mesa: regenerated enums.c file

This commit is contained in:
Brian Paul
2009-07-14 07:47:19 -06:00
parent b727150b14
commit e786ecbfb5
+3 -2
View File
@@ -958,8 +958,8 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0"
"GL_MAX_VARYING_FLOATS\0"
"GL_MAX_VARYING_FLOATS_ARB\0"
"GL_MAX_VERTEX_GENERIC_ATTRIBS\0"
"GL_MAX_VERTEX_GENERIC_ATTRIBS_ARB\0"
"GL_MAX_VERTEX_ATTRIBS\0"
"GL_MAX_VERTEX_ATTRIBS_ARB\0"
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0"
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0"
"GL_MAX_VERTEX_UNIFORM_COMPONENTS\0"
@@ -5113,6 +5113,7 @@ const char *_mesa_lookup_prim_by_nr( int nr )
}
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;