diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp index 4147ee88136..934f72cfe55 100644 --- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp +++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp @@ -470,6 +470,8 @@ needs_vertex_reordering(struct d3d12_selection_context *sel_ctx, const struct pi return false; /* TODO add support for line primitives */ + if (u_reduced_prim((mesa_prim)dinfo->mode) == MESA_PRIM_LINES) + return false; /* When flat shading a triangle and provoking vertex is not the first one, we use load_at_vertex. If not available for this adapter, or if it's a triangle strip, we need to reorder the vertices */ @@ -657,7 +659,7 @@ validate_geometry_shader_variant(struct d3d12_selection_context *sel_ctx) } else if (sel_ctx->needs_point_sprite_lowering) { key.passthrough = true; } else if (sel_ctx->needs_vertex_reordering) { - /* TODO support cases where flat shading (pv != 0) and xfb are enabled */ + /* TODO support cases where flat shading (pv != 0) and xfb are enabled, or lines */ key.provoking_vertex = sel_ctx->provoking_vertex; key.alternate_tri = sel_ctx->alternate_tri; }