WIN32_THREADS -> WIN32

Fixes nasty bug where some parts of the code didn't define WIN32_THREADS
and were using the integer mutex implementation, causing even confusion
to the debuggers.

And there is little interest of other thread implemenation on Win32
besides Win32 threads.
This commit is contained in:
José Fonseca
2010-12-02 17:27:05 +00:00
parent af4f75c8fe
commit e3659329e0
12 changed files with 14 additions and 22 deletions
-1
View File
@@ -16,7 +16,6 @@ if env['platform'] != 'winddk':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
])
env.Append(CPPPATH = [