radeonsi: remove wrappers si_decompress_xx_textures

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-10-05 02:05:33 +02:00
parent efd72b31cb
commit de810f8b84
4 changed files with 4 additions and 15 deletions
+1 -11
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@@ -771,7 +771,7 @@ static void si_decompress_resident_images(struct si_context *sctx)
}
}
static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
unsigned compressed_colortex_counter, mask;
@@ -816,16 +816,6 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask
si_check_render_feedback(sctx);
}
void si_decompress_graphics_textures(struct si_context *sctx)
{
si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
}
void si_decompress_compute_textures(struct si_context *sctx)
{
si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
}
static void si_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
+1 -1
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@@ -787,7 +787,7 @@ static void si_launch_grid(
sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
}
si_decompress_compute_textures(sctx);
si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
/* Add buffer sizes for memory checking in need_cs_space. */
r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
+1 -2
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@@ -505,8 +505,7 @@ void cik_init_sdma_functions(struct si_context *sctx);
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_graphics_textures(struct si_context *sctx);
void si_decompress_compute_textures(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
+1 -1
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@@ -1240,7 +1240,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
si_update_all_texture_descriptors(sctx);
}
si_decompress_graphics_textures(sctx);
si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
/* Set the rasterization primitive type.
*