WIN32_THREADS -> WIN32
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
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@@ -16,7 +16,6 @@ if env['platform'] != 'winddk':
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env.Append(CPPDEFINES = [
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'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'WIN32_THREADS', # use Win32 thread API
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])
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env.Append(CPPPATH = [
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