tu: Expose shaderStorageImage*WithoutFormat
We don't use the format anymore in the backend, except determining the number of components, and we fallback to 4 there if it's not specified. So we should be safe to enable this. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
This commit is contained in:
@@ -407,8 +407,8 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
|
|||||||
.shaderSampledImageArrayDynamicIndexing = true,
|
.shaderSampledImageArrayDynamicIndexing = true,
|
||||||
.shaderStorageBufferArrayDynamicIndexing = true,
|
.shaderStorageBufferArrayDynamicIndexing = true,
|
||||||
.shaderStorageImageArrayDynamicIndexing = true,
|
.shaderStorageImageArrayDynamicIndexing = true,
|
||||||
.shaderStorageImageReadWithoutFormat = false,
|
.shaderStorageImageReadWithoutFormat = true,
|
||||||
.shaderStorageImageWriteWithoutFormat = false,
|
.shaderStorageImageWriteWithoutFormat = true,
|
||||||
.shaderClipDistance = false,
|
.shaderClipDistance = false,
|
||||||
.shaderCullDistance = false,
|
.shaderCullDistance = false,
|
||||||
.shaderFloat64 = false,
|
.shaderFloat64 = false,
|
||||||
|
|||||||
Reference in New Issue
Block a user