i965: create code path to handle primitive restart in hardware
For newer hardware we disable the VBO module's software handling of primitive restart. We now handle primitive restarts in brw_handle_primitive_restart. The initial version of brw_handle_primitive_restart simply calls vbo_sw_primitive_restart, and therefore still uses the VBO module software primitive restart support. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -46,7 +46,7 @@ GLSL 1.40 missing: UBOS, inverse(),
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highp change
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Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
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Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
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Primitive restart (GL_NV_primitive_restart) DONE (r600)
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Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
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16 vertex texture image units DONE
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Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965)
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Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
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