diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c index def7705a276..4e2ac92e367 100644 --- a/src/amd/vulkan/radv_meta_resolve_fs.c +++ b/src/amd/vulkan/radv_meta_resolve_fs.c @@ -30,21 +30,6 @@ #include "sid.h" #include "vk_format.h" -static nir_shader * -build_nir_vertex_shader(struct radv_device *dev) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_resolve_vs"); - - nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); - pos_out->data.location = VARYING_SLOT_POS; - - nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b); - - nir_store_var(&b, pos_out, outvec, 0xf); - return b.shader; -} - static nir_shader * build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, int samples) { @@ -147,7 +132,7 @@ create_resolve_pipeline(struct radv_device *device, int samples_log2, VkFormat f is_integer = true; nir_shader *fs = build_resolve_fragment_shader(device, is_integer, samples); - nir_shader *vs = build_nir_vertex_shader(device); + nir_shader *vs = radv_meta_build_nir_vs_generate_vertices(device); VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { {.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, @@ -401,7 +386,7 @@ create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_lo uint32_t samples = 1 << samples_log2; nir_shader *fs = build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode); - nir_shader *vs = build_nir_vertex_shader(device); + nir_shader *vs = radv_meta_build_nir_vs_generate_vertices(device); VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { {.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,