radv: add debug flags for syncing shaders after every draw call
To improve GPU hangs detection when shaders are stucked. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -40,6 +40,7 @@ enum {
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RADV_DEBUG_DUMP_SPIRV = 0x400,
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RADV_DEBUG_VM_FAULTS = 0x800,
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RADV_DEBUG_ZERO_VRAM = 0x1000,
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RADV_DEBUG_SYNC_SHADERS = 0x2000,
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};
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enum {
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