From dee97e7b99835b83b9d118050350fed424d38c76 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Thu, 17 Nov 2022 09:58:58 -0800 Subject: [PATCH] dzn: Allow multiple graphics queues There's no real reason not to, WDDM supports it. It's not really that useful, but I don't expect most apps to really want to do it anyway. It does enable some useful synchronization scenarios sometimes. Reviewed-by: Boris Brezillon Part-of: --- src/microsoft/vulkan/dzn_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/microsoft/vulkan/dzn_device.c b/src/microsoft/vulkan/dzn_device.c index 21dc6921f15..315bea41a9e 100644 --- a/src/microsoft/vulkan/dzn_device.c +++ b/src/microsoft/vulkan/dzn_device.c @@ -516,7 +516,7 @@ dzn_physical_device_cache_caps(struct dzn_physical_device *pdev) .queueFlags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT, - .queueCount = 1, + .queueCount = 4, .timestampValidBits = 64, .minImageTransferGranularity = { 0, 0, 0 }, },