glthread: don't sync for more glGetIntegerv enums for glretrace

This makes glretrace faster with glthread.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13970>
This commit is contained in:
Marek Olšák
2021-11-28 08:09:15 -05:00
committed by Marge Bot
parent 996f147fef
commit e48f676835
5 changed files with 26 additions and 9 deletions
@@ -202,7 +202,8 @@
<glx vendorpriv="1425"/>
</function>
<function name="BindFramebuffer" es2="2.0">
<function name="BindFramebuffer" es2="2.0"
marshal_call_after="if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ctx->GLThread.CurrentDrawFramebuffer = framebuffer;">
<param name="target" type="GLenum"/>
<param name="framebuffer" type="GLuint"/>
<glx rop="236"/>