diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 5c624e86943..1c1beb251ee 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -9592,10 +9592,9 @@ radv_CmdExecuteGeneratedCommandsNV(VkCommandBuffer commandBuffer, VkBool32 isPre static void radv_emit_dispatch_packets(struct radv_cmd_buffer *cmd_buffer, - struct radv_compute_pipeline *pipeline, + const struct radv_shader *compute_shader, const struct radv_dispatch_info *info) { - struct radv_shader *compute_shader = pipeline->base.shaders[MESA_SHADER_COMPUTE]; unsigned dispatch_initiator = cmd_buffer->device->dispatch_initiator; struct radeon_winsys *ws = cmd_buffer->device->ws; bool predicating = cmd_buffer->state.predicating; @@ -9665,7 +9664,7 @@ radv_emit_dispatch_packets(struct radv_cmd_buffer *cmd_buffer, unsigned offsets[3] = {info->offsets[0], info->offsets[1], info->offsets[2]}; if (info->unaligned) { - unsigned *cs_block_size = compute_shader->info.cs.block_size; + const unsigned *cs_block_size = compute_shader->info.cs.block_size; unsigned remainder[3]; /* If aligned, these should be an entire block size, @@ -9787,7 +9786,7 @@ radv_dispatch(struct radv_cmd_buffer *cmd_buffer, const struct radv_dispatch_inf radv_upload_compute_shader_descriptors(cmd_buffer, pipeline, bind_point); - radv_emit_dispatch_packets(cmd_buffer, pipeline, info); + radv_emit_dispatch_packets(cmd_buffer, compute_shader, info); /* <-- CUs are busy here --> */ /* Start prefetches after the dispatch has been started. Both @@ -9795,7 +9794,7 @@ radv_dispatch(struct radv_cmd_buffer *cmd_buffer, const struct radv_dispatch_inf * more important. */ if (has_prefetch && pipeline_is_dirty) { - radv_emit_shader_prefetch(cmd_buffer, pipeline->base.shaders[MESA_SHADER_COMPUTE]); + radv_emit_shader_prefetch(cmd_buffer, compute_shader); } } else { /* If we don't wait for idle, start prefetches first, then set @@ -9804,13 +9803,13 @@ radv_dispatch(struct radv_cmd_buffer *cmd_buffer, const struct radv_dispatch_inf si_emit_cache_flush(cmd_buffer); if (has_prefetch && pipeline_is_dirty) { - radv_emit_shader_prefetch(cmd_buffer, pipeline->base.shaders[MESA_SHADER_COMPUTE]); + radv_emit_shader_prefetch(cmd_buffer, compute_shader); } radv_upload_compute_shader_descriptors(cmd_buffer, pipeline, bind_point); radv_emit_compute_pipeline(cmd_buffer, pipeline); - radv_emit_dispatch_packets(cmd_buffer, pipeline, info); + radv_emit_dispatch_packets(cmd_buffer, compute_shader, info); } if (pipeline_is_dirty) {