glsl: don't pass gl_context to lower shared references.
this uses the consts only Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
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@@ -4581,7 +4581,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
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ctx->Const.UseSTD430AsDefaultPacking);
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if (i == MESA_SHADER_COMPUTE)
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lower_shared_reference(ctx, prog, prog->_LinkedShaders[i]);
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lower_shared_reference(&ctx->Const, prog, prog->_LinkedShaders[i]);
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lower_vector_derefs(prog->_LinkedShaders[i]);
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do_vec_index_to_swizzle(prog->_LinkedShaders[i]->ir);
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