radv: add debug flags for syncing shaders after every draw call

To improve GPU hangs detection when shaders are stucked.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-09-11 15:00:41 +02:00
parent 061f5b7d73
commit e2e72477c0
3 changed files with 17 additions and 0 deletions
+1
View File
@@ -40,6 +40,7 @@ enum {
RADV_DEBUG_DUMP_SPIRV = 0x400,
RADV_DEBUG_VM_FAULTS = 0x800,
RADV_DEBUG_ZERO_VRAM = 0x1000,
RADV_DEBUG_SYNC_SHADERS = 0x2000,
};
enum {