glsl: ir_texture support sprase texture

Sparse ir_texture will set is_sparse and use struct type to
hold both residency code and sampled texel.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
This commit is contained in:
Qiang Yu
2021-12-28 22:14:11 +08:00
parent 67b4c88512
commit dd84769c55
6 changed files with 60 additions and 22 deletions
+26 -6
View File
@@ -936,6 +936,7 @@ ir_texture *
ir_reader::read_texture(s_expression *expr)
{
s_symbol *tag = NULL;
s_expression *s_sparse = NULL;
s_expression *s_type = NULL;
s_expression *s_sampler = NULL;
s_expression *s_coord = NULL;
@@ -949,23 +950,23 @@ ir_reader::read_texture(s_expression *expr)
ir_texture_opcode op = ir_tex; /* silence warning */
s_pattern tex_pattern[] =
{ "tex", s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow };
{ "tex", s_type, s_sampler, s_coord, s_sparse, s_offset, s_proj, s_shadow };
s_pattern lod_pattern[] =
{ "lod", s_type, s_sampler, s_coord };
s_pattern txf_pattern[] =
{ "txf", s_type, s_sampler, s_coord, s_offset, s_lod };
{ "txf", s_type, s_sampler, s_coord, s_sparse, s_offset, s_lod };
s_pattern txf_ms_pattern[] =
{ "txf_ms", s_type, s_sampler, s_coord, s_sample_index };
{ "txf_ms", s_type, s_sampler, s_coord, s_sparse, s_sample_index };
s_pattern txs_pattern[] =
{ "txs", s_type, s_sampler, s_lod };
s_pattern tg4_pattern[] =
{ "tg4", s_type, s_sampler, s_coord, s_offset, s_component };
{ "tg4", s_type, s_sampler, s_coord, s_sparse, s_offset, s_component };
s_pattern query_levels_pattern[] =
{ "query_levels", s_type, s_sampler };
s_pattern texture_samples_pattern[] =
{ "samples", s_type, s_sampler };
s_pattern other_pattern[] =
{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
{ tag, s_type, s_sampler, s_coord, s_sparse, s_offset, s_proj, s_shadow, s_lod };
if (MATCH(expr, lod_pattern)) {
op = ir_lod;
@@ -992,7 +993,17 @@ ir_reader::read_texture(s_expression *expr)
return NULL;
}
ir_texture *tex = new(mem_ctx) ir_texture(op);
bool is_sparse = false;
if (s_sparse) {
s_int *sparse = SX_AS_INT(s_sparse);
if (sparse == NULL) {
ir_read_error(NULL, "when reading sparse");
return NULL;
}
is_sparse = sparse->value();
}
ir_texture *tex = new(mem_ctx) ir_texture(op, is_sparse);
// Read return type
const glsl_type *type = read_type(s_type);
@@ -1009,6 +1020,15 @@ ir_reader::read_texture(s_expression *expr)
tex->opcode_string());
return NULL;
}
if (is_sparse) {
const glsl_type *texel = type->field_type("texel");
if (texel == glsl_type::error_type) {
ir_read_error(NULL, "invalid type for sparse texture");
return NULL;
}
type = texel;
}
tex->set_sampler(sampler, type);
if (op != ir_txs) {