mesa: Add infrastructure for GL_ARB_sample_shading

This patch implements the common support code required for the
GL_ARB_sample_shading extension.

V2: Move GL_ARB_sample_shading to ARB extension list.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
This commit is contained in:
Anuj Phogat
2013-08-30 12:34:36 -07:00
parent 3c28b2c09f
commit e919e5ee4e
6 changed files with 9 additions and 0 deletions
+3
View File
@@ -1249,6 +1249,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
if (extensions->ARB_sample_shading)
add_builtin_define(parser, "GL_ARB_sample_shading", 1);
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);