util: use standard name for snprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -4204,8 +4204,8 @@ is_top_level_shader_storage_block_member(const char* name,
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return false;
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}
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util_snprintf(full_instanced_name, name_length, "%s.%s",
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interface_name, field_name);
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snprintf(full_instanced_name, name_length, "%s.%s",
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interface_name, field_name);
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/* Check if its top-level shader storage block member of an
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* instanced interface block, or of a unnamed interface block.
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