our inputs) and VS, so size
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* them to fit the biggest thing they need to.
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*/
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attributes_in_vue = MAX2(c->nr_outputs, c->nr_inputs);
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if (BRW_IS_IGDNG(c->func.brw))
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c->prog_data.urb_entry_size = (c->nr_outputs + 6 + 3) / 4;
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c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4;
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else
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c->prog_data.urb_entry_size = (c->nr_outputs + 2 + 3) / 4;
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c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4;
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c->prog_data.total_grf = reg;
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