glthread: don't sync for more glGetIntegerv enums for glretrace
This makes glretrace faster with glthread. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13970>
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@@ -5563,7 +5563,8 @@
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<glx ignore="true"/>
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</function>
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<function name="UseProgram" es2="2.0" no_error="true">
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<function name="UseProgram" es2="2.0" no_error="true"
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marshal_call_after="ctx->GLThread.CurrentProgram = program;">
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<param name="program" type="GLuint"/>
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<glx ignore="true"/>
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</function>
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