mesa: Compare formats using nominal bytes per pixel.

This is a temporary fix which works for the formats we care so far. The
real fix would be abandon the concept "nominal bytes per pixel" entirely
in Mesa, and use macropixels instead, as done in gallium interfaces
already.
This commit is contained in:
José Fonseca
2009-02-10 13:40:00 +00:00
parent 67e988a06c
commit dc6cc4f9da
+1 -3
View File
@@ -1417,9 +1417,7 @@ st_finalize_texture(GLcontext *ctx,
stObj->pt->width[0] != firstImage->base.Width2 ||
stObj->pt->height[0] != firstImage->base.Height2 ||
stObj->pt->depth[0] != firstImage->base.Depth2 ||
stObj->pt->block.size != cpp ||
stObj->pt->block.width != 1 ||
stObj->pt->block.height != 1 ||
stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */
stObj->pt->compressed != firstImage->base.IsCompressed) {
pipe_texture_release(&stObj->pt);
ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;