diff --git a/src/freedreno/ci/deqp-freedreno-a530-skips.txt b/src/freedreno/ci/deqp-freedreno-a530-skips.txt index ee4cddf7dfe..5fb16813dee 100644 --- a/src/freedreno/ci/deqp-freedreno-a530-skips.txt +++ b/src/freedreno/ci/deqp-freedreno-a530-skips.txt @@ -17,3 +17,7 @@ dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec # Takes more than a few minutes, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs + +# Sometimes times out in CI. I think it's spending time in the compiler, and so +# then the flake-detect run usually passes once shaders are cached. +KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive