mesa/main: ff-fragshader to nir
There's little point in emitting GLSL IR for the fixed-function fragment shaders, when we can emit NIR directly instead. This simplifies things a bit, and makes the fixed-function vertex and fragment shaders look a lot more alike. The reason the old code did the splats, was that TEXENV_SRC_ZERO and TEXENV_SRC_ONE returned scalars. I decided to keep it vector, and let the nir optimization passes clean this up instead when needed, as that keeps the code a bit more straight forward. Reviewed-by: Adam Jackson <ajax@redhat.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22755>
This commit is contained in:
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Marge Bot
parent
a37051304a
commit
e607a89f22
@@ -251,7 +251,7 @@ traces:
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minetest/minetest-v2.trace:
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freedreno-a306:
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checksum: 37081a69137df415cfda13dac62966c4
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checksum: 620ee59628e66684033bb6a44e333d89
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freedreno-a530:
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checksum: 824672b1eef72c0223ac754dfc46e2d5
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freedreno-a618:
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@@ -31,28 +31,20 @@
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#include "main/context.h"
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#include "main/macros.h"
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#include "main/samplerobj.h"
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#include "main/shaderobj.h"
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#include "main/state.h"
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#include "main/texenvprogram.h"
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#include "main/texobj.h"
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#include "main/uniforms.h"
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#include "compiler/glsl/ir_builder.h"
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#include "compiler/glsl/ir_optimization.h"
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#include "compiler/glsl/glsl_parser_extras.h"
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#include "compiler/glsl/glsl_symbol_table.h"
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#include "compiler/glsl_types.h"
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#include "program/link_program.h"
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#include "program/program.h"
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#include "program/programopt.h"
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#include "program/prog_cache.h"
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#include "program/prog_instruction.h"
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
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#include "program/prog_statevars.h"
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#include "program/prog_to_nir.h"
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#include "util/bitscan.h"
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using namespace ir_builder;
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_program.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_builtin_builder.h"
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/*
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* Note on texture units:
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@@ -332,58 +324,107 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
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/** State used to build the fragment program:
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*/
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class texenv_fragment_program : public ir_factory {
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public:
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struct gl_shader_program *shader_program;
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struct gl_shader *shader;
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exec_list *top_instructions;
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struct texenv_fragment_program {
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nir_builder *b;
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struct gl_program_parameter_list *state_params;
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struct state_key *state;
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ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS];
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/* Reg containing each texture unit's sampled texture color,
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* else undef.
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nir_variable *sampler_vars[MAX_TEXTURE_COORD_UNITS];
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nir_ssa_def *src_texture[MAX_TEXTURE_COORD_UNITS];
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/* ssa-def containing each texture unit's sampled texture color,
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* else NULL.
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*/
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ir_rvalue *src_previous; /**< Reg containing color from previous
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* stage. May need to be decl'd.
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*/
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nir_ssa_def *src_previous; /**< Color from previous stage */
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};
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static ir_rvalue *
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get_current_attrib(texenv_fragment_program *p, GLuint attrib)
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static nir_variable *
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register_state_var(texenv_fragment_program *p,
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gl_state_index s0,
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gl_state_index s1,
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gl_state_index s2,
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gl_state_index s3,
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const struct glsl_type *type)
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{
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ir_variable *current;
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char name[128];
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gl_state_index16 tokens[STATE_LENGTH];
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tokens[0] = s0;
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tokens[1] = s1;
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tokens[2] = s2;
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tokens[3] = s3;
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nir_variable *var = nir_find_state_variable(p->b->shader, tokens);
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if (var)
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return var;
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snprintf(name, sizeof(name), "gl_CurrentAttribFrag%uMESA", attrib);
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int loc = _mesa_add_state_reference(p->state_params, tokens);
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current = p->shader->symbols->get_variable(name);
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assert(current);
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return new(p->mem_ctx) ir_dereference_variable(current);
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char *name = _mesa_program_state_string(tokens);
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var = nir_variable_create(p->b->shader, nir_var_uniform, type, name);
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free(name);
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var->num_state_slots = 1;
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var->state_slots = ralloc_array(var, nir_state_slot, 1);
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var->data.driver_location = loc;
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memcpy(var->state_slots[0].tokens, tokens,
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sizeof(var->state_slots[0].tokens));
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p->b->shader->num_uniforms++;
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return var;
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}
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static ir_rvalue *
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static nir_ssa_def *
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load_state_var(texenv_fragment_program *p,
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gl_state_index s0,
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gl_state_index s1,
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gl_state_index s2,
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gl_state_index s3,
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const struct glsl_type *type)
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{
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nir_variable *var = register_state_var(p, s0, s1, s2, s3, type);
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return nir_load_var(p->b, var);
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}
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static nir_ssa_def *
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load_input(texenv_fragment_program *p, gl_varying_slot slot,
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const struct glsl_type *type)
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{
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nir_variable *var =
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nir_get_variable_with_location(p->b->shader,
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nir_var_shader_in,
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slot,
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type);
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var->data.interpolation = INTERP_MODE_NONE;
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return nir_load_var(p->b, var);
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}
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static nir_ssa_def *
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get_current_attrib(texenv_fragment_program *p, GLuint attrib)
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{
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return load_state_var(p, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,
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(gl_state_index)attrib,
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STATE_NOT_STATE_VAR,
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STATE_NOT_STATE_VAR,
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glsl_vec4_type());
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}
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static nir_ssa_def *
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get_gl_Color(texenv_fragment_program *p)
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{
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if (p->state->inputs_available & VARYING_BIT_COL0) {
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ir_variable *var = p->shader->symbols->get_variable("gl_Color");
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assert(var);
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return new(p->mem_ctx) ir_dereference_variable(var);
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return load_input(p, VARYING_SLOT_COL0, glsl_vec4_type());
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} else {
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return get_current_attrib(p, VERT_ATTRIB_COLOR0);
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}
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}
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static ir_rvalue *
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static nir_ssa_def *
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get_source(texenv_fragment_program *p,
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GLuint src, GLuint unit)
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{
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ir_variable *var;
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ir_dereference *deref;
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switch (src) {
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case TEXENV_SRC_TEXTURE:
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return new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]);
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return p->src_texture[unit];
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case TEXENV_SRC_TEXTURE0:
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case TEXENV_SRC_TEXTURE1:
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@@ -393,33 +434,29 @@ get_source(texenv_fragment_program *p,
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case TEXENV_SRC_TEXTURE5:
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case TEXENV_SRC_TEXTURE6:
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case TEXENV_SRC_TEXTURE7:
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return new(p->mem_ctx)
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ir_dereference_variable(p->src_texture[src - TEXENV_SRC_TEXTURE0]);
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return p->src_texture[src - TEXENV_SRC_TEXTURE0];
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case TEXENV_SRC_CONSTANT:
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var = p->shader->symbols->get_variable("gl_TextureEnvColor");
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assert(var);
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deref = new(p->mem_ctx) ir_dereference_variable(var);
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var->data.max_array_access = MAX2(var->data.max_array_access, (int)unit);
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return new(p->mem_ctx) ir_dereference_array(deref,
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new(p->mem_ctx) ir_constant(unit));
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return load_state_var(p, STATE_TEXENV_COLOR,
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(gl_state_index)unit,
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STATE_NOT_STATE_VAR,
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STATE_NOT_STATE_VAR,
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glsl_vec4_type());
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case TEXENV_SRC_PRIMARY_COLOR:
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var = p->shader->symbols->get_variable("gl_Color");
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assert(var);
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return new(p->mem_ctx) ir_dereference_variable(var);
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return get_gl_Color(p);
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case TEXENV_SRC_ZERO:
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return new(p->mem_ctx) ir_constant(0.0f);
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return nir_imm_zero(p->b, 4, 32);
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case TEXENV_SRC_ONE:
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return new(p->mem_ctx) ir_constant(1.0f);
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return nir_imm_vec4(p->b, 1.0f, 1.0f, 1.0f, 1.0f);
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case TEXENV_SRC_PREVIOUS:
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if (!p->src_previous) {
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return get_gl_Color(p);
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} else {
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return p->src_previous->clone(p->mem_ctx, NULL);
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return p->src_previous;
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}
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default:
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@@ -428,27 +465,28 @@ get_source(texenv_fragment_program *p,
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}
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}
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static ir_rvalue *
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static nir_ssa_def *
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emit_combine_source(texenv_fragment_program *p,
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GLuint unit,
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GLuint source,
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GLuint operand)
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{
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ir_rvalue *src;
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nir_ssa_def *src;
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src = get_source(p, source, unit);
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switch (operand) {
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case TEXENV_OPR_ONE_MINUS_COLOR:
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return sub(new(p->mem_ctx) ir_constant(1.0f), src);
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return nir_fsub(p->b, nir_imm_float(p->b, 1.0), src);
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case TEXENV_OPR_ALPHA:
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return src->type->is_scalar() ? src : swizzle_w(src);
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return src->num_components == 1 ? src : nir_channel(p->b, src, 3);
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case TEXENV_OPR_ONE_MINUS_ALPHA: {
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ir_rvalue *const scalar = src->type->is_scalar() ? src : swizzle_w(src);
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nir_ssa_def *scalar =
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src->num_components == 1 ? src : nir_channel(p->b, src, 3);
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return sub(new(p->mem_ctx) ir_constant(1.0f), scalar);
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return nir_fsub(p->b, nir_imm_float(p->b, 1.0), scalar);
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}
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case TEXENV_OPR_COLOR:
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@@ -500,24 +538,24 @@ static GLboolean args_match( const struct state_key *key, GLuint unit )
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return GL_TRUE;
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}
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static ir_rvalue *
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smear(ir_rvalue *val)
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static nir_ssa_def *
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smear(nir_builder *b, nir_ssa_def *val)
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{
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if (!val->type->is_scalar())
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if (val->num_components != 1)
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return val;
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return swizzle_xxxx(val);
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return nir_vec4(b, val, val, val, val);
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}
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static ir_rvalue *
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emit_combine(texenv_fragment_program *p,
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static nir_ssa_def *
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emit_combine(struct texenv_fragment_program *p,
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GLuint unit,
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GLuint nr,
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GLuint mode,
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const struct gl_tex_env_argument *opt)
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{
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ir_rvalue *src[MAX_COMBINER_TERMS];
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ir_rvalue *tmp0, *tmp1;
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nir_ssa_def *src[MAX_COMBINER_TERMS];
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nir_ssa_def *tmp0, *tmp1;
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GLuint i;
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assert(nr <= MAX_COMBINER_TERMS);
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@@ -530,52 +568,51 @@ emit_combine(texenv_fragment_program *p,
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return src[0];
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case TEXENV_MODE_MODULATE:
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return mul(src[0], src[1]);
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return nir_fmul(p->b, src[0], src[1]);
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case TEXENV_MODE_ADD:
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return add(src[0], src[1]);
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return nir_fadd(p->b, src[0], src[1]);
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case TEXENV_MODE_ADD_SIGNED:
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return add(add(src[0], src[1]), new(p->mem_ctx) ir_constant(-0.5f));
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return nir_fadd_imm(p->b, nir_fadd(p->b, src[0], src[1]), -0.5f);
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case TEXENV_MODE_INTERPOLATE:
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/* Arg0 * (Arg2) + Arg1 * (1-Arg2) */
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tmp0 = mul(src[0], src[2]);
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tmp1 = mul(src[1], sub(new(p->mem_ctx) ir_constant(1.0f),
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src[2]->clone(p->mem_ctx, NULL)));
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return add(tmp0, tmp1);
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return nir_flrp(p->b, src[1], src[0], src[2]);
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case TEXENV_MODE_SUBTRACT:
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return sub(src[0], src[1]);
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return nir_fsub(p->b, src[0], src[1]);
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case TEXENV_MODE_DOT3_RGBA:
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case TEXENV_MODE_DOT3_RGBA_EXT:
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case TEXENV_MODE_DOT3_RGB_EXT:
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case TEXENV_MODE_DOT3_RGB: {
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tmp0 = mul(src[0], new(p->mem_ctx) ir_constant(2.0f));
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tmp0 = add(tmp0, new(p->mem_ctx) ir_constant(-1.0f));
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case TEXENV_MODE_DOT3_RGB:
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tmp0 = nir_fadd_imm(p->b, nir_fmul_imm(p->b, src[0], 2.0f), -1.0f);
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tmp1 = nir_fadd_imm(p->b, nir_fmul_imm(p->b, src[1], 2.0f), -1.0f);
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return nir_fdot3(p->b, smear(p->b, tmp0), smear(p->b, tmp1));
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tmp1 = mul(src[1], new(p->mem_ctx) ir_constant(2.0f));
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tmp1 = add(tmp1, new(p->mem_ctx) ir_constant(-1.0f));
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return dot(swizzle_xyz(smear(tmp0)), swizzle_xyz(smear(tmp1)));
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}
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case TEXENV_MODE_MODULATE_ADD_ATI:
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return add(mul(src[0], src[2]), src[1]);
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return nir_fmad(p->b, src[0], src[2], src[1]);
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case TEXENV_MODE_MODULATE_SIGNED_ADD_ATI:
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return add(add(mul(src[0], src[2]), src[1]),
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new(p->mem_ctx) ir_constant(-0.5f));
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return nir_fadd_imm(p->b,
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nir_fadd(p->b,
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nir_fmul(p->b, src[0], src[2]),
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src[1]),
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-0.5f);
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case TEXENV_MODE_MODULATE_SUBTRACT_ATI:
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return sub(mul(src[0], src[2]), src[1]);
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return nir_fsub(p->b, nir_fmul(p->b, src[0], src[2]), src[1]);
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case TEXENV_MODE_ADD_PRODUCTS_NV:
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return add(mul(src[0], src[1]), mul(src[2], src[3]));
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return nir_fadd(p->b, nir_fmul(p->b, src[0], src[1]),
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nir_fmul(p->b, src[2], src[3]));
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case TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV:
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return add(add(mul(src[0], src[1]), mul(src[2], src[3])),
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new(p->mem_ctx) ir_constant(-0.5f));
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return nir_fadd_imm(p->b,
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nir_fadd(p->b,
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nir_fmul(p->b, src[0], src[1]),
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nir_fmul(p->b, src[2], src[3])),
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-0.5f);
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default:
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assert(0);
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return src[0];
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@@ -585,7 +622,7 @@ emit_combine(texenv_fragment_program *p,
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/**
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* Generate instructions for one texture unit's env/combiner mode.
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*/
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static ir_rvalue *
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static nir_ssa_def *
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emit_texenv(texenv_fragment_program *p, GLuint unit)
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{
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const struct state_key *key = p->state;
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@@ -628,9 +665,7 @@ emit_texenv(texenv_fragment_program *p, GLuint unit)
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else
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alpha_saturate = GL_FALSE;
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ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine");
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ir_dereference *deref;
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ir_rvalue *val;
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nir_ssa_def *val;
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/* Emit the RGB and A combine ops
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*/
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@@ -640,22 +675,19 @@ emit_texenv(texenv_fragment_program *p, GLuint unit)
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key->unit[unit].NumArgsRGB,
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key->unit[unit].ModeRGB,
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key->unit[unit].ArgsRGB);
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val = smear(val);
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val = smear(p->b, val);
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if (rgb_saturate)
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val = saturate(val);
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p->emit(assign(temp_var, val));
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val = nir_fsat(p->b, val);
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}
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else if (key->unit[unit].ModeRGB == TEXENV_MODE_DOT3_RGBA_EXT ||
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key->unit[unit].ModeRGB == TEXENV_MODE_DOT3_RGBA) {
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ir_rvalue *val = emit_combine(p, unit,
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key->unit[unit].NumArgsRGB,
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key->unit[unit].ModeRGB,
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key->unit[unit].ArgsRGB);
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val = smear(val);
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val = emit_combine(p, unit,
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key->unit[unit].NumArgsRGB,
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key->unit[unit].ModeRGB,
|
||||
key->unit[unit].ArgsRGB);
|
||||
val = smear(p->b, val);
|
||||
if (rgb_saturate)
|
||||
val = saturate(val);
|
||||
p->emit(assign(temp_var, val));
|
||||
val = nir_fsat(p->b, val);
|
||||
}
|
||||
else {
|
||||
/* Need to do something to stop from re-emitting identical
|
||||
@@ -665,47 +697,46 @@ emit_texenv(texenv_fragment_program *p, GLuint unit)
|
||||
key->unit[unit].NumArgsRGB,
|
||||
key->unit[unit].ModeRGB,
|
||||
key->unit[unit].ArgsRGB);
|
||||
val = swizzle_xyz(smear(val));
|
||||
val = smear(p->b, val);
|
||||
if (rgb_saturate)
|
||||
val = saturate(val);
|
||||
p->emit(assign(temp_var, val, WRITEMASK_XYZ));
|
||||
val = nir_fsat(p->b, val);
|
||||
nir_ssa_def *rgb = val;
|
||||
|
||||
val = emit_combine(p, unit,
|
||||
key->unit[unit].NumArgsA,
|
||||
key->unit[unit].ModeA,
|
||||
key->unit[unit].ArgsA);
|
||||
val = swizzle_w(smear(val));
|
||||
if (alpha_saturate)
|
||||
val = saturate(val);
|
||||
p->emit(assign(temp_var, val, WRITEMASK_W));
|
||||
}
|
||||
|
||||
deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
|
||||
if (val->num_components != 1)
|
||||
val = nir_channel(p->b, val, 3);
|
||||
|
||||
if (alpha_saturate)
|
||||
val = nir_fsat(p->b, val);
|
||||
nir_ssa_def *a = val;
|
||||
|
||||
val = nir_vector_insert_imm(p->b, rgb, a, 3);
|
||||
}
|
||||
|
||||
/* Deal with the final shift:
|
||||
*/
|
||||
if (alpha_shift || rgb_shift) {
|
||||
ir_constant *shift;
|
||||
nir_ssa_def *shift;
|
||||
|
||||
if (rgb_shift == alpha_shift) {
|
||||
shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift));
|
||||
shift = nir_imm_float(p->b, (float)(1 << rgb_shift));
|
||||
}
|
||||
else {
|
||||
ir_constant_data const_data;
|
||||
|
||||
const_data.f[0] = float(1 << rgb_shift);
|
||||
const_data.f[1] = float(1 << rgb_shift);
|
||||
const_data.f[2] = float(1 << rgb_shift);
|
||||
const_data.f[3] = float(1 << alpha_shift);
|
||||
|
||||
shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type,
|
||||
&const_data);
|
||||
shift = nir_imm_vec4(p->b,
|
||||
(float)(1 << rgb_shift),
|
||||
(float)(1 << rgb_shift),
|
||||
(float)(1 << rgb_shift),
|
||||
(float)(1 << alpha_shift));
|
||||
}
|
||||
|
||||
return saturate(mul(deref, shift));
|
||||
return nir_fsat(p->b, nir_fmul(p->b, val, shift));
|
||||
}
|
||||
else
|
||||
return deref;
|
||||
return val;
|
||||
}
|
||||
|
||||
|
||||
@@ -714,127 +745,90 @@ emit_texenv(texenv_fragment_program *p, GLuint unit)
|
||||
*/
|
||||
static void load_texture( texenv_fragment_program *p, GLuint unit )
|
||||
{
|
||||
ir_dereference *deref;
|
||||
|
||||
if (p->src_texture[unit])
|
||||
return;
|
||||
|
||||
const GLuint texTarget = p->state->unit[unit].source_index;
|
||||
ir_rvalue *texcoord;
|
||||
nir_ssa_def *texcoord;
|
||||
|
||||
if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) {
|
||||
texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
|
||||
} else {
|
||||
ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
|
||||
assert(tc_array);
|
||||
texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
|
||||
ir_rvalue *index = new(p->mem_ctx) ir_constant(unit);
|
||||
texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
|
||||
tc_array->data.max_array_access = MAX2(tc_array->data.max_array_access, (int)unit);
|
||||
texcoord = load_input(p,
|
||||
(gl_varying_slot)(VARYING_SLOT_TEX0 + unit),
|
||||
glsl_vec4_type());
|
||||
}
|
||||
|
||||
if (!p->state->unit[unit].enabled) {
|
||||
p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
|
||||
"dummy_tex");
|
||||
p->emit(p->src_texture[unit]);
|
||||
|
||||
p->emit(assign(p->src_texture[unit], new(p->mem_ctx) ir_constant(0.0f)));
|
||||
p->src_texture[unit] = nir_imm_zero(p->b, 4, 32);
|
||||
return ;
|
||||
}
|
||||
|
||||
const glsl_type *sampler_type = NULL;
|
||||
int coords = 0;
|
||||
unsigned num_srcs = 4;
|
||||
if (p->state->unit[unit].shadow)
|
||||
num_srcs++;
|
||||
|
||||
switch (texTarget) {
|
||||
case TEXTURE_1D_INDEX:
|
||||
if (p->state->unit[unit].shadow)
|
||||
sampler_type = glsl_type::sampler1DShadow_type;
|
||||
else
|
||||
sampler_type = glsl_type::sampler1D_type;
|
||||
coords = 1;
|
||||
break;
|
||||
case TEXTURE_1D_ARRAY_INDEX:
|
||||
if (p->state->unit[unit].shadow)
|
||||
sampler_type = glsl_type::sampler1DArrayShadow_type;
|
||||
else
|
||||
sampler_type = glsl_type::sampler1DArray_type;
|
||||
coords = 2;
|
||||
break;
|
||||
case TEXTURE_2D_INDEX:
|
||||
if (p->state->unit[unit].shadow)
|
||||
sampler_type = glsl_type::sampler2DShadow_type;
|
||||
else
|
||||
sampler_type = glsl_type::sampler2D_type;
|
||||
coords = 2;
|
||||
break;
|
||||
case TEXTURE_2D_ARRAY_INDEX:
|
||||
if (p->state->unit[unit].shadow)
|
||||
sampler_type = glsl_type::sampler2DArrayShadow_type;
|
||||
else
|
||||
sampler_type = glsl_type::sampler2DArray_type;
|
||||
coords = 3;
|
||||
break;
|
||||
case TEXTURE_RECT_INDEX:
|
||||
if (p->state->unit[unit].shadow)
|
||||
sampler_type = glsl_type::sampler2DRectShadow_type;
|
||||
else
|
||||
sampler_type = glsl_type::sampler2DRect_type;
|
||||
coords = 2;
|
||||
break;
|
||||
case TEXTURE_3D_INDEX:
|
||||
assert(!p->state->unit[unit].shadow);
|
||||
sampler_type = glsl_type::sampler3D_type;
|
||||
coords = 3;
|
||||
break;
|
||||
case TEXTURE_CUBE_INDEX:
|
||||
if (p->state->unit[unit].shadow)
|
||||
sampler_type = glsl_type::samplerCubeShadow_type;
|
||||
else
|
||||
sampler_type = glsl_type::samplerCube_type;
|
||||
coords = 3;
|
||||
break;
|
||||
case TEXTURE_EXTERNAL_INDEX:
|
||||
assert(!p->state->unit[unit].shadow);
|
||||
sampler_type = glsl_type::samplerExternalOES_type;
|
||||
coords = 2;
|
||||
break;
|
||||
nir_tex_instr *tex = nir_tex_instr_create(p->b->shader, num_srcs);
|
||||
tex->op = nir_texop_tex;
|
||||
tex->dest_type = nir_type_float32;
|
||||
tex->texture_index = unit;
|
||||
tex->sampler_index = unit;
|
||||
|
||||
tex->sampler_dim =
|
||||
_mesa_texture_index_to_sampler_dim((gl_texture_index)texTarget,
|
||||
&tex->is_array);
|
||||
|
||||
tex->coord_components =
|
||||
glsl_get_sampler_dim_coordinate_components(tex->sampler_dim);
|
||||
if (tex->is_array)
|
||||
tex->coord_components++;
|
||||
|
||||
nir_variable *var = p->sampler_vars[unit];
|
||||
if (!var) {
|
||||
const struct glsl_type *sampler_type =
|
||||
glsl_sampler_type(tex->sampler_dim,
|
||||
p->state->unit[unit].shadow,
|
||||
tex->is_array, GLSL_TYPE_FLOAT);
|
||||
|
||||
var = nir_variable_create(p->b->shader, nir_var_uniform,
|
||||
sampler_type,
|
||||
ralloc_asprintf(p->b->shader,
|
||||
"sampler_%d", unit));
|
||||
var->data.binding = unit;
|
||||
var->data.explicit_binding = true;
|
||||
|
||||
p->sampler_vars[unit] = var;
|
||||
}
|
||||
|
||||
p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
|
||||
"tex");
|
||||
nir_deref_instr *deref = nir_build_deref_var(p->b, var);
|
||||
tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
|
||||
tex->src[0].src_type = nir_tex_src_texture_deref;
|
||||
tex->src[1].src = nir_src_for_ssa(&deref->dest.ssa);
|
||||
tex->src[1].src_type = nir_tex_src_sampler_deref;
|
||||
|
||||
ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex);
|
||||
nir_ssa_def *src2 =
|
||||
nir_channels(p->b, texcoord,
|
||||
nir_component_mask(tex->coord_components));
|
||||
tex->src[2].src_type = nir_tex_src_coord;
|
||||
tex->src[2].src = nir_src_for_ssa(src2);
|
||||
|
||||
|
||||
char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit);
|
||||
ir_variable *sampler = new(p->mem_ctx) ir_variable(sampler_type,
|
||||
sampler_name,
|
||||
ir_var_uniform);
|
||||
p->top_instructions->push_head(sampler);
|
||||
|
||||
/* Set the texture unit for this sampler in the same way that
|
||||
* layout(binding=X) would.
|
||||
*/
|
||||
sampler->data.explicit_binding = true;
|
||||
sampler->data.binding = unit;
|
||||
|
||||
deref = new(p->mem_ctx) ir_dereference_variable(sampler);
|
||||
tex->set_sampler(deref, glsl_type::vec4_type);
|
||||
|
||||
tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
|
||||
tex->src[3].src_type = nir_tex_src_projector;
|
||||
tex->src[3].src = nir_src_for_ssa(nir_channel(p->b, texcoord, 3));
|
||||
|
||||
if (p->state->unit[unit].shadow) {
|
||||
texcoord = texcoord->clone(p->mem_ctx, NULL);
|
||||
tex->shadow_comparator = new(p->mem_ctx) ir_swizzle(texcoord,
|
||||
coords, 0, 0, 0,
|
||||
1);
|
||||
coords++;
|
||||
tex->is_shadow = true;
|
||||
nir_ssa_def *src4 =
|
||||
nir_channel(p->b, texcoord, tex->coord_components);
|
||||
tex->src[4].src_type = nir_tex_src_comparator;
|
||||
tex->src[4].src = nir_src_for_ssa(src4);
|
||||
}
|
||||
|
||||
texcoord = texcoord->clone(p->mem_ctx, NULL);
|
||||
tex->projector = swizzle_w(texcoord);
|
||||
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32);
|
||||
p->src_texture[unit] = &tex->dest.ssa;
|
||||
|
||||
p->emit(assign(p->src_texture[unit], tex));
|
||||
nir_builder_instr_insert(p->b, &tex->instr);
|
||||
BITSET_SET(p->b->shader->info.textures_used, unit);
|
||||
BITSET_SET(p->b->shader->info.samplers_used, unit);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -891,34 +885,38 @@ load_texunit_sources( texenv_fragment_program *p, GLuint unit )
|
||||
* that ffvertex_prog.c produces fogcoord for us when
|
||||
* GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT.
|
||||
*/
|
||||
static ir_rvalue *
|
||||
static nir_ssa_def *
|
||||
emit_fog_instructions(texenv_fragment_program *p,
|
||||
ir_rvalue *fragcolor)
|
||||
nir_ssa_def *fragcolor)
|
||||
{
|
||||
struct state_key *key = p->state;
|
||||
ir_rvalue *f, *temp;
|
||||
ir_variable *params, *oparams;
|
||||
ir_variable *fogcoord;
|
||||
nir_ssa_def *color, *oparams;
|
||||
nir_ssa_def *fogcoord;
|
||||
|
||||
/* Temporary storage for the whole fog result. Fog calculations
|
||||
* only affect rgb so we're hanging on to the .a value of fragcolor
|
||||
* this way.
|
||||
*/
|
||||
ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result");
|
||||
p->emit(assign(fog_result, fragcolor));
|
||||
nir_ssa_def *fog_alpha = nir_channel(p->b, fragcolor, 3);
|
||||
|
||||
fragcolor = swizzle_xyz(fog_result);
|
||||
|
||||
oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA");
|
||||
oparams = load_state_var(p, STATE_FOG_PARAMS_OPTIMIZED,
|
||||
STATE_NOT_STATE_VAR,
|
||||
STATE_NOT_STATE_VAR,
|
||||
STATE_NOT_STATE_VAR,
|
||||
glsl_vec4_type());
|
||||
assert(oparams);
|
||||
fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord");
|
||||
|
||||
fogcoord = load_input(p, VARYING_SLOT_FOGC, glsl_float_type());
|
||||
assert(fogcoord);
|
||||
params = p->shader->symbols->get_variable("gl_Fog");
|
||||
assert(params);
|
||||
f = new(p->mem_ctx) ir_dereference_variable(fogcoord);
|
||||
|
||||
ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor");
|
||||
color = load_state_var(p, STATE_FOG_COLOR,
|
||||
STATE_NOT_STATE_VAR,
|
||||
STATE_NOT_STATE_VAR,
|
||||
STATE_NOT_STATE_VAR,
|
||||
glsl_vec4_type());
|
||||
assert(color);
|
||||
|
||||
nir_ssa_def *f = fogcoord;
|
||||
switch (key->fog_mode) {
|
||||
case FOG_LINEAR:
|
||||
/* f = (end - z) / (end - start)
|
||||
@@ -926,7 +924,9 @@ emit_fog_instructions(texenv_fragment_program *p,
|
||||
* gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and
|
||||
* (end / (end - start)) so we can generate a single MAD.
|
||||
*/
|
||||
f = add(mul(f, swizzle_x(oparams)), swizzle_y(oparams));
|
||||
f = nir_fadd(p->b, nir_fmul(p->b, f,
|
||||
nir_channel(p->b, oparams, 0)),
|
||||
nir_channel(p->b, oparams, 1));
|
||||
break;
|
||||
case FOG_EXP:
|
||||
/* f = e^(-(density * fogcoord))
|
||||
@@ -935,9 +935,8 @@ emit_fog_instructions(texenv_fragment_program *p,
|
||||
* use EXP2 which is generally the native instruction without
|
||||
* having to do any further math on the fog density uniform.
|
||||
*/
|
||||
f = mul(f, swizzle_z(oparams));
|
||||
f = new(p->mem_ctx) ir_expression(ir_unop_neg, f);
|
||||
f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f);
|
||||
f = nir_fmul(p->b, f, nir_channel(p->b, oparams, 2));
|
||||
f = nir_fexp2(p->b, nir_fneg(p->b, f));
|
||||
break;
|
||||
case FOG_EXP2:
|
||||
/* f = e^(-(density * fogcoord)^2)
|
||||
@@ -946,25 +945,15 @@ emit_fog_instructions(texenv_fragment_program *p,
|
||||
* can do this like FOG_EXP but with a squaring after the
|
||||
* multiply by density.
|
||||
*/
|
||||
ir_variable *temp_var = p->make_temp(glsl_type::float_type, "fog_temp");
|
||||
p->emit(assign(temp_var, mul(f, swizzle_w(oparams))));
|
||||
|
||||
f = mul(temp_var, temp_var);
|
||||
f = new(p->mem_ctx) ir_expression(ir_unop_neg, f);
|
||||
f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f);
|
||||
f = nir_fmul(p->b, f, nir_channel(p->b, oparams, 3));
|
||||
f = nir_fmul(p->b, f, f);
|
||||
f = nir_fexp2(p->b, nir_fneg(p->b, f));
|
||||
break;
|
||||
}
|
||||
|
||||
p->emit(assign(f_var, saturate(f)));
|
||||
|
||||
f = sub(new(p->mem_ctx) ir_constant(1.0f), f_var);
|
||||
temp = new(p->mem_ctx) ir_dereference_variable(params);
|
||||
temp = new(p->mem_ctx) ir_dereference_record(temp, "color");
|
||||
temp = mul(swizzle_xyz(temp), f);
|
||||
|
||||
p->emit(assign(fog_result, add(temp, mul(fragcolor, f_var)), WRITEMASK_XYZ));
|
||||
|
||||
return new(p->mem_ctx) ir_dereference_variable(fog_result);
|
||||
f = nir_fsat(p->b, f);
|
||||
nir_ssa_def *fog_rgb = nir_flrp(p->b, color, fragcolor, f);
|
||||
return nir_vector_insert_imm(p->b, fog_rgb, fog_alpha, 3);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -992,124 +981,77 @@ emit_instructions(texenv_fragment_program *p)
|
||||
}
|
||||
}
|
||||
|
||||
ir_rvalue *cf = get_source(p, TEXENV_SRC_PREVIOUS, 0);
|
||||
nir_ssa_def *cf = get_source(p, TEXENV_SRC_PREVIOUS, 0);
|
||||
|
||||
if (key->separate_specular) {
|
||||
ir_variable *spec_result = p->make_temp(glsl_type::vec4_type,
|
||||
"specular_add");
|
||||
p->emit(assign(spec_result, cf));
|
||||
nir_ssa_def *spec_result = cf;
|
||||
|
||||
ir_rvalue *secondary;
|
||||
if (p->state->inputs_available & VARYING_BIT_COL1) {
|
||||
ir_variable *var =
|
||||
p->shader->symbols->get_variable("gl_SecondaryColor");
|
||||
assert(var);
|
||||
secondary = swizzle_xyz(var);
|
||||
} else {
|
||||
secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1));
|
||||
}
|
||||
nir_ssa_def *secondary;
|
||||
if (p->state->inputs_available & VARYING_BIT_COL1)
|
||||
secondary = load_input(p, VARYING_SLOT_COL1, glsl_vec4_type());
|
||||
else
|
||||
secondary = get_current_attrib(p, VERT_ATTRIB_COLOR1);
|
||||
|
||||
p->emit(assign(spec_result, add(swizzle_xyz(spec_result), secondary),
|
||||
WRITEMASK_XYZ));
|
||||
|
||||
cf = new(p->mem_ctx) ir_dereference_variable(spec_result);
|
||||
secondary = nir_vector_insert_imm(p->b, secondary,
|
||||
nir_imm_zero(p->b, 1, 32), 3);
|
||||
cf = nir_fadd(p->b, spec_result, secondary);
|
||||
}
|
||||
|
||||
if (key->fog_mode) {
|
||||
cf = emit_fog_instructions(p, cf);
|
||||
}
|
||||
|
||||
ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor");
|
||||
assert(frag_color);
|
||||
p->emit(assign(frag_color, cf));
|
||||
const char *name =
|
||||
gl_frag_result_name(FRAG_RESULT_COLOR);
|
||||
nir_variable *var =
|
||||
nir_variable_create(p->b->shader, nir_var_shader_out,
|
||||
glsl_vec4_type(), name);
|
||||
|
||||
var->data.location = FRAG_RESULT_COLOR;
|
||||
var->data.driver_location = p->b->shader->num_outputs++;
|
||||
|
||||
p->b->shader->info.outputs_written |= BITFIELD64_BIT(FRAG_RESULT_COLOR);
|
||||
|
||||
nir_store_var(p->b, var, cf, 0xf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a new fragment program which implements the context's
|
||||
* current texture env/combine mode.
|
||||
*/
|
||||
static struct gl_shader_program *
|
||||
create_new_program(struct gl_context *ctx, struct state_key *key)
|
||||
static nir_shader *
|
||||
create_new_program(struct state_key *key,
|
||||
struct gl_program *program,
|
||||
const nir_shader_compiler_options *options)
|
||||
{
|
||||
texenv_fragment_program p;
|
||||
unsigned int unit;
|
||||
_mesa_glsl_parse_state *state;
|
||||
|
||||
p.mem_ctx = ralloc_context(NULL);
|
||||
p.shader = _mesa_new_shader(0, MESA_SHADER_FRAGMENT);
|
||||
p.shader->ir = new(p.shader) exec_list;
|
||||
state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
|
||||
p.shader);
|
||||
p.shader->symbols = state->symbols;
|
||||
p.top_instructions = p.shader->ir;
|
||||
p.instructions = p.shader->ir;
|
||||
memset(&p, 0, sizeof(p));
|
||||
p.state = key;
|
||||
p.shader_program = _mesa_new_shader_program(0);
|
||||
|
||||
/* Tell the linker to ignore the fact that we're building a
|
||||
* separate shader, in case we're in a GLES2 context that would
|
||||
* normally reject that. The real problem is that we're building a
|
||||
* fixed function program in a GLES2 context at all, but that's a
|
||||
* big mess to clean up.
|
||||
*/
|
||||
p.shader_program->SeparateShader = GL_TRUE;
|
||||
program->Parameters = _mesa_new_parameter_list();
|
||||
p.state_params = _mesa_new_parameter_list();
|
||||
|
||||
/* The legacy GLSL shadow functions follow the depth texture
|
||||
* mode and return vec4. The GLSL 1.30 shadow functions return float and
|
||||
* ignore the depth texture mode. That's a shader and state dependency
|
||||
* that's difficult to deal with. st/mesa uses a simple but not
|
||||
* completely correct solution: if the shader declares GLSL >= 1.30 and
|
||||
* the depth texture mode is GL_ALPHA (000X), it sets the XXXX swizzle
|
||||
* instead. Thus, the GLSL 1.30 shadow function will get the result in .x
|
||||
* and legacy shadow functions will get it in .w as expected.
|
||||
* For the fixed-function fragment shader, use 120 to get correct behavior
|
||||
* for GL_ALPHA.
|
||||
*/
|
||||
state->language_version = 120;
|
||||
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
|
||||
options,
|
||||
"ff-fs");
|
||||
|
||||
state->es_shader = false;
|
||||
if (_mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external)
|
||||
state->OES_EGL_image_external_enable = true;
|
||||
_mesa_glsl_initialize_types(state);
|
||||
_mesa_glsl_initialize_variables(p.instructions, state);
|
||||
nir_shader *s = b.shader;
|
||||
|
||||
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
|
||||
p.src_texture[unit] = NULL;
|
||||
s->info.separate_shader = true;
|
||||
s->info.subgroup_size = SUBGROUP_SIZE_UNIFORM;
|
||||
|
||||
p.src_previous = NULL;
|
||||
p.b = &b;
|
||||
|
||||
ir_function *main_f = new(p.mem_ctx) ir_function("main");
|
||||
p.emit(main_f);
|
||||
state->symbols->add_function(main_f);
|
||||
|
||||
ir_function_signature *main_sig =
|
||||
new(p.mem_ctx) ir_function_signature(glsl_type::void_type);
|
||||
main_sig->is_defined = true;
|
||||
main_f->add_signature(main_sig);
|
||||
|
||||
p.instructions = &main_sig->body;
|
||||
if (key->num_draw_buffers)
|
||||
emit_instructions(&p);
|
||||
|
||||
validate_ir_tree(p.shader->ir);
|
||||
nir_validate_shader(b.shader, "after generating ff-vertex shader");
|
||||
|
||||
reparent_ir(p.shader->ir, p.shader->ir);
|
||||
_mesa_add_separate_state_parameters(program, p.state_params);
|
||||
_mesa_free_parameter_list(p.state_params);
|
||||
|
||||
p.shader->CompileStatus = COMPILE_SUCCESS;
|
||||
p.shader->Version = state->language_version;
|
||||
p.shader_program->Shaders =
|
||||
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
|
||||
p.shader_program->Shaders[0] = p.shader;
|
||||
p.shader_program->NumShaders = 1;
|
||||
|
||||
_mesa_glsl_link_shader(ctx, p.shader_program);
|
||||
|
||||
if (!p.shader_program->data->LinkStatus)
|
||||
_mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n",
|
||||
p.shader_program->data->InfoLog);
|
||||
|
||||
ralloc_free(p.mem_ctx);
|
||||
return p.shader_program;
|
||||
return s;
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
@@ -1118,27 +1060,46 @@ extern "C" {
|
||||
* Return a fragment program which implements the current
|
||||
* fixed-function texture, fog and color-sum operations.
|
||||
*/
|
||||
struct gl_shader_program *
|
||||
struct gl_program *
|
||||
_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
|
||||
{
|
||||
struct gl_shader_program *shader_program;
|
||||
struct gl_program *prog;
|
||||
struct state_key key;
|
||||
GLuint keySize;
|
||||
|
||||
keySize = make_state_key(ctx, &key);
|
||||
|
||||
shader_program = (struct gl_shader_program *)
|
||||
prog = (struct gl_program *)
|
||||
_mesa_search_program_cache(ctx->FragmentProgram.Cache,
|
||||
&key, keySize);
|
||||
|
||||
if (!shader_program) {
|
||||
shader_program = create_new_program(ctx, &key);
|
||||
if (!prog) {
|
||||
prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, false);
|
||||
if (!prog)
|
||||
return NULL;
|
||||
|
||||
_mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
|
||||
&key, keySize, shader_program);
|
||||
const struct nir_shader_compiler_options *options =
|
||||
st_get_nir_compiler_options(ctx->st, MESA_SHADER_FRAGMENT);
|
||||
|
||||
nir_shader *s =
|
||||
create_new_program(&key, prog, options);
|
||||
|
||||
prog->state.type = PIPE_SHADER_IR_NIR;
|
||||
prog->nir = s;
|
||||
|
||||
prog->SamplersUsed = s->info.samplers_used[0];
|
||||
|
||||
/* default mapping from samplers to texture units */
|
||||
for (unsigned i = 0; i < MAX_SAMPLERS; i++)
|
||||
prog->SamplerUnits[i] = i;
|
||||
|
||||
st_program_string_notify(ctx, GL_FRAGMENT_PROGRAM_ARB, prog);
|
||||
|
||||
_mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
|
||||
&key, keySize, prog);
|
||||
}
|
||||
|
||||
return shader_program;
|
||||
return prog;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -256,12 +256,10 @@ update_program(struct gl_context *ctx)
|
||||
NULL);
|
||||
} else {
|
||||
/* Use fragment program generated from fixed-function state */
|
||||
struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
|
||||
|
||||
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
|
||||
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
|
||||
_mesa_get_fixed_func_fragment_program(ctx));
|
||||
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
|
||||
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
|
||||
ctx->FragmentProgram._Current);
|
||||
}
|
||||
|
||||
/* Examine vertex program after fragment program as
|
||||
|
||||
@@ -34,7 +34,7 @@ extern "C" {
|
||||
|
||||
struct gl_context;
|
||||
|
||||
extern struct gl_shader_program *
|
||||
extern struct gl_program *
|
||||
_mesa_get_fixed_func_fragment_program(struct gl_context *ctx);
|
||||
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ _mesa_free_program_data(struct gl_context *ctx)
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
|
||||
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
|
||||
_mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
|
||||
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
|
||||
_mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
|
||||
|
||||
/* XXX probably move this stuff */
|
||||
if (ctx->ATIFragmentShader.Current) {
|
||||
|
||||
Reference in New Issue
Block a user